Hearthstone

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Mures

Blackwing Lair Raider
4,014
511
It'd be probably be TL's format. So 3 decks of 3 different classes. If you lose with a deck you have to switch. Bo3 till up to quarter finals, Bo5 after.
I saw your post earlier and got busy and forgot to respond, but I would be down.

Also I have a deck I would like to practice with if anyone else is in the same boat. Built a new pally deck last night and won each game I've played with it so far, but it was only 6-7 games. Can't tell yet if its solid or I played bad people, but it did go up against some popular decks, that rogue battlecry deck and twice against stall/burn mages. It would be cool to get a community going to practice for tournaments. The last couple of people that sent me an invite I didn't accept right away and now it won't let me add, don't know if the person has to be online or its just bugged. Suppose I'll have to write them down and try adding manually.
 

Attog

Blackwing Lair Raider
2,431
1,858
Can some of you 9/x Arena guys take a look at this deck and tell me if I finally managed to draft a really good one? The removal seems great and the curve looks good. It is 2 and 0 so far but that doesn't mean much as I usually go about 3 or 4 and 0 before the wheels fall off my Arena draft.

Curve: 3 x 1cc, 5 x 2cc, 10 x 3cc, 8 x 4cc, 1 x 5cc, 1 x 6cc, 2 x 7cc

1cc - arcane missiles, mana wyrm, young priestess (dont like this card but the other two choices were awful, which is too bad because it was a rare slot)

2cc - 3x frostbolt, doomsayer (this card may suck, the other viable choice in this epic slot was molten giant, that looked bad too), sorcerer?s apprentice

3cc - arcane intellect, 2x cone of cold, mirror entity, spellbender (if I'm reading this right it is amazing, not sure yet as its epic I've never seen it before), 2x demolisher, earthen ring farseer, harvest golem, jungle panther

4cc - 2x fireball, polymorph, 3x dark iron dwarf, ethereal arcanist, senjin shieldmasta

5cc - stormpike commando

6cc - reckless rocketeer

7cc - flamestrike, archmage antonidas
 
Can some of you 9/x Arena guys take a look at this deck and tell me if I finally managed to draft a really good one? The removal seems great and the curve looks good. It is 2 and 0 so far but that doesn't mean much as I usually go about 3 or 4 and 0 before the wheels fall off my Arena draft.

Curve: 3 x 1cc, 5 x 2cc, 10 x 3cc, 8 x 4cc, 1 x 5cc, 1 x 6cc, 2 x 7cc

1cc - arcane missiles, mana wyrm, young priestess (dont like this card but the other two choices were awful, which is too bad because it was a rare slot)

2cc - 3x frostbolt, doomsayer (this card may suck, the other viable choice in this epic slot was molten giant, that looked bad too), sorcerer's apprentice

3cc - arcane intellect, 2x cone of cold, mirror entity, spellbender (if I'm reading this right it is amazing, not sure yet as its epic I've never seen it before), 2x demolisher, earthen ring farseer, harvest golem, jungle panther

4cc - 2x fireball, polymorph, 3x dark iron dwarf, ethereal arcanist, senjin shieldmasta

5cc - stormpike commando

6cc - reckless rocketeer

7cc - flamestrike, archmage antonidas
Doomsayer is incredibly shit, at best its a 0/7 taunt, the Molten Giant was a way better choice for you there
You got quite alot of secrets, weren't there any better choices? Spellbender can be good against a priest/paladin/druid when they choose to buff one of their minions and it goes to your spellbender instead. 2x Demolisher wasn't the best pick either but don't know what other cards they were up against.
What was Reckless Rocketeer up against? Its basically just a 5 pt nuke and you got fireballs for that already.
 

Neph_sl

shitlord
1,635
0
It seems like a strong draft. If you can steal a Blessing of Kings with your Spellbender, you've pretty much won the game. I could see a situation where you're up against a Shaman using removal and totems being a problem since you're light on minions. Watch out for Priests stealing Antonidas if you get into the late game since that's your only big card. But really, I don't see anything glaring that would be your downfall (other than a shitty mulligan / draws)
 

Attog

Blackwing Lair Raider
2,431
1,858
thanks for the feedback, I think Molten Giant just confused me with the crazy high casting cost and MATH is hard. I wish I could tell you what reckless rocketeer was up against. I know I wasn't real happy to pick it but that came very late in the draft and I knew that my higher end CC was very empty on stuff and I figured at the worst it is another fireball.

I probably have way too many 3 drops and not enough 2 drops.
 

Nidhogg

Molten Core Raider
1,484
89
Spellbinder will be your ace in the hole vs. Mind Control for Antonidas. If you can stick him for one turn then you should have the game won. Spellbinder is also insurance for your Ethereal Arcanist - who should live to be a 5/5 and Spellbinder will eat the removal spell.

As far as practice - add me Nidhogg#1588 if you want to spar - I run a few competitive 3* master decks.
 

Mures

Blackwing Lair Raider
4,014
511
I really like young priestess, it should be obvious you don't want to play it turn 1 against mages, druids, or rogues though. You got a lot of spells and not many minions; you could easily get bad draws. While removal is great, if you don't have anything on the board to press your advantage with you can easily fall behind. Two drops are not AS important on mage because their hero ability has nice removal potential, but to only have 1 real two drop minion to put on the board is bad.

For your 3 drops, cone of cold is amazing, don't care for mirror entity because it is easy to play around, I like spellbender, but it can sometimes be awhile before it is triggered, I like demolisher in that it is 4 toughness on a 3 cost minion so it can be difficult to remove, but I would never have more than 1 in a deck because only 1 power and the random effect is not reliable, don't care for earthen ring farseer - especially in this deck as it could easily be one of your first minions you get to play and a 3 drop for only a 3/3 with a heal in the early stages of the game is a waste, harvest golem is good, jungle panther is decent and better in this deck since you do have some early removal you can use the jungle panther to later get some board presence.

Your 4 drops are all solid only problem being you don't have very many early minions to take advantage of your 3xdwarfs. Do not like stormpike commando or reckless rocketeer, both are too expensive to get any real value out of them. And to finish it up, of course flamestrike is amazing, especially in arena and of course archmage antonidas is amazing, but you need to have board control, which I don't see happening often in this deck, or play him turn 10+ to get any real value out of him.

I predict this draft getting 4-6 wins.
 

Derpa

Trakanon Raider
2,009
664
Good to know using sap on one of my guys who was mind controlled returns the card to my opponent's hand for some reason
 

a_skeleton_03

<Banned>
29,948
29,763
Good to know using sap on one of my guys who was mind controlled returns the card to my opponent's hand for some reason
Yeah a lot of little quirky things that happen when it's a digital game that wouldn't on a physical game that they just probably haven't thought of just yet.
 

Mures

Blackwing Lair Raider
4,014
511
Good to know using sap on one of my guys who was mind controlled returns the card to my opponent's hand for some reason
Here is my tricks you may not have known thread over on tl.

Similar to the tips/things you wish you had known in sc2 thread I just discovered something while watching a stream last night and figured we could use a thread like this. My contribution:

#1 Of course you may know you can silence a taunt so you can get to your opponent, but did you know you can silence your own frozen minion to unfreeze them?

#2 More silence goodness! #Thingssilencedoes, not only does it remove buffs from enemy minions it can remove debuff on friendly : frozen, humility, hunter's mark, etc... You can not silence a silence. You can buff minions that have been silenced. Silence does not negate the "minion-type" of the card (ie. murloc, beast, pirate, etc.)

#3 Due to the way buffs effecting health work, that is, adding 0/+1 increases both maximum and current health by 1 and subtracting 0/-1 only decreases maximum health by 1. Damage amounts equal to or less than the buff amount essentially are not applied if you then remove the buff.
Examples:
A) Silencing a (toughness) buffed minion that has taken damge, but not below its base health will not carry damage over to its unbuffed health. For instance, say I have a 4/4 that has blessing of kings on it and it becomes an 8/8. Say that 8/8 takes 2 damage, becomes 8/6, then I silence it. It will go back to being a 4/4 with no damage on it.
B) Your opponent has a stormwind champion(6/6 +1/+1 to your other minions) and a bloodfin raptor (3/2) now buffed to a (4/3). You are playing a mage and have 6 mana. You anticipate killing the stormwind champion with a fireball and ping the raptor with your champion ability for 1 bringing it to 4/2 assuming you'll be able to remove it with your ability next turn. But you fireball the stormwind champion and the raptor becomes a 3/2. (Obviously you should fireball then ping, just trying to create an example.)

#4 AoE and random target spells hit stealthed minions and Faerie dragons.

#5 Battlecry affects can target faerie dragons.

#6 Raging Worgen can attack a second time the first turn he enrages.

#7 If an enraged minion is healed to full they lose their enraged abilities.

#8 Acolyte of Pain allows players to draw a card when it takes damage. Removing it with a card such as Execute or Shadow Word: Pain will destroy the minion without dealing damage to it.

#9 Returning a minion to its owner's hand isn't entirely accurate, it actually returns it to it's controller's hand. You can return tokens to controller's hands. Returning a minion to your hand under shadow madness (priest spell lets you take control of an enemy minion one turn) will return it to your hand, effectively keeping it away from your opponent.

#10 Hexed 0/1 Frogs cost 0 mana to play if returned to hand.

#11 Due to the "choose one" mechanic Keeper of the Grove's silence and 2 damage abilities count as a spell so it will trigger things like Spellbender or Questing Adventurer or could even be counterspelled by counterspell.

#12 Every time you "draw a card" while in fatigue raises fatigue by one. If you can force your opponent to draw cards while in fatigue you can use this to your advantage.

#13 The Auchenai Soulpriest turns all healing into damage, regardless of source (hero power, minions, or spells).
The Soulpriest turns Voodoo Doctor and Earthen Ring Shaman into *devastating* nukers.

#14 You can use Blessing of Wisdom on an opponent's minion and it'll draw for you. Good for when you are in a bind or maybe can't remove a minion you'd like an opponent to trade with.

#15 While a minion is controlled by Shadow Madness, you gain the benefit of any special abilities on the card.
Examples:Harvest Golem's deathrattle will summon a damaged golem for you.
Loot Hoarder's deathrattle gives you a card.
Alpha Wolves, Raid Leaders, and Flametongue Totems buff your minions.
Pint Sized Summoner lets you summon a creature cheaply.
Northshire Cleric lets you heal and get a card.
Blessing of Wisdom is still considered your opponents card though so you do not get the card draw.

#16 Shadow Madness ignores summoning sickness. Mind Control and Cabal Shadow Priest controlled cards do have summoning sickness. However, they are able to attack the turn you take control if they have charge.

#17 Resurrecting a minion (With Redemption or Ancestral Spirit) will not restore it's battlecry effects or external buffs but all other effects will be. A Steath minion will go back into stealth, A Divine Shield minion will get it's shield back and a charge minion will be able to attack once more during that turn, Injured Blademaster comes back as a 4/7. Exceptionally powerful combo with Argent Commander since he has both charge and divine shield.

#18 May be an old one, but all new players may not know yet. The coin counts as a spell. It can be countered, comboed, levels Questing Adventurer, etc.

#19 Snakes count as beasts, use the snake trap secret in combonation with the starving buzzard to draw 3 cards.

#20 Humility nor Aldor Peacekeeper bring a light elemental's power to 1(It stays equal to it's health).

#21 You can use Dark Iron Dwarf to boost the power of an enemy minion (unlike the Shattered Sun Cleric) to put it into range of Shadow Word: Death if you need a 4 power minion removed. Great way to get rid of Ysera if you don't have a MC.

#22 Spells that summon a minion, such as the hunter's Animal Companion, do not trigger secret's such as the mage's Mirror Entity, hunter's Snipe or paladin's Repentance.

#23 When you have minions in your deck that buff adjacent minions its generally a good rule of thumb to put new minions to the left, instead of your usual instinct to the right. The reason is: your totems, spirit wolves, squires, tokens spawn automatically to the right, they die more often, and you need to have a balanced board to put Flametongue totems, dire wolves, etc in the middle of.

#24 The druid card Wild Growth will give you a free card to draw a card when played at 10 mana crystals.

#25 Casting Betrayal on a Cobra or Patient Assassin destroys both adjacent minions.
 

a_skeleton_03

<Banned>
29,948
29,763
#18 May be an old one, but all new players may not know yet. The coin counts as a spell. It can be countered, comboed, levels Questing Adventurer, etc.
The counterspell secret will "counter" the coin but they still get the crystal last time I tried it. Not sure if that is/will be fixed or I made it up, I have yet to be able to reproduce it.
 

Mures

Blackwing Lair Raider
4,014
511
Yeah, sounds like a bug. I have baited out counterspell with the coin before and not gotten the mana crystal, at least I don't believe I did.
 

Zulst_sl

shitlord
264
0
I have to say the 2x Molten Giant into Defender of Argus combo is one of the most hilarious things I've come across lately. I guess with the prevalence of aggro decks these days it's not very surprising. Gave me pause the first time I saw it though. Thanks Ironbeak Owl.
 

an accordion_sl

shitlord
2,162
8
I enjoyed this

rrr_img_49995.jpg
 

Nehrak_sl

shitlord
517
1
One of my major sticky points about HS is the fact I can't really devote too much time or $$ towards it, so my card collection is ass. Plus, I keep opening for classes I don't want to play.
frown.png
Any thoughts, or is it basically a suck it up thing?

(Also, I'm half expecting dispel cards like Cleanse/Purify/Dispel Magic to appear in this game, as a non-silence means of dealing with debuff effects like Silence/Freeze/wtf-Divine Spirit.)
 

Attog

Blackwing Lair Raider
2,431
1,858
I really like young priestess, it should be obvious you don't want to play it turn 1 against mages, druids, or rogues though. You got a lot of spells and not many minions; you could easily get bad draws. While removal is great, if you don't have anything on the board to press your advantage with you can easily fall behind. Two drops are not AS important on mage because their hero ability has nice removal potential, but to only have 1 real two drop minion to put on the board is bad.

For your 3 drops, cone of cold is amazing, don't care for mirror entity because it is easy to play around, I like spellbender, but it can sometimes be awhile before it is triggered, I like demolisher in that it is 4 toughness on a 3 cost minion so it can be difficult to remove, but I would never have more than 1 in a deck because only 1 power and the random effect is not reliable, don't care for earthen ring farseer - especially in this deck as it could easily be one of your first minions you get to play and a 3 drop for only a 3/3 with a heal in the early stages of the game is a waste, harvest golem is good, jungle panther is decent and better in this deck since you do have some early removal you can use the jungle panther to later get some board presence.

Your 4 drops are all solid only problem being you don't have very many early minions to take advantage of your 3xdwarfs. Do not like stormpike commando or reckless rocketeer, both are too expensive to get any real value out of them. And to finish it up, of course flamestrike is amazing, especially in arena and of course archmage antonidas is amazing, but you need to have board control, which I don't see happening often in this deck, or play him turn 10+ to get any real value out of him.

I predict this draft getting 4-6 wins.
I appreciate your guys feedback, I am learning a lot from reading the different "correct" picks in the Arena draft. I saw a thread that had the best pick order for neutral commons, is there any write-up with class specific best picks? Also mures this Arena deck is 5 and 0 so far so you may be dead on with your 4-6 wins prediction. I'm afraid to play anymore as I figure it will be 1 and 3 or 0 and 3 and then out. I did have one embarrassing play where I accidentally fireballed my own avatar by misclicking
frown.png
 

Rogosh

Lord Nagafen Raider
897
232
This guy has been doing some solid write upsfreethnkr games. add me as well Rogosh#1527 Im stuck at 2*masters and currently working on a sideboard for my druid deck for tourneys. Missing a few cards to make it really work vs. bubble paladin.
 

Mures

Blackwing Lair Raider
4,014
511
One of my major sticky points about HS is the fact I can't really devote too much time or $$ towards it, so my card collection is ass. Plus, I keep opening for classes I don't want to play.
frown.png
Any thoughts, or is it basically a suck it up thing?

(Also, I'm half expecting dispel cards like Cleanse/Purify/Dispel Magic to appear in this game, as a non-silence means of dealing with debuff effects like Silence/Freeze/wtf-Divine Spirit.)
For people in your situation I'd highly recommend disenchanting class cards for classes you don't intend on playing. There are also a number of rares and epics that aren't worth keeping. For example, I have two Hungry Crabs, an epic card, it sucks. I haven't disenchanted them yet because I don't need the dust right now, but once I get close to getting another legendary I probably will.
 

a_skeleton_03

<Banned>
29,948
29,763
Really fucking sick of people in Hearthstone playing every single card in their hand before they finish you off when they could with one hit.

Don't play with your food.