Good to know using sap on one of my guys who was mind controlled returns the card to my opponent's hand for some reason
Here is my tricks you may not have known thread over on tl.
Similar to the tips/things you wish you had known in sc2 thread I just discovered something while watching a stream last night and figured we could use a thread like this. My contribution:
#1 Of course you may know you can silence a taunt so you can get to your opponent, but did you know you can silence your own frozen minion to unfreeze them?
#2 More silence goodness! #Thingssilencedoes, not only does it remove buffs from enemy minions it can remove debuff on friendly : frozen, humility, hunter's mark, etc... You can not silence a silence. You can buff minions that have been silenced. Silence does not negate the "minion-type" of the card (ie. murloc, beast, pirate, etc.)
#3 Due to the way buffs effecting health work, that is, adding 0/+1 increases both maximum and current health by 1 and subtracting 0/-1 only decreases maximum health by 1. Damage amounts equal to or less than the buff amount essentially are not applied if you then remove the buff.
Examples:
A) Silencing a (toughness) buffed minion that has taken damge, but not below its base health will not carry damage over to its unbuffed health. For instance, say I have a 4/4 that has blessing of kings on it and it becomes an 8/8. Say that 8/8 takes 2 damage, becomes 8/6, then I silence it. It will go back to being a 4/4 with no damage on it.
B) Your opponent has a stormwind champion(6/6 +1/+1 to your other minions) and a bloodfin raptor (3/2) now buffed to a (4/3). You are playing a mage and have 6 mana. You anticipate killing the stormwind champion with a fireball and ping the raptor with your champion ability for 1 bringing it to 4/2 assuming you'll be able to remove it with your ability next turn. But you fireball the stormwind champion and the raptor becomes a 3/2. (Obviously you should fireball then ping, just trying to create an example.)
#4 AoE and random target spells hit stealthed minions and Faerie dragons.
#5 Battlecry affects can target faerie dragons.
#6 Raging Worgen can attack a second time the first turn he enrages.
#7 If an enraged minion is healed to full they lose their enraged abilities.
#8 Acolyte of Pain allows players to draw a card when it takes damage. Removing it with a card such as Execute or Shadow Word: Pain will destroy the minion without dealing damage to it.
#9 Returning a minion to its owner's hand isn't entirely accurate, it actually returns it to it's controller's hand. You can return tokens to controller's hands. Returning a minion to your hand under shadow madness (priest spell lets you take control of an enemy minion one turn) will return it to your hand, effectively keeping it away from your opponent.
#10 Hexed 0/1 Frogs cost 0 mana to play if returned to hand.
#11 Due to the "choose one" mechanic Keeper of the Grove's silence and 2 damage abilities count as a spell so it will trigger things like Spellbender or Questing Adventurer or could even be counterspelled by counterspell.
#12 Every time you "draw a card" while in fatigue raises fatigue by one. If you can force your opponent to draw cards while in fatigue you can use this to your advantage.
#13 The Auchenai Soulpriest turns all healing into damage, regardless of source (hero power, minions, or spells).
The Soulpriest turns Voodoo Doctor and Earthen Ring Shaman into *devastating* nukers.
#14 You can use Blessing of Wisdom on an opponent's minion and it'll draw for you. Good for when you are in a bind or maybe can't remove a minion you'd like an opponent to trade with.
#15 While a minion is controlled by Shadow Madness, you gain the benefit of any special abilities on the card.
Examples:Harvest Golem's deathrattle will summon a damaged golem for you.
Loot Hoarder's deathrattle gives you a card.
Alpha Wolves, Raid Leaders, and Flametongue Totems buff your minions.
Pint Sized Summoner lets you summon a creature cheaply.
Northshire Cleric lets you heal and get a card.
Blessing of Wisdom is still considered your opponents card though so you do not get the card draw.
#16 Shadow Madness ignores summoning sickness. Mind Control and Cabal Shadow Priest controlled cards do have summoning sickness. However, they are able to attack the turn you take control if they have charge.
#17 Resurrecting a minion (With Redemption or Ancestral Spirit) will not restore it's battlecry effects or external buffs but all other effects will be. A Steath minion will go back into stealth, A Divine Shield minion will get it's shield back and a charge minion will be able to attack once more during that turn, Injured Blademaster comes back as a 4/7. Exceptionally powerful combo with Argent Commander since he has both charge and divine shield.
#18 May be an old one, but all new players may not know yet. The coin counts as a spell. It can be countered, comboed, levels Questing Adventurer, etc.
#19 Snakes count as beasts, use the snake trap secret in combonation with the starving buzzard to draw 3 cards.
#20 Humility nor Aldor Peacekeeper bring a light elemental's power to 1(It stays equal to it's health).
#21 You can use Dark Iron Dwarf to boost the power of an enemy minion (unlike the Shattered Sun Cleric) to put it into range of Shadow Word: Death if you need a 4 power minion removed. Great way to get rid of Ysera if you don't have a MC.
#22 Spells that summon a minion, such as the hunter's Animal Companion, do not trigger secret's such as the mage's Mirror Entity, hunter's Snipe or paladin's Repentance.
#23 When you have minions in your deck that buff adjacent minions its generally a good rule of thumb to put new minions to the left, instead of your usual instinct to the right. The reason is: your totems, spirit wolves, squires, tokens spawn automatically to the right, they die more often, and you need to have a balanced board to put Flametongue totems, dire wolves, etc in the middle of.
#24 The druid card Wild Growth will give you a free card to draw a card when played at 10 mana crystals.
#25 Casting Betrayal on a Cobra or Patient Assassin destroys both adjacent minions.