Yep, you EU or something though? Definitely wasn't anything 6:27ish in US times probably 3:27 EST. Think that was the game immediately after the MC Tech nonsense, had a short trigger for playing more at that point, heh. [Since he didn't capture my life, it was a 25+ life concede, might have even been 30 life - but with board state I knew how things were going - even not knowing about that Flamestrike in hand, ugh]Think I may have played you earlier today?
Seen no rhyme or reason to it to add to it - probably all one interconnected error though, because the times a card displays in hand in the wrong place after a "forced card generation" (like Saraad/Spare Parts/Ysera) and someone plays it out of a different spot seem to match up with when they don't display as "Last Played".Have any of the rest of you noticed a problem friending folks lately? About 3/4 of the time seemingly since the last patch when I go to friend someone after a match their name does not show up in the You last played so and so spot so I can't friend them. Just me? Is it because I have 56 people on my list and Blizz can't imagine someone actually being that friendly?
Interactive, depends but most of the time he is correct. Fun, well they would depend on the person wouldn't it.Found this over on Reddit, quote from blizzard 1 year ago about Leeroy:
Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive.
Pretty much thisCombo is always going to be a problem in this due to lack of interactions on opponents turn. The random nature of who you meet in ladder with no sideboards is also an issue. Combo has traditionally been kept in check by having best of 3 matches with big sideboard hate.
What's your point though? Patron warrior receiving a nerf is a given, its just a question of how long blizzard takes.Found this over on Reddit, quote from blizzard 1 year ago about Leeroy:
Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive.
This guy gets it.Combo is always going to be a problem in this due to lack of interactions on opponents turn. The random nature of who you meet in ladder with no sideboards is also an issue. Combo has traditionally been kept in check by having best of 3 matches with big sideboard hate.