Hearthstone

Krag

Peasant
475
47
Priest has a Soulpriest on the board. Uses Light of Naaru to kill my 3 health minion. I didn't realize that would summon a Lightwarden for them. My minion had no health - he was dead, so why would he get a Lightwarden out of that?
That's just the way the interaction works. When Light has done it's heal/damage it checks if the minion is at full health. That happens before the minion dies so it spawns a lightwarden. It's the same way that for instance knife jugglers can kill stuff while being at zero health.
 

Derpa

Trakanon Raider
2,011
665
Grim Patron needs to be nerfed immediately. Jesus Christ.
I end games far more with Frothing Berserker then Grim Patron

Gavin in right about commander, really charge is the issue in a game where you can only do things on your own turn.
 

The Master

Bronze Squire
2,084
2
Priest has a Soulpriest on the board. Uses Light of Naaru to kill my 3 health minion. I didn't realize that would summon a Lightwarden for them. My minion had no health - he was dead, so why would he get a Lightwarden out of that?
The spell has a very simple check. Did Light heal it's target to full? No? Summon a Lightwarden. Was your dead minion healed to full? No. Lightwarden.
 

Famm

Ahn'Qiraj Raider
11,041
794
Just change charge to "this minion can attackother minionson the turn it is played", that's the only charge fix I can come up with, still an obnoxious mechanic but it stops OTK combos. Or just accept that HS is all about wombo-combos I guess would appear to be the Blizzard approach. As messed up as charge is, changing it still wouldn't help with shit like fireballs, pyro, skill commands etc which feel just as cheesy, uninteractive and unfun at times. But yeah, warsong commander is some BS, at least stop it from affecting an enraged minion once it goes over three attack.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,504
Just change charge to "this minion can attackother minionson the turn it is played", that's the only charge fix I can come up with, still an obnoxious mechanic but it stops OTK combos. Or just accept that HS is all about wombo-combos I guess would appear to be the Blizzard approach. As messed up as charge is, changing it still wouldn't help with shit like fireballs, pyro, skill commands etc which feel just as cheesy, uninteractive and unfun at times. But yeah, warsong commander is some BS, at least stop it from affecting an enraged minion once it goes over three attack.
Based on their simple-design philosophy, I'd say the probability of them changing the charge to attack other minions only is approximately 1%. MAYBE if they changed *all* charge cards to behave this way (which might be a good change!), but even then, it doesn't read well. We both know that that the average hearthstone player will think their game is bugged when they can't attack the enemy hero with a minion, especially since no other minion works this way - ever.
 

Famm

Ahn'Qiraj Raider
11,041
794
Based on their simple-design philosophy, I'd say the probability of them changing the charge to attack other minions only is approximately 1%. MAYBE if they changed *all* charge cards to behave this way (which might be a good change!), but even then, it doesn't read well. We both know that that the average hearthstone player will think their game is bugged when they can't attack the enemy hero with a minion, especially since no other minion works this way - ever.
That's what I meant, change to charge the effect/mechanic, not just Warsong. But yeah its too clunky they won't do it. In a way its no more confusing for newbs to figure out than taunt is though.
 

Valderen

Space Pirate
<Bronze Donator>
4,629
2,851
They could change a lot of things to address the issue if they wanted.

Make Warsong Commander affect creature of 2 or less attack instead of 3. Grim patron would not get charge from it.

Change the grim patron to summon a 3/3 creature(not another grim patron) stopping the combo from being too overwhelming.
 

Tananthalas

<Gold Donor>
400
375
They should create a side bar that lets you rotate in and out up to 3 - 5 cards based on your opponents class. Keep it on a very small countdown so matches don't really get any longer.
 

Famm

Ahn'Qiraj Raider
11,041
794
They could change a lot of things to address the issue if they wanted.

Make Warsong Commander affect creature of 2 or less attack instead of 3. Grim patron would not get charge from it.

Change the grim patron to summon a 3/3 creature(not another grim patron) stopping the combo from being too overwhelming.
Well lorewise it makes sense that it summons more patrons. The thing is, if that card is nerfed it will probably kill it completely. Only warrior really synergizes greatly with patron at all and without the charge element control warrior will be a strictly better archetype for the class. Only other time I see it is in arena with mages pinging it, which is annoying but not game breaking and not worth running over other cards/combos for constructed mages.
 

zzeris

The Real Benny Johnson
<Gold Donor>
21,251
93,003
My last 3 packs have been 4 commons each and 3 Kezan Mystic. Talk about RNG crap at a max level.
 

Famm

Ahn'Qiraj Raider
11,041
794
I guess you could make it summon a "bar patron" or a "guzzler" or something that doesn't have the effect. The charge part would still suck and you could still end up summoning at least a second one. Could make them 1/1 guzzlers, or 0/1's with taunt! No, fuck that.
 

Derpa

Trakanon Raider
2,011
665
Just change charge to "this minion can attackother minionson the turn it is played", that's the only charge fix I can come up with, still an obnoxious mechanic but it stops OTK combos. Or just accept that HS is all about wombo-combos I guess would appear to be the Blizzard approach. As messed up as charge is, changing it still wouldn't help with shit like fireballs, pyro, skill commands etc which feel just as cheesy, uninteractive and unfun at times. But yeah, warsong commander is some BS, at least stop it from affecting an enraged minion once it goes over three attack.
Blizzard has never accepted HS is about combos decks, they have repeatly nerfed the shit out of them. Its just doesn't happen quickly because they move at "blizzard speed" with everything.

I'd rather they didn't change it, forcing out decks because of QQ is the worst thing to do
 

jooka

marco esquandolas
<Bronze Donator>
15,397
6,669
Got to say, I used to hate chakki when watching him play but as a commentator, he has been fucking baller during this ESL finals
 

Gavinmad

Mr. Poopybutthole
44,428
53,880
I'll be surprised if they don't nerf both Warsong Commander (again) AND Emperor Thaurissan. He's wildly imbalanced. I mean really, he is potentially the equivalent of 4.5 innervates when you cast him, and depending on what your opponent has in hand, resolving him may have just won them the game even if you deal with it immediately. Ragnaros as a 6 drop would still be objetively less powerful than Emperor Thaurissan.
 

Ishad

Ahn'Qiraj Raider
4,852
4,931
Emperor is going to get the nat pagle treatment.

Also, every post win interview with reynad at esl is pretty amusing
 

Famm

Ahn'Qiraj Raider
11,041
794
I'll be surprised if they don't nerf both Warsong Commander (again) AND Emperor Thaurissan. He's wildly imbalanced. I mean really, he is potentially the equivalent of 4.5 innervates when you cast him, and depending on what your opponent has in hand, resolving him may have just won them the game even if you deal with it immediately. Ragnaros as a 6 drop would still be objetively less powerful than Emperor Thaurissan.
Emp in certain decks (druid, handlock, oil) can almost single handedly win you games even just from one turn on the board. Not even just from the mana reductions but also the hoops people will desperately jump through to get rid of it. Its like Sylvanas on steroids.

If they nerf patron war AND emp though...that's like the only real meta changing cards from the expansion, gone. (I'm probably forgetting something, Imp Gang Bang, but not at all on the same level as those two, it just made zoo more viable again and helped create midrange demon zoo.) The dragons themselves have been mostly worthless for adjusting the constructed meta, but there's a number of them that are very solid for arena.
 

Gavinmad

Mr. Poopybutthole
44,428
53,880
Emperor is going to get the nat pagle treatment.

Also, every post win interview with reynad at esl is pretty amusing
Yeah the Nat Pagle treatment isn't a bad idea, but unfortunately I think that would still be enough to cut him from damn near every deck except maybe handlock and combo druid. He'd definitely be gone from freeze mage.

Hell, the fact that freeze mage runs him at all is proof of how overpowered his effect is.