Gavinmad
Mr. Poopybutthole
Because it targets the original creature twice. The original creature is no longer around for the battlecry to resolve.Why wouldn't it upgrade it two mana levels?
Because it targets the original creature twice. The original creature is no longer around for the battlecry to resolve.Why wouldn't it upgrade it two mana levels?
I'm inclined to think they will make it act something like this too, but apparently we were all wrong on the Tuskarr interaction as well.Because it targets the original creature twice. The original creature is no longer around for the battlecry to resolve.
wat? Well if Recombobulator works that way I'm sure this guy will too.Recombobulator transforms a minion twice, no reason this won't
I'd still question if the new version or the transformed would be the target of the second trigger though. I could see +1 or +2 happening with the vague interaction rules they have.wat? Well if Recombobulator works that way I'm sure this guy will too.
It targets the minion at the location you've selected. Otherwise recombobulator would create an additional minion by your logic. I'm 99% it'll be +2 but only cause forsen had a recombobulator + brann video recently where he recombobulated his brann and ended up with brann after the 2x trigger. There is an animation bug where you don't see the first transform but it'll show in the history.I'd put money on it transforming twice, but still only gaining +1 mana cost. Just like Recombob. They'd have to specifically code the interaction to work with Brann for the +2 to actually work. Because the Battlecry is being triggered on a targetted minion with a specific mana cost, and then is transformed. Brann is coded to make a battlecry trigger a second time, he doesn't recheck the target parameters. Otherwise you'd be able to target a 2nd minion with a Fire Elemental etc.
I took the average "original minion" attack and health for each mana cost, 0-9. Because the original minion belongs to a Shaman, I only limited the class types to Shaman and Neutral minions.
I included the 4 free totems (Searing, Stoneclaw, Healing, Wrath of the Air) as 1-mana, as they are commonly played on the field.
Then I took the average "transformed minion" attack and health for each mana cost, 1-10. These minions include all class cards and neutrals.
I took the difference from "transformed" minus "original."
The card sets include all of the currently released sets, not including any Old Gods cards.
Wow, that's awesome as hell then.Blizzard confirmed it goes up 2 mana
I said "finally a GOOD golden legendary". I've opened a bazillion packs. Over 3,000 arena wins worth of them, so of course I've opened a few golden legendaries. It's just statistics. But the three prior golden legends were all shit and unplayable in any deck, so yeah."Finally"... you've gotten fucking FOUR!