Hearthstone

Quineloe

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is 3 6 for four mana really a statline that warrants a drawback?

Would the effect trigger the spellstone?
 
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Ravishing

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Does anyone else get the feeling that they are sooooooooo afraid of making overpowered cards this expansion, that they decided to dial everything down, and make them as underwhelming as possible?

The Glass Knight: I think it's playable. I am not sure it will be. But it's not the worst. 4 mana 4/3 has been a playable slot quite often. Divine Shield is just a new spin on it.
Ideally you want a Truesilver in hand, or you combo it with Blood Knight and a heal.
But I think the biggest reason this is a Legendary is because you are going to put a Steed on this card, or a Kings, or the echo buff card and then Galvadon on 5.
I wouldn't count it out, people may be bitching about this card pretty soon.
A 4 mana 4/3 has never proven to be terrible, and have actually been some of the most annoying (7 cards have had this stat line): Shredder, Kor'kron, Houndmaster, Spellbreaker... Shifting Shade, Kezan Mystic, Grimy Gadgeteer.




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Mistwraith: Could see play. Can grow while on board. Rogue are getting a decent chunk of echo cards (access to 4 so far). Only 4 mana, so with 3 echo cards played it's a 4 mana 6/8, which is likely to happen same turn if 10 mana or from extra coins/prep/etc.

Pickpocket: 2 mana add a random class card. These 2 mana spells are very debatable. Hallucinations works because it's 1 mana, but 2 mana could be make or break. The echo effect allows this card to add some juice to a depleted Rogue hand (5+ cards on 10 mana), maybe it sees play.

Silver Sword: Very high cost, but has some serious potential in Dude paladin, especially with this expansion maybe adding some other cards to the deck. 4 durability is really high. So the weapon alone can deal 12 damage plus the potential of +28/+28 stats. I think chances are it won't see play, as Vinecleaver is stronger for the board presence, and you don't want another expensive weapon, but it'll probably be tried, and it probably makes more sense in Murlocs than Dudes, since Vinecleavers aren't in a murloc list. But do murlocs continue to shine in Paladin? They are losing their two 1-drops. Call to Arms means there's still a chance.

Bellringer Sentry: Stats are poor for 4 mana. You never really want to put Paladin Secrets in your deck. But thinning out 2 cards could be beneficial. I think for a Secret List to return Paladin needs another Avenge-type secret. Also need minions worth resurrecting with 1 health, like Shredder and Minibot in the past. I don't see these cards existing right now, so this card is unplayable without some more support.
 
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brekk

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Seem's ok'ish in a warrior whirlwind deck. 2dmg to all other minions is 2-2.5'ish mana value, if it hits at least once, so a 6/6 for 5, with the chance for repeated AE hits.

And 7 for a 6/6 isn't completely awful even without the effect going off, not great, but not a wasted turn per say.
 
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Ravishing

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Seem's ok'ish in a warrior whirlwind deck. 2dmg to all other minions is 2-2.5'ish mana value, if it hits at least once, so a 6/6 for 5, with the chance for repeated AE hits.

And 7 for a 6/6 isn't completely awful even without the effect going off, not great, but not a wasted turn per say.

It is situationally better than Geddon simply because it doesn't damage your own board, but i'd say in the vast majority of cases you would want/need Geddon. So if you aren't playing Geddon, you aren't playing this. The 1 more health can be relevant, sure, but being able to kill off a 1/1 is also valuable. Your whirlwind might pop some divine shields and this guy can't do the rest of the job.

----

So perusing the current cards I am trying to reconfigure a Cubelock deck, and I come to realize ... again ... how broken as fuck this deck is. It's incredibly versatile and has so much space to tinker with. Here's a list using the 2 new Warlock Legendaries only:

Echo Cubelock

Cards missing that you often see in Cubelock:
Spellbreaker
Twisting Nether
Spiritsinger Umbra
Faceless Manipulator
Prince Taldaram

So I basically am trying to squeeze in Glinda, which is probably worse than just adding some Faceless/Umbra/Silence, but whatever.

So I have 2 options with Glinda:

Glinda + Gnomeferatu + Echo Gnomeferatu on 10 mana, allowing at least 3 discards (2x Gnomeferatu + 1 Echo'd) and potentially more if Glinda sticks a turn, which isn't unheard of in Cubelock due to the number of taunts.

Glinda+Sea Giant x 4 (requires some careful trading to make sure giants remain free). Should be easily doable after you have a board full of Voidwalkers that you can trade off. Happens pretty frequently in Cubelock. Also with Dude Paladin or other flood/aggro decks, it probably isn't a hard combo to pull off. I only have 1 Sea Giant because I still value the turn 4 mountain.

Godfrey is just insane and should be an auto-include.

Other than that, it's just standard shit.
 
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zzeris

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It is situationally better than Geddon simply because it doesn't damage your own board, but i'd say in the vast majority of cases you would want/need Geddon. So if you aren't playing Geddon, you aren't playing this. The 1 more health can be relevant, sure, but being able to kill off a 1/1 is also valuable. Your whirlwind might pop some divine shields and this guy can't do the rest of the job.

----

So perusing the current cards I am trying to reconfigure a Cubelock deck, and I come to realize ... again ... how broken as fuck this deck is. It's incredibly versatile and has so much space to tinker with. Here's a list using the 2 new Warlock Legendaries only:

Echo Cubelock

Cards missing that you often see in Cubelock:
Spellbreaker
Twisting Nether
Spiritsinger Umbra
Faceless Manipulator
Prince Taldaram

So I basically am trying to squeeze in Glinda, which is probably worse than just adding some Faceless/Umbra/Silence, but whatever.

So I have 2 options with Glinda:

Glinda + Gnomeferatu + Echo Gnomeferatu on 10 mana, allowing at least 3 discards (2x Gnomeferatu + 1 Echo'd) and potentially more if Glinda sticks a turn, which isn't unheard of in Cubelock due to the number of taunts.

Glinda+Sea Giant x 4 (requires some careful trading to make sure giants remain free). Should be easily doable after you have a board full of Voidwalkers that you can trade off. Happens pretty frequently in Cubelock. Also with Dude Paladin or other flood/aggro decks, it probably isn't a hard combo to pull off. I only have 1 Sea Giant because I still value the turn 4 mountain.

Godfrey is just insane and should be an auto-include.

Other than that, it's just standard shit.

I always enjoy your process during the early stages of a new release. Glinda sucks for Cube but I'm really interested in trying her in a Renolock. I'm almost shocked the best card in the set is a warlock legendary since they have the most powerful deck returning but I guess I shouldn't be. The set is weak as hell though which makes Godfrey stand out even more. Outside of that, I'm working on Hydronox and definitely a Lady in White deck. I think Aviana has the ability to surprise with her power as well. Some interesting good stuff but the longer this game lasts, the more it reminds me of a less tested MtG. All the power and interesting stuff is legendary, it's all expensive to get, and most of sets are filler.
 
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Ravishing

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I always enjoy your process during the early stages of a new release. Glinda sucks for Cube but I'm really interested in trying her in a Renolock. I'm almost shocked the best card in the set is a warlock legendary since they have the most powerful deck returning but I guess I shouldn't be. The set is weak as hell though which makes Godfrey stand out even more. Outside of that, I'm working on Hydronox and definitely a Lady in White deck. I think Aviana has the ability to surprise with her power as well. Some interesting good stuff but the longer this game lasts, the more it reminds me of a less tested MtG. All the power and interesting stuff is legendary, it's all expensive to get, and most of sets are filler.

Thanks man :D Sounds like you're an exclusive Wild player?

Deck building is really what I love about this game, just unfortunate it only lasts ~1 week before you know what the meta will be.

Working on a Flood Paladin list with the new Weapon. Saw an idea using Dragons to discount it.

While tinkering, I realize that Dude Paladin is losing so much, I think the deck basically dies. No more Steward or Stand Against Darkness kinda kill it. But maybe not entirely dead, you still have Call to Arms, Vinecleaver, and Jailor. I just think the Stand Against Darkness + Level Up/Stegadon or Steward+Dudes, is just too strong to ignore.

So instead I tried to put together a Murloc+Dragon deck:

WIP Murloc Dragon Flood

14 minions 1-2 cost
10 murlocs (counting Amalgam)
6 dragons (counting Amalgam)

Trying to get cute with Ebon Dragonsmith to pull off a 6 mana Silver Sword or 1 mana Maul. Maybe not worth it, but saw it as an interesting idea.

6 Dragons is usually enough in a deck to consider a "requires dragon" card. Gargoyle is a strong turn 2 play if you can get it off frequently.
Amalgam benefitting from murloc buffs could be pretty strong.

Faerie Dragons could be Cobalt or something else, but I wanted more cheap minions.
 
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zzeris

The Real Benny Johnson
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Thanks man :D Sounds like you're an exclusive Wild player?

Deck building is really what I love about this game, just unfortunate it only lasts ~1 week before you know what the meta will be.

Working on a Flood Paladin list with the new Weapon. Saw an idea using Dragons to discount it.

While tinkering, I realize that Dude Paladin is losing so much, I think the deck basically dies. No more Steward or Stand Against Darkness kinda kill it. But maybe not entirely dead, you still have Call to Arms, Vinecleaver, and Jailor. I just think the Stand Against Darkness + Level Up/Stegadon or Steward+Dudes, is just too strong to ignore.

So instead I tried to put together a Murloc+Dragon deck:

WIP Murloc Dragon Flood

14 minions 1-2 cost
10 murlocs (counting Amalgam)
6 dragons (counting Amalgam)

Trying to get cute with Ebon Dragonsmith to pull off a 6 mana Silver Sword or 1 mana Maul. Maybe not worth it, but saw it as an interesting idea.

6 Dragons is usually enough in a deck to consider a "requires dragon" card. Gargoyle is a strong turn 2 play if you can get it off frequently.
Amalgam benefitting from murloc buffs could be pretty strong.

Faerie Dragons could be Cobalt or something else, but I wanted more cheap minions.

I spend more time on Wild right now but it's mainly in response to how quickly standard gets stale. I also love Reno decks and the variations and namesake are both there. Lately, I wanted to get the feel of being new back and started playing in both Europe and Asia. I have a couple decks based on what little I have there. It's extremely satisfying to beat a netdeck with cards that aren't strong enough for standard. It's also a bit surprising to see so many netdecks around 20-23. I've accumulated about 600 g and 1k dust in both servers and actually have a few legendaries I never picked up to experiment with. It's surprisingly fun all around. Truly competitive? Not at all, though I really want to see what I can accomplish after the expansion drops.
 
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Ravishing

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Expansion releases next Thursday:
Final Card reveal on the 9th

Face The Witchwood April 12

The city of Gilneas once lived in uneasy peace with the sprawling, ancient forest that looms beyond its walls. Though the wilderness was grim and forbidding, the citizens of Gilneas—being no ordinary folks—roved and hunted there without fear.

That was before a darkness began to fester in the heart of the forest. . . . Before the wicked witch Hagatha cast a dire curse!

A sunless gloom now cloaks winding trails, and gnarled branches claw hungrily at passersby. Terrified travelers speak of misshapen shadows flickering in an unearthly mist. In the witching hours, eerie figures have even been seen to stalk the narrow alleys and foggy, cobble-stoned streets of the city itself.

Foolhardy travelers who dare venture beyond the city walls after nightfall disappear into the wilderness, never to return. The Witchwood is safe for none to tread!

Beginning April 12, join the city’s brave monster hunters as they enter the forest on the trail of Hagatha the Witch in Hearthstone’s newest expansion: The Witchwood!

For a limited time* after The Witchwood arrives, log in to claim three card packs and a random class legendary card—both from the expansion—for free!

Time is running out to pre-purchase The Witchwood before the expansion launches to receive a special 50 card pack bundle, as well as the In a Dark Woodcard back and 20 more The Witchwood card packs as a bonus!

You will receive the In a Dark Wood card back and your packs as soon as your purchase is processed, and you can tear into your card packs once the expansion is live in your region.

The Witchwood Final Card Reveal Livestream
We’ve learned much of what lurks in The Witchwood in recent days, but the time to brave the fearsome forest is drawing nigh, and there are mysteries yet to be discovered in its misty depths before the expansion arrives!

Grab a torch, prime your crossbow, and join Game Director Ben Brode and Sean “Day[9]” Plott as they valiantly wrap up The Witchwood card reveal season on April 9 at 11:00 am PDT official Hearthstone Twitch.tv channel!

Visit TheWitchwood.com and our official Facebook gallery to see all the cards that have been revealed thus far. Share spooky stories and discuss your favorite moments on Twitter using the #Witchwood hashtag!

* Legendary card and three The Witchwood card packs are a one-time offer and available only for a limited time. Offer available until July 10 2018 PDT.

Note: Make sure you’ve unlocked daily quests by completing The Duelist quest. It’s also wise to make sure that there’s room in your quest log on release day so none of your quests are replaced!
 
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Il_Duce Lightning Lord Rule

Lightning Fast
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My idea for an Odds Hunter Deck.

Elementals seem to fit pretty well, since all of the neutral ones are odd cost. Lack of card draw is a definite weakness, as is only 4 direct damage spells available. It remains to be seen if the continued hero power pressure would be enough to make a deck like this work.

It might need more defensive options like stonehill defender, or maybe eaglehorn bow, but I'm not sure bow is worth it with no secrets. I also had stitched tracker for card generation in place of bearshark, depends on what is better, card generation or a threatening body.
 
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Ravishing

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My idea for an Odds Hunter Deck.

Elementals seem to fit pretty well, since all of the neutral ones are odd cost. Lack of card draw is a definite weakness, as is only 4 direct damage spells available. It remains to be seen if the continued hero power pressure would be enough to make a deck like this work.

It might need more defensive options like stonehill defender, or maybe eaglehorn bow, but I'm not sure bow is worth it with no secrets. I also had stitched tracker for card generation in place of bearshark, depends on what is better, card generation or a threatening body.

I'd consider focusing on if it's aggro, mid range, or control... Right now you have 20 cards in the 1-3 slot which lends itself to be an Aggro deck, but you have defensive cards that shouldn't be in an aggro deck.

I'd consider losing Explosive Shot, Wax Elemental, and Gluttonous Ooze. Even with 2x Wax Elementals, I don't think you have enough Elementals to reliably trigger Blazecallers. I'd abandon the Elemental idea or add more elementals.

No Unleash the Hounds is also suspect, and you could put in Stitched Tracker for pseudo draw.

This was my creation on March 28th, I haven't revisited it since. Not saying it'll work any better, just linking to spit-ball ideas:

WIP: Hero Power Hunter - Hearthstone Decks

WIP: Hero Power Hunter

You can see I beefed up the Draw as much as possible just cause it's not a deck you can go slowly with.
Cubes + Play Dead for the OTK hero power attempt.
I nixxed the refresh hero power dude in lieu of the big combo, but ideally you do want the Pixies .. i think.

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Town Crier: Really good card that means Rush should see play, especially Darius (New Warrior Legendary).

Totem Cruncher: 1 totem means this is a yeti, 2 totems is a 4 mana 6/7. And it has Taunt. I think this card sees a lot of play. Consider Earth Elemental is 5 mana 7/8 with 3 Overload, this card has potential to be insane. You'll never get the dream 10/11, but a 6/7 Taunt for 4 is better than a 7/7 with Overload... imo. Sure, the totems cost mana, but I don't think it'll be too hard to pull off.
 
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Ravishing

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A new Curator-type card. Same mana cost, no Taunt.

I am skeptical here. No decks are putting Lifesteal cards in, so now it's down to a 2 card draw. I can see Rush & Deathrattles in same deck though. Not having Taunt is a huge drawback for me. IMO it was a big reason why Curator was played.

I do think this card works in many more classes than a "Beast / Murloc / Dragon".

Basically if you have a deck with Rush / LS / Deathrattle, you probably slot this in.



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Good in Elemental Mage perhaps, or a new minion based mage deck that could exist due to this card. Draw 3 for 2 is really powerful.
 
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Ishad

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A new Curator-type card. Same mana cost, no Taunt.

I am skeptical here. No decks are putting Lifesteal cards in, so now it's down to a 2 card draw.

.
Warlock spell stone. Also would it draw both obsidian statues for a priest?
 
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Ravishing

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Warlock spell stone. Also would it draw both obsidian statues for a priest?

Actually when I read this I was only thinking Minions.

But you're right, this card can draw Spells/Weapons as well.

It is another Kingsbane Draw as well (Deathrattle).
But won't draw the Lifesteal poison

It should draw Obsidians, maybe both? I can see this in Warrior due to Rush+Bloodrazor+somethingwithLS
 
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TJT

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Considering my casual gaming only lately I might pick up this $50 bundle now. This expansion looks at least okay. I haven't bought any packs at all since un'goro.
 
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Ravishing

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Mossy Horror: Maybe sees play, great answer vs Voidwalkers & Druid Scarabs, and aggro... 6 mana 2/7 though..... Can be worth considering for sure.

Festeroot Hulk: ehhhhhhhhhhhhhhhhhh. We've seen this +1 Attack thing before, but usually from deaths... the fact it's just from attacking is pretty strong. Need a warrior deck that has some amount of flood/charge/rush minions. Maybe it sees some play in a Mid-Range. It can obviously grow pretty quickly due to the effect, and the 7 health is tough to remove. It may be pretty decent.



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8 mana for 12/12 total stats. Fun card concept, but very unlikely to be playable. No Race tag, no other special tags. Low initial stats on 1st body. I wish they made it a 2/10 or something crazy at least so you could Recruit it / Taunt it up. A 4/4 is so boring and weak. I can't imagine this seeing any constructive play. Probably ok in Arena but ... 4/4 is still crazy weak for 8 mana.
 
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Ravishing

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From Reddit, to see potential of Countess Ashmore:
Seems like there is a deck that will benefit. Still looks like in most cases it'll be a draw 2, which is still amazing. Curator was often a draw 1-2 as well. The Taunt was a nice added benefit though. (And helped progress Quest Warrior)

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