Hearthstone

drtyrm

Lord Nagafen Raider
1,991
155
Woah. My mind is melting. I just played vs a Druid in Arena with x2 Cairne Bloodhoof, Cenarius and x3 Druid of the Claw. I seriously thought I was going to black out. I was 6-2 at the time, wonder what his record ended up as.
 

Famm

Ahn'Qiraj Raider
11,041
794
They should make it so if you tab out your character starts snoring really loudly after your opponent has taken like half a turn.
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
Last two times I played Paladin in arena I bitched about not getting any Consecrates.

rrr_img_59358.jpg
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
It went 1-3. I wasn't really expecting it to do any good but when the opportunity to go crazy on Consecration was there, well, I just had to take it! It was fun, wiping the board over and over, but it had no real teeth to finish the game with.
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
Did you happen to remember what the other two card were that made you take Goldshire Footman?
Shield Bearer and Murloc Raider

Edit* I like the ability to drop a random taunt down at any given time. For the deck I had going I like the two cheap taunters, given that selection. Even late game, just one instance of taunt, even a Hexed creature, can make all the difference. It's a staller early game and a diversion/pseudo-combat-trick late game. The Murloc doesn't fit this deck imo. So I take Goldshire because that 1 attack is worth it if played early enough.
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
yeah thats...unless you're priest I'd take the footman too.
Yeah. Abomination, Pint Sized Summoner, Injured Blademaster, Tauren Warrior, and others were all forced on me by shitty selections.

Pint Sized Summoner was up against Lightwarden and Secret Keeper. Meanwhile, my opponent just cast his second Defender of Argus and a Stampeding Kodo.

Now you see why I said fuck it and just grabbed every Consecration I saw.
 

The Master

Bronze Squire
2,084
2
Just got matched against a Shaman who literally burned the rope every turn. I got matched against him three times. I deranked him from 6 to 7 and got halfway through 8 off of him. This took like an hour. Christ.
 

Enzee

Trakanon Raider
2,197
715
So, I thought I drafted a good mage arena deck, but in retrospect I guess polymorph isn't actually that good in arena? I had 5
frown.png
I've been going under the mindset of 'removal = good' from limited magic, but I guess the tempo swing of poly is too big, especially in multiples so it's not as high quality as I was thinking. I'd been starting to get to 5-6 wins last couple arena runs, which was an improvement for me, and then just went 2-3 with that deck. Highly dissappointed.

I'm gonna start screenshotting the decklists to post, but I had a good amount of other removal (2 frostbolts, 1 fireball, 3 flame strikes, iirc.. ) but I'd just seem to get aggroed out before my late game stuff took over. I think my curve was also a bit too high.
 

Gavinmad

Mr. Poopybutthole
44,424
53,872
5 is way too many, 2-3 tops. It's rare you ever want more than 2-3 of a card, unless it's something you'd be perfectly happy to have 30 of like fireball.
 

Deathwing

<Bronze Donator>
17,181
8,195
Polymorphs are good, just probably not 5 of them good. Note that over 1/3rd of your deck was removal, that might have been your problem.


Warning: I am not a good player either.
 

Enzee

Trakanon Raider
2,197
715
1/3rd removal with a bunch of good mid/late game cards seemed like a decent strategy. But, the polys were just too slow was the problem. Really, they are 6 mana removal spells, since I have to use fireblast as well, so that's too slow. I just had too high of a curve, simple as that. If I had 5 frostbolts, no problem. I think I died each game with 3-4 cards in hand to their 0-2, but they were still at 20+ life.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Poly works best with critters finishing them off not fireblast ideally and even with a ton it should be held for 4+ power stuff, 3 power should be very rare and 1-2 never.

Mage takes some finesse to get used to though plus mindgames help - if you start fireblasting multiple critters to 4 life you'll generally have your opponent holding things back since they'll assume you have a flamestrike, etc.

Even with a mage though a healthy critter quantity is huge. And the biggest thing you want to think of with mage is 2:1 or better barring insanely good tempo stuff - which poly is 1:1 - fireblast does help by 0:1ing some though. But mage is all about card advantage.
 

The Master

Bronze Squire
2,084
2
Managing your curve is the most important, and most difficult, aspect of drafting. That is to many Polymorphs because 4 is just to high a cost for something that is 1-for-1.

Not so great today, got halfway through 8 twice. At 9, one win from 8, right now. That is 150 wins. I think I might start playing the Sea Giant/Savannah Highmane variant of Hunter agro. I'm trying to keep the levels balanced and Hunter is my lowest class, but the standard agro deck is to inconsistent on the ladder for my tastes.
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
1/3rd removal with a bunch of good mid/late game cards seemed like a decent strategy. But, the polys were just too slow was the problem. Really, they are 6 mana removal spells, since I have to use fireblast as well, so that's too slow. I just had too high of a curve, simple as that. If I had 5 frostbolts, no problem. I think I died each game with 3-4 cards in hand to their 0-2, but they were still at 20+ life.
Yep. The curve in HS is a bit faster than MTG. But the same essential rules still apply.

Here's my advice, from another MTG player (most HS players here are anyway). I'm gonna sound like a broken record, but play with Chillwind Yeti. Arena, Constructed, Whatever. It is not the best card in the game or even the best 4 drop in the game. What it is, in my opinion, is the gold-standard of Hearthstone cards. It is the Dollar vs the Pound vs the Peso vs the Won. It is the standard of what is to be expected from your mana. If a card is better than Yeti, then it is a good/great card. Same as Yeti? Solid card. Less than Yeti? Pass.

That 5 health is so key, it is hard to explain. The best way to witness the value of Chillwind Yeti's 5th health is to play him on turn 3 (with coin) or 4 (without coin). Then watch the opponent as he highlights on his cards in his hand. He will be scrolling through them at a rapid pace, looking for an answer to the 'ole blue sasquatch. It happens in Arena and in Ranked. He is looking for Hex or Assassinate or some other insta-kill card. If he doesn't have them then he will likely have to trade two creatures (cards) for your one, which is totally worth it for you. Or, hewillfind his Hex but will debate with himself as to if it is worth it to cast on avanillacreature. He will usually do it but will hate himself for doing so because he had to waste just a bit of value to have to use one of their 'hard' or 'solid' removal spells on a freaking common vanilla creature. The card 'Hex' has wet dreams about being cast on Ysera or Ragnaros. No 'Hex' card ever born wanted to grow up and be used on a stupid Chillwind Yeti. But it must! All hail the almighty Yeti!