Hearthstone

The Ancient_sl

shitlord
7,386
16
You can tell it's a broken concept because that deck loses probably half its power without UTH. I just played Warrior control against it. Got double armorsmith out at one point, probably generated in the neighborhood of 12 armor. He still killed me.
Yes when I'm playing as or against hunter the game largely comes down to did UTH come up.
 

Gavinmad

Mr. Poopybutthole
44,428
53,879
It honestly wasn't so bad last season/beginning of this season because people were still refining decklists. After an entire season of people perfecting this shit, it really has become a fucking cancer to ranked.

Basically, there's warlock aggro for aggro players who haven't figured out that hunter is just plain better, or people who can't figure out how to play hunter well. This segment is steadily shrinking as they flock to hunter.

There's control warrior because it's favored heavily in the hunter matchup and the only really bad matchup is vs control paladin, which nobody plays because control paladin is awful.

Control druid because it's slightly favored in the hunter matchup and slightly favored in the warrior matchup.

Hunter of course.

Then you get randoms, like the shaman and handlock population that is steadily dwindling as they realize that their horrible matchup with the most common deck makes it not worth playing those decks.



It's not just unleash either, it's fucking hunter's mark + unleash that blows the deck open. What the fuck were they thinking making hunter's mark free.
 

drtyrm

Lord Nagafen Raider
1,991
155
It's free because its inherent card disadvantage. You need another card to finish off the now 1 hp minion. If only Hunter had an easy way to generate free 1/1's with haste.

Maybe one more nerf and they can get this card balanced.
 

Ravishing

Uninspiring Title
<Bronze Donator>
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increasing UTH to 3 would help a lot I think. Would delay the classic combo (Buzzard+UTH+Wolf) until turn 6 and would make it tougher to play back-to-back UTHs in the same turn.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
increasing UTH to 3 would help a lot I think. Would delay the classic combo (Buzzard+UTH+Wolf) until turn 6 and would make it tougher to play back-to-back UTHs in the same turn.
I agree that it's an overpowered card in the current meta. Blizzard's thinking is probably they'd rather create cards that combat it directly (better taunts or more secret counters) then just nerf the card. The current problem (and I'm guilty of it too when I play my hunter rush deck) is that by turn 5-6 the game is practically over anyway because if smart your opponent is down to under 10 heath. At that point, the hero power becomes an incredible advantage. My usual finisher at turn six is kill command + hero power = dead or close to it. The fact that owl is a beast and has silence doesn't help matters either. I played a priest last night and he threw the taunt kitchen sink at me at every turn. Actually thought he was going to win because I ran out of cards in hand and he had 4 minions (2 with taunt) on the board (me winning 10-6 at that point). He attacks me with Azure Drake, misdirection goes off, hits him in the face directly. Hero power, gg.
 

Famm

Ahn'Qiraj Raider
11,041
794
What are the rank break points so you don't have to start at 25 next season?
More importantly what is the rank break point if you DO want to start at 25 next season?
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Famm

Ahn'Qiraj Raider
11,041
794
I agree that it's an overpowered card in the current meta. Blizzard's thinking is probably they'd rather create cards that combat it directly (better taunts or more secret counters) then just nerf the card. The current problem (and I'm guilty of it too when I play my hunter rush deck) is that by turn 5-6 the game is practically over anyway because if smart your opponent is down to under 10 heath. At that point, the hero power becomes an incredible advantage. My usual finisher at turn six is kill command + hero power = dead or close to it. The fact that owl is a beast and has silence doesn't help matters either. I played a priest last night and he threw the taunt kitchen sink at me at every turn. Actually thought he was going to win because I ran out of cards in hand and he had 4 minions (2 with taunt) on the board (me winning 10-6 at that point). He attacks me with Azure Drake, misdirection goes off, hits him in the face directly. Hero power, gg.
I'm not at all advanced in rank grinding but I find the most effective thing I do with hunters playing to get them into a late game control situation that favors me is to play around UTH by keeping my minion presence low. Removing their minions early through mid game as much as possible and keeping it so they can't get many spawns out of UTH and then dropping beatsticks late game when they won't have answers and hopefully you have major card advantage as well. Of course this can all go to shit very easily based on how both of your draws go. Taunts help, as long as you aren't filling much of your board.

The only good thing I can say is that its surprising that Blizzard didn't fuck up and create even more of these out of control cards. UTH is the one that they just haven't figured out, every other broken combo has been pretty easily dealt with.
 

Famm

Ahn'Qiraj Raider
11,041
794
I finally got all the murlocs, does anyone still run this shit? Is it still best to run them as a lock? I was considering doing it on rogue? Never really tried them before, I prefer trying to play control or combo decks.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
I'm not at all advanced in rank grinding but I find the most effective thing I do with hunters playing to get them into a late game control situation that favors me is to play around UTH by keeping my minion presence low. Removing their minions early through mid game as much as possible and keeping it so they can't get many spawns out of UTH and then dropping beatsticks late game when they won't have answers and hopefully you have major card advantage as well. Of course this can all go to shit very easily based on how both of your draws go. Taunts help, as long as you aren't filling much of your board.

The only good thing I can say is that its surprising that Blizzard didn't fuck up and create even more of these out of control cards. UTH is the one that they just haven't figured out, every other broken combo has been pretty easily dealt with.
The mistake I see a lot is once you get the opponent down to say, 15 then panic starts in and they whip out argus to throw two taunts at you (usually on two lower mana minions which of course won't have much defense to begin with). All that does is keep more minions on the board for UTH.

I finally got all the murlocs, does anyone still run this shit? Is it still best to run them as a lock? I was considering doing it on rogue? Never really tried them before, I prefer trying to play control or combo decks.
Lately I've only ever seen them on warlocks. Rage inducing deck to play.
 

Gavinmad

Mr. Poopybutthole
44,428
53,879
I'm not at all advanced in rank grinding but I find the most effective thing I do with hunters playing to get them into a late game control situation that favors me is to play around UTH by keeping my minion presence low. Removing their minions early through mid game as much as possible and keeping it so they can't get many spawns out of UTH and then dropping beatsticks late game when they won't have answers and hopefully you have major card advantage as well. Of course this can all go to shit very easily based on how both of your draws go. Taunts help, as long as you aren't filling much of your board.

The only good thing I can say is that its surprising that Blizzard didn't fuck up and create even more of these out of control cards. UTH is the one that they just haven't figured out, every other broken combo has been pretty easily dealt with.
The reason that doesn't really work is because you aren't putting any pressure on the hunter. The only deck that can reliably beat hunter without putting much pressure on them is control warrior.
 

Felmega_sl

shitlord
563
1
Just got into this game and it is wildly addictive and fun! I am actually considering putting of ESO to play this. I have never played a card game in my life but, my goodness, this game is great.
 

Angelwatch

Trakanon Raider
3,053
133
Warrior Control is probably the most consistent deck that I've played in a long while. It's just very solid. Of course I lose with it but overall I'm very happy with the deck performance. I can even deal with shitty hunter "to the face" decks pretty well. My only complaint is that the Mirror Match is an absolute nightmare.
 

Ravishing

Uninspiring Title
<Bronze Donator>
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Im still working on building a Warrior Control deck, Im missing Gromesh mainly.
I have the most fun with the control decks that use big cards. Handlock is still very fun for me even though it really doesnt perform well in the current meta.
Since Warrior control uses so many legendary I think I will enjoy it immensely.

I managed to get to rank 6 today mainly playing the Warlock Zoo deck. Aggro decks are just soooo boring though. Zoo is played as mainly a control deck though so I prefer it over the pure aggro decks. It also works vs hunter decently.
 

Northerner

N00b
921
9
The reason that doesn't really work is because you aren't putting any pressure on the hunter. The only deck that can reliably beat hunter without putting much pressure on them is control warrior.
Eh, a Handlock with some tweaks handles hunters pretty well too. It isn't perfect but I'd say that I am better than 50% at least and probably 65/35 or so.

That said, fuck Hunters. Fuck them when they were called Rangers, fuck them in WoW, fuck them in Hearthstone. I don't know why devs insist on making the Legolol class so irritating in every game but they sure as hell seem to enjoy it.
 

Gavinmad

Mr. Poopybutthole
44,428
53,879
Eh, a Handlock with some tweaks handles hunters pretty well too. It isn't perfect but I'd say that I am better than 50% at least and probably 65/35 or so.

That said, fuck Hunters. Fuck them when they were called Rangers, fuck them in WoW, fuck them in Hearthstone. I don't know why devs insist on making the Legolol class so irritating in every game but they sure as hell seem to enjoy it.
You've either been playing bad hunters, or the tweaks you made to your deck involved big sacrifices to other matchups. Even with tweaks I'm going to lean towards bad hunters, I can't imagine any possible variation of handlock where you have a 65/35 matchup in your favor against hunters. Handlock is normally one of hunter's best matchups, so no tweaks are going to flip that around so dramatically.
 

Arbitrary

Tranny Chaser
30,816
87,046
Could someone link the kind of hunter deck people are talking about? I don't really know how they are put together.
 

Gavinmad

Mr. Poopybutthole
44,428
53,879
Could someone link the kind of hunter deck people are talking about? I don't really know how they are put together.
First one is a more modern list that focuses more on inevitability than speed. Second one is a bit more of an outdated suicide aggro list. There is also a mid-range sort of control deck floating around, google Lion King if you want to see where it started. Basically the super aggressive hunter lists are falling to the wayside as people focus more heavily on exploiting how broken UTH is. That includes exploiting the fact that people have to play around it, giving you more time to grind them down and build your hand and the board state towards an inevitable win. There are actually even newer hunter builds starting to surface that are slower, focusing even more on inevitability. If they don't do something, next season is going to be the month of the huntard.

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