Hearthstone

Frenzic

Lord Nagafen Raider
884
61
The thing with Paladins is that any deck you make with them, another class can make a similar deck only better. If you want to play rush, Warlock or Hunter is the better way to go and both are cheap as fuck to make (yeah if you're just starting out you only have dust / cards enough for one real deck but these are VERY cheap decks).

Paladin is just a bad class right now and their Naxx card won't really help them.
Warlock rush much better in your opinion? I don't have much interest in hunter, but warlock I would make.
 

Ishad

Ahn'Qiraj Raider
4,852
4,931
Warlock rush much better in your opinion? I don't have much interest in hunter, but warlock I would make.
When you are throwing cards at your opponents face, draw mechanic become more important. Hell, even warrior tryhard will do better and is cheap to make.
 

Angelwatch

Trakanon Raider
3,053
133
The posted Aggro Pally deck list doesn't include any Equalities or Consecrations. In other words, it's full retard (go for the face every time and completely ignore the board when you don't need to).

Equality and Consecrate forms one of the most powerful combos in the game (Avenging Wrath + Equality is really nice too but more expensive in mana terms). Personally, even aggro, I can't imagine playing without these two cards because they allow you to wipe the enemy board to get through their taunts effectively (If a Druid innervates out a 5/10 Ancient of War taunter, a single Equality and 1/1 recruit will kill it off giving the rest of your board access to the enemies face).

In the end, neither playing with the combo or playing without it is right or wrong. It's just a matter of playstyle. But, personally, I hate full retard decks that only go for the face regardless of any other consideration.
 

Gavinmad

Mr. Poopybutthole
44,438
53,911
Well, warlock rush isn't the best way to describe it. Warlock zoo is a brute force control deck. You keep the board clear with efficient trades and keep the pressure on by drawing 2 cards every turn once you move past midgame.

Here's my decklist for Zoo, although I'll warn you it's probably a copy of some old list that Reynad posted at some point or another.

2x Soulfire
2x Abusive Sergeant
2x Argent Squire
1x Elven Archer
2x Flame Imp
2x Shieldbearer
2x Void Walker
2x Young Priestess
2x Amani Berserker
2x Dire Wolf Alpha
2x Knife Juggler
1x King Mukla
2x Shattered Sun Cleric
2x Dark Iron Dwarf
2x Defender of Argus
2x Doomguard

You could swap the Mukla for an Argent Commander. He probably isn't great in the current meta anyway.

But, personally, I hate full retard decks that only go for the face regardless of any other consideration.
Regardless of whether you have equality combos in your deck, aggro paladin is 99% full retard go for the face. It's the only way you win.
 

Angelwatch

Trakanon Raider
3,053
133
Warlock Rush is MUCH better than Paladin Aggro. And, I dare say, it's more consistent too.

Warlock Hero Power is flat out broken in my opinion. This is offset by the fact that many of their class cards are downright terrible but there's no comparison that they have the best Hero Power in the game. That's why Divine Favor is in the Paladin deck: it's trying to replicate the Warlock Hero Power but when you play someone who is keeping few cards in their hand, it becomes a dead card. Warlock Hero Power may become a liability later in the game but the ability to draw 2 cards for every one of your opponents can lead to a tempo advantage that simply cannot be reversed.

Core components of Warlock Rush are going to be similar to Aggro Paladin. Leper Gnomes, Flame Imps, Void Walkers, Knife Jugglers, every minion with Charge... Also a couple of Ironbeak Owls are great to bypass taunts. You don't have many board clears with Warlock Rush (unlike Aggro Paladin using Equality and Consecrate) but you shouldn't need them as you're looking to end the game by turn 5 or 6.
 

Angelwatch

Trakanon Raider
3,053
133
Spending your early game mana to draw cards is the opposite of creating a "tempo advantage".
You, obviously, don't want to Hero Power when you can actually play something in a Aggro Deck but the ability to restock your hand after dumping everything on the board is a huge advantage that no other class can do as well as Warlock.

Warlock Hero Power is the reason why Zoo is so effective and it's also the reason you can't "nerf" Zoo. Zoo is more of a playstyle / way of thinking but the one thing that makes Zoo work so well is the Hero Power card draw engine behind it.
 

bixxby

Molten Core Raider
2,750
47
Any suggestions on this deck?: Missing cards on list are 2 equality and 1 holy light

rrr_img_68910.jpg

Can go head to head with basically anyone and win 50%ish, but Zoo has been dropping me lately. Might just be counter to what I've got going on but I'd like some other opinions.
 

Mures

Blackwing Lair Raider
4,014
511
Core components of Warlock Rush are going to be similar to Aggro Paladin. Leper Gnomes, Flame Imps, Void Walkers, Knife Jugglers, every minion with Charge... Also a couple of Ironbeak Owls are great to bypass taunts. You don't have many board clears with Warlock Rush (unlike Aggro Paladin using Equality and Consecrate) but you shouldn't need them as you're looking to end the game by turn 5 or 6.
Warlock rush/aggro and zoo are different. One is more in your face with chargers and the other is more of a early game control deck. Zoo will almost never actually end a game turn 5 or 6, although it may be unrecoverable for their opponent many times at that point.
 

Angelwatch

Trakanon Raider
3,053
133
Warlock rush/aggro and zoo are different. One is more in your face with chargers and the other is more of a early game control deck. Zoo will almost never actually end a game turn 5 or 6, although it may be unrecoverable for their opponent many times at that point.
Correct. Warlock Rush and Zoo are completely different decks and playstyles. The core 20 cards are the same between the two decks (typically) but those last 10 or so will completely alter how the deck is played and what the win conditions are.
 

Mures

Blackwing Lair Raider
4,014
511
Any suggestions on this deck?: Missing cards on list are 2 equality and 1 holy light

rrr_img_68910.jpg

Can go head to head with basically anyone and win 50%ish, but Zoo has been dropping me lately. Might just be counter to what I've got going on but I'd like some other opinions.
Yeah, that deck I imagine has a terrible win ratio vs zoo, which is still by far the most popular deck on the ladder so it won't help you much there. To help against zoo you could get a 2nd pyro and your equalities, and/or add ancient watchers/sunfury protectors to your deck, and/or remove one avenging wrath for a sunwalker, I'd also remove the blessing of kings and maybe add a 2nd earthen ring, or your holy light, or a hammer of wrath(with pryo turns it into a swipe, which would help tremendously against zoo) because bok should/most often be a dead card against zoo.
 

Frenzic

Lord Nagafen Raider
884
61
slippery said that I got raped by 4 in a row. How do you see this information? I can't find any website that give stats like that.
 

drtyrm

Lord Nagafen Raider
1,991
155
I always felt like Warlock Zoo type stuff was hard but winnable with Control Druid until those fuckers started playing Doomguard.
 

elidib

Vyemm Raider
2,498
4,743
Yes, I think watcher druid has the best matchup against zoo. Zoo's main strategy is to throw out a lot of semi-hard to kill shit, while watcher druid's is to also throw out fewer, but beefier hard to kill targets.

Control warrior with brawls is also a good matchup against zoo.

I hate playing the zoo deck myself, I have the worst luck with it.

Frenzic: I think I would trade out the dark iron dwarfs for noble sacrifice. Your main losses are going to be when your board gets cleared and then picked off one by one. noble sac will improve the survivability of knife jugglers or BOM'd guys, while the dark irons are better for trading, which you shouldn't be doing much of without equality. speaking of, I would trade the argent commander and the blood knight for a second equality to get past taunts more easily and a second divine favor to give the deck more gas. Drawing 2 divine favors is notnearlyas bad as not drawing one.
 

The Master

Bronze Squire
2,084
2
Any suggestions on this deck?: Missing cards on list are 2 equality and 1 holy light

rrr_img_68910.jpg

Can go head to head with basically anyone and win 50%ish, but Zoo has been dropping me lately. Might just be counter to what I've got going on but I'd like some other opinions.
I'd drop Ysera, it is to slow, Thalnos, because you don't really have enough spells that benefit from him. Replace with another Pyromancer and another Farseer. I'd also probably replace one Avenging Wrath with a Big Game Hunter. I don't personally like Blessing of Kings in constructed, I'd sub it out for card draw. Either a single Divine Favor (though that won't improve your match up vs Zoo) or maybe Blessing of Wisdom. Koiyuki prefers running 2x Azure Drakes to Loot Hoarders for Paladin control, just because the body is beefier and you always get the card. You might think about that.