I've been playing a Control/Anti-Aggro Hunter to rank up through all the Zoo:
2x Hunter's Mark
1x Tracking
2x Elven Archer
2x Arcane Shot
2x Unstable Ghoul
2x Haunted Creeper
2x Freezing Trap
2x Explosive Trap
2x Acolyte of Pain
2x Eaglehorn Bow
2x Deadly Shot
2x Chillwind Yeti
2x Defender of Argus
1x Explosive Shot
1x Sludge Belcher
1x Loatheb
2x Savannah Highmane
Basically just gum up the board with crappy low drops that are annoying to trade with, while mashing Hunter hero power - save your Hunter's Marks for Doomguard or big Voidcallers. Finish game off with a Highmane/Bow/Hero power while sitting behind taunted minions.
Match up against everything else Aggro focused is okay too, and I can usually beat Miracle Rogue if I find a Deadly Shot by turn 5. Ice Mage and Control Priests are mostly unwinnable though.
Ragnaros is probably an ideal card for the deck as a finisher but don't have one.
2x Hunter's Mark
1x Tracking
2x Elven Archer
2x Arcane Shot
2x Unstable Ghoul
2x Haunted Creeper
2x Freezing Trap
2x Explosive Trap
2x Acolyte of Pain
2x Eaglehorn Bow
2x Deadly Shot
2x Chillwind Yeti
2x Defender of Argus
1x Explosive Shot
1x Sludge Belcher
1x Loatheb
2x Savannah Highmane
Basically just gum up the board with crappy low drops that are annoying to trade with, while mashing Hunter hero power - save your Hunter's Marks for Doomguard or big Voidcallers. Finish game off with a Highmane/Bow/Hero power while sitting behind taunted minions.
Match up against everything else Aggro focused is okay too, and I can usually beat Miracle Rogue if I find a Deadly Shot by turn 5. Ice Mage and Control Priests are mostly unwinnable though.
Ragnaros is probably an ideal card for the deck as a finisher but don't have one.