what made camping exciting is the same thing that makes casinos exciting
Honestly as much as i liked EQ, i do find the camping concept a bit too boring, i mean having to run between Bar/Armory/iForgot in Sebilis wasnt bad.
You could just keep the 3 rooms cleaned to "get a chances for the drops" or pull everything in sight and run around like mad to "maximise loot/hour".
After the 3 rooms were cleared you could relax a bit, and as long as you cleared "fast enough" there was no rush to do more.
Grinding AA in "Velk top spiders" sucked, i prefer the "3 room sebilis camping"...
Compare that to Strathom "speed rush" where the entire point was to get to the boss ASAP to be able to reset the instance... now that's just bad gameplay.
There is also the downtime issue, looking at a book was retarded (VanillaEQ) just as much as zero downtime is (no time to socialize, have to farm).
The difference between LDoN to Sebilis was enormous (at least for me), having a monk/sk/bard pull meant the other 5 could chat.
Running around like mad to maximize LDoN cycles was just awful.
So between the casino addiction, the moderate downtime/pull, the slowish leveling, somewhere somehow a decent balance was reached.
I miss that.