Go fish in Northern BC and then come back and tell me you didn't have fun.Aye!
I'd compare it to fishing. What fun would fishing be if you caught one on every cast?
Breaking a fresh camp? Sure, it could be hard (if your puller sucked or you had a noob monk). Keeping the camp? In most cases it was a yawn fest unless SOE had some bullshit respawn timers in that zone.camping wasn't just sitting waiting for a mob to spawn. most of the time it was very challenging. it was about getting the right people with the necessary skill, talents and dedication to survive the camp.
I miss my chanter now. Camping, broken down by the hour, was usually 55 minutes of trying to stay awake punctuated by stark raving terror.Breaking a fresh camp? Sure, it could be hard (if your puller sucked or you had a noob monk). Keeping the camp? In most cases it was a yawn fest unless SOE had some bullshit respawn timers in that zone.
Bearing in mind that mostsingle-playerRPGs (and games with RPG-like design) tend to give more rewards for completing quests(/missions/tasks/objectives/etc) nowadays rather than just grinding on mobs (Japanese games excluded), the likelihood of some new MMO magicking up a solution out of thin air seems even more unlikely.No one has evolved to this yet. Which is why I'm not playing FFXIV or any other MMOs right now. They all are boring to me. I'm enjoying League of Legends right now.
I'll probably give Wildstar a spin if the two "unrevealed" classes are fun. I'll get like a week or two out of it most likely.
Time is really the only resource there is for an MMO. Zehn also thinks there should be no levels, leveling, trash mobs, manual looting, mana, or travel. Fuck Zehn. He wants everything tedious to be automated so you can just jump in and go like Diablo or Skyrim or an FPS. Hell even Skyrim or Fallout or other single player RPG's still believe in the timesink. At least they are still fucking RPGS. These modern MMO's have gone all in on instanced dial-a-dungeon design and its utter tripe. Zehn and apparently everyone else that matters want the genre stripped of everything that set it apart and made it compelling compared to single player games. No wonder the whole thing is in a state of ruin, its all bland and vanilla cookie cutter shit. Plus as mentioned, the entire industry has moved past subscriptions to freemium nonsense now so the most basic building blocks of the style are completely superfluous.This btw was the root of my long running battle with Zehn on fohguild. Zehn refused (refuses?) to accept that time should be any kind of metric (or to be more honest to his POV time should not be a substitute for skill). Whereas I completely agree with this post: time is an MMO resource. Who cares if it also substitutes for skill in many places in MMO. Developers can't generate enough content in any MMO where time is not treated as a resource.
the lack of Accept & Decline buttons for quests went a long way in embedding at least part of the lore/stories into even the most casual of players.EQ had a more engaging and dynamic system of interaction with quest givers than any modern game of any genre. You literally talked to the mother fuckers.
In context to quest text? I don't think so.. I'd much rather being doing a Rally call than quest grinding. I think rally calls would of been awesome in EQ and probably would offered just enough casualness to not have the market go full retard like it has.no offense, but these rallying calls sound boring as fuck. why the hell do i want to spend my hours playing a MMO laying down brick and mortar? real life can be boring enough, i don't need to spend 4 or 5 hours straight in a MMO looking at blueprints and putting up drywall. i don't see these rallying calls being any different than the boring ass quests in WoW. you're still being forced to quest, it's just that instead of questing by yourself, they're now making everyone do it together.
It's just a take on the Public Quest idea. I never saw any problem with it and you could argue that GM Events in early EQ were a form of PQ/Rallying Calls. I wish I had played EQ in 1999 during the Halloween Event. By all accounts it was the tits.In context to quest text? I don't think so.. I'd much rather being doing a Rally call than quest grinding. I think rally calls would of been awesome in EQ and probably would offered just enough casualness to not have the market go full retard like it has.
EQ is finally patching clickable keywords in, btw.the lack of Accept & Decline buttons for quests went a long way in embedding at least part of the lore/stories into even the most casual of players.
"Fetch me a grog of [ale]"
What ale
Which ale
"Strom Thornbarron's ale you moron, off with you!"
Do i pickpocket this... do i kill this guy... do i buy it... who the fuck is this guy... which zone is he in..
COMPARED TO
"Fetch me sdfgjsdfkjllakg"
ACCEPT *follows the map*
You can't use single player games because you can craft them around a single perspective. MMOs are all about "grinding" in some way or another. I'd like one that doesn't have levels and no quests. I've outlined in numerous threads what that would be like. EQN's keynote address got half of what I wanted. Could still be a pipedream though.Bearing in mind that mostsingle-playerRPGs (and games with RPG-like design) tend to give more rewards for completing quests(/missions/tasks/objectives/etc) nowadays rather than just grinding on mobs (Japanese games excluded), the likelihood of some new MMO magicking up a solution out of thin air seems even more unlikely.
tl'dr: Grinding on mobs for xp or doing quests for xp. Pick one.
I never played a wizard in original EQ but I did level one to 50 a few years back on p99. There was the Staff of Temperate Flux quest that sent you across the map for 4 different pieces. The beauty of that quest was that you were rewarded with an item that was incredibly useful no matter what your level was. Now a days when you're rewarded with an item from a quest it's typically useless by the time you get to the next quest hub.i'd much rather grind mobs for exp than quest. quests in EQ actually felt like quests. you either randomly spoke with an NPC in a town or city and got a quest, or you found an item on a mob that you killed that said "quest item" and you knew you could do something with it and be rewarded with an item or faction or something. i still remember a lot of the quests i did in EQ because there weren't as many of them and a lot of them truly felt epic (i was a wizard so the staff of the wheel quest comes to mind) as you traversed the entire game trying to figure out how to complete the quest. in WoW, it was just a means to an end. you couldn't really exp grind by killing mobs, because they offered no real exp points, so the ONLY way to level up in warcraft was by doing quests, which in turn made them all feel mundane and just a huge pain in the ass as you just tried to clear your quest book before reaching the next hub.
Basic requirements for effective quad-kiting.Staff of tflux and jboot quest were my favorite. They just added so much to your class.
Which would've been quickly nerfed by Blizzard.Basic requirements for effective quad-kiting.