EmiliaEQ_sl
shitlord
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Honesly RIFT & WH had a good idea about "public quests' you can design 3-4 "random events" for "random zones" and broadcast an alert to adjacent zones.It's just a take on the Public Quest idea. I never saw any problem with it and you could argue that GM Events in early EQ were a form of PQ/Rallying Calls. I wish I had played EQ in 1999 during the Halloween Event. By all accounts it was the tits.
"You feel a disturbance in the force North East" and after 2 3 events have have happened in the same zone, you change the zone Nektulos, AQ Style.
Randomize the event (anyone remember D1 map & monster generation ? .. hoping to avoid acid dogs & lava golems).
Imagine a "Prince of Nurgle" summoned in the middle of "random zone01" and if not killed within 72H he'll depop.
However every single resource (mob, plant, harvest) will have changed, and some unique items (within the old zone) will be removed from the game.
However, you can return the zone to it's old status, by burning the heart of a "Prince of Khorne" (which pops kinda in the same manner) at the point where Nurgle's Prince depoped.
Would be fucking crazy, i mean, something similar was done with Nektulos depending the time.
So why not do it semi-randomly and make players have an even bigger impact ?