What? Seriously? I was delaying ending battles running around picking up bags thinking they’d poof. Always wondered how they worked since I’d usually kill the battle boss last and his bag would fall to the ground but I didn’t have any turns to pick it up before the victory screen.Any unclaimed loot bags on the ground are claimed automatically at the end of a battle. The only way you could miss out on them if is if an enemy steps on one and survives the fight.
There’s a “class change” button on the left when you’re on a character. You use cards to change them, the beginner classes can be purchased from stores. Later you unlock more and more by finding them from mob drops, recruiting, shop unlocks.What? Seriously? I was delaying ending battles running around picking up bags thinking they’d poof. Always wondered how they worked since I’d usually kill the battle boss last and his bag would fall to the ground but I didn’t have any turns to pick it up before the victory screen.
Also how do class changes work? I’m in chapter 2 and my main character is still a warrior. Only cards I’ve seen in stores charge to the default few starting classes (archer, warrior, wizard, priest, rune fencer). Do they unlock by progressing these base classes or do I just need to keep playing and eventually new class cards will start dropping or being sold
Perfect thank you. Just wanted to make sure I wasn’t missing something simple and could have already changed to a specific class (I want to try ninja)Later you unlock more and more by finding them from mob drops, recruiting, shop unlocks.
The wiegraff fight is a complete bitch out of nowhere because if you don't either have a ring that nulls/absorbs lightning, or rubber shoes, you die and gg. Little me nerd raged at that one quite a few times. I don't think there is a single other fight in the game that even compares either because you have other chars to revive/heal/whatever, or because you know its coming.
I death marched in training. Set AI on Galgastan recruits and let them get slaughtered while I was doing bills and other shit.
I made Denam a rune fencer and never looked back. Class rebalance is wildly different than LUCT. Left Canopus a Vartan, have a generic berserker, terror knight, (white) knight, dragoon. Rampart aura, passive Phalanx, AOE fear, beast and dragon damage buffs. It's great.
Last time I played I had three archers, Hobyrim and two ninjas carry me. I still use Hobyrim since he's a baller but it's not like I enlisted TG Cid this time.
Also - I'm good with the massive speed up in training weapons. I bailed on 1 hand swords (garbage) for katanas for Denam on my first LUCT and it was awful. I think I had the level 1 finisher when I got to the end of the game.
Weird? I wonder why the lightning absorb ring works then? I thought rubber shoes did tooI checked and I can confirm that the Rubber Boots DO NOT resist the lightning damage from Wiegraf's attacks in FFT. Lightning Stab must be considered non-elemental, which is what I figured before. Would have been amazing if they'd worked. There's no good way to beat Wiegraf that I know of except various cheese tactics.
The whole glitch is that the AI thinks items like Chameleon Robe will absorb holy sword attacks and thus won't use them. In reality the attacks aren't elemental and would still do damage.
There are a few that “X must survive” and “kill everyone”. Not much variety in that aspect.In Tactics Ogre Reborn, is everything single fight a “vanquish the leader” scenario? I’m not looking for spoilers, just curious if there is any variety other than rush the boss and kill him before his army can kill me. I’m in chapter 2 about 20 hours in and there is like 0 battle variety so far, unless I’m missing something.
It goes way faster once you take out the class grinding for everyone. Also 5 geos can wreck lol... don't do Thief you will hate yourselfRude Don't pathetic me, I was under-estimating the Geomancers.
Turns out 5 Geomancers is actually better than most normal parties. They steamrolled Golgorand Execution Site, the fight I thought might end the run. Managed to kill Gafgarion on my first turn, which I don't think I've pulled off before.
I think I usually heavily emphasize Ramza/Agrias over the other characters, while this playthrough I'm making sure all five of my characters are at the same level/equipment.
The status effects of the Geomancers seem to be firing more and more, to the point that I ended the last couple of battles with 3-4 petrified enemies on the field. Daaaamn.
On Chapter 3, Riovanes draws near. I think my next fight is the mining town with Orran. I really like that place and its music, feels like northern Europe.
Was weird how short Chapter 2 was, took like 3 hours. Chapter 1 was about 4. I don't remember the game being this quick AT ALL unless Ch 3 and 4 have all the meat.
Rude Don't pathetic me, I was under-estimating the Geomancers.
Turns out 5 Geomancers is actually better than most normal parties. They steamrolled Golgorand Execution Site, the fight I thought might end the run. Managed to kill Gafgarion on my first turn, which I don't think I've pulled off before.
I think I usually heavily emphasize Ramza/Agrias over the other characters, while this playthrough I'm making sure all five of my characters are at the same level/equipment.
The status effects of the Geomancers seem to be firing more and more, to the point that I ended the last couple of battles with 3-4 petrified enemies on the field. Daaaamn.
On Chapter 3, Riovanes draws near. I think my next fight is the mining town with Orran. I really like that place and its music, feels like northern Europe.
Was weird how short Chapter 2 was, took like 3 hours. Chapter 1 was about 4. I don't remember the game being this quick AT ALL unless Ch 3 and 4 have all the meat.