Khane
Got something right about marriage
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- Enemy Scaling: Enemies gain additional health based on the number of players in the zone. This scaling is more exaggerated in later chapters and endgame activities. Enemy damage, quantity, and other properties do not change based on the number of players.
How robust is the "support skill" system in this game? Cuz it seems like partying is going to be way faster/better with very little downside, which is kinda nice.