League Of Legends

Tortfeasor

Molten Core Raider
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I have been jungling alot lately and I only recently noticed how OP the tanky machete item is (Spirit of the Ancient Golem). Even for non-bruiser junglers 100hp, 30 armor, and Tenacity for 600gold is stupid good. Am I late to the game or is this generally understood?
 

Golt_sl

shitlord
239
0
Your math is really off on what the item costs, unless you're just talking about recipe.. but yes, that item is great for certain tanky junglers. I wouldn't grab that on someone not jungling though, the entire price of the item is 2400g, and unless the item was bought outright the spirit stone is pretty meh on any non jungler IMO, making you waste gold for a decent item later on.
 

Tortfeasor

Molten Core Raider
1,014
199
Yeah those numbers are for the final recipe. If you already have a spirit stone then getting armor and tenacity that cheap is awesome.
 

Caliane

Avatar of War Slayer
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I had to read that thing plus the FAQ like twice to really grasp how it worked, and I'm still not 100% positive. I am nearly 100% positive that I like it, though. I was only vaguely familiar with the SC2 system back right after release so that may be why it's a foreign concept to me.

If nothing else, it's way shinier than an ELO number :p

Regarding the AD Caster stuff, Kog'Maw is in no way an AD Caster. He gets most of his damage from autoattacks, with his steroid on especially. He's less of an AD Caster than Corki even. Urgot I can agree with, GP I thought about but he's really just a bruiser that can build offensively. Kat is an AP Carry that has some AD scaling, building her as an AD Caster is basically fail mode but I'm sure you could win some games with it, just like with anything else.
they've gone through revisions.
There was a time when GP was ALL about 1 shotting with parley. And kat was primarily AD with BB and lotus being her only real attacks.


New league stuff looks great. I must stay away from that. haha.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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I miss beta Plank where Parley could be stacked up to 2500 crits with crit damage runes =\
 

Ravishing

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The new ranking system looks great EXCEPT for the fact matchmaking will be handled the exact same way as it currently is and your true elo will become hidden.

Even though it says you can't be demoted Tiers, you could still get paired with players Tier(s) below your own.

To me this is stupid, it doesn't eliminate the whole "elo hell" problem. (I consider elo hell to be ~1200 where brand new players to ranked mix with the true 1200s). Of course elo hell could apply anywhere... like a 2k player getting stuck in the 1700s for some reason (seen quite a few pros get stuck in 1700-1800s for a while this season before being able to grind up)

I was stuck around 1200 ALL of Season 2 due to many reasons (my own play and also a string of bad luck with pairings). I'm finally hovering at 1350-1450 (max rating of 1477 atm) and scared to death to fall back to 1200s... it's really bad down there.


The new ranking system would be better if it actually meant your pairings couldn't go below a certain tier. It also is a false way of showing who is currently the best unless looking strictly at Challenger tier (which is handled differently then all other tiers).

It seems as though you can progress through tiers and divisions without truly being at your best Elo. You can't lose LPs, but you can lose hidden Elo... So you might lose 10 games in a row and start playing worse opponents, and wins against these lower opponents will contribute toward your progression into tiers well above who you're currently facing.


I like how everything looks at the front-end, I hate how it works behind the scenes.
 

Teekey

Mr. Poopybutthole
3,644
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The new ranking system looks great EXCEPT for the fact matchmaking will be handled the exact same way as it currently is and your true elo will become hidden.

Even though it says you can't be demoted Tiers, you could still get paired with players Tier(s) below your own.

To me this is stupid, it doesn't eliminate the whole "elo hell" problem. (I consider elo hell to be ~1200 where brand new players to ranked mix with the true 1200s). Of course elo hell could apply anywhere... like a 2k player getting stuck in the 1700s for some reason (seen quite a few pros get stuck in 1700-1800s for a while this season before being able to grind up)
I don't think this was meant to fix 'ELO Hell', because it doesn't exist as it is. There's assholes and idiots at every ELO, sadly.


The new ranking system would be better if it actually meant your pairings couldn't go below a certain tier. It also is a false way of showing who is currently the best unless looking strictly at Challenger tier (which is handled differently then all other tiers).
I don't see why this should be the case. If you start consistently playing poorly then you shouldn't be allowed to drag higher rated players down with you.

It seems as though you can progress through tiers and divisions without truly being at your best Elo. You can't lose LPs, but you can lose hidden Elo... So you might lose 10 games in a row and start playing worse opponents, and wins against these lower opponents will contribute toward your progression into tiers well above who you're currently facing.
This was addressed in the Reddit AMA, but if you're playing people below your tier's level, you'll gain League Points at a slower rate until you catch up to your tier. There's no advantage to tanking your ELO and playing people of lower skill level.
 

sebur

Bronze Squire
1,174
0
I actually played Urgot the other day, absolutely putting out some stupid damage with Muramana and just straight tanky items. Was quite enjoyable.
 

Daidraco

Avatar of War Slayer
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I don't think this was meant to fix 'ELO Hell', because it doesn't exist as it is. There's assholes and idiots at every ELO, sadly.

I don't see why this should be the case. If you start consistently playing poorly then you shouldn't be allowed to drag higher rated players down with you.
The second reply in your quote list invalidates your first reply in that quote list. Some of your more well known players from CLG etc. have also agreed that there is in fact, an elo hell. Making your way out of this hell directly relates to how well of a player you are. A player with an elo of 2200 at the end of the day will help to win games much quicker than a person in the elo range of 1600. There are assholes in every elo, I agree. However, you will notice that players generally talk less and less the higher elo that they achieve. Although you didnt mean for it to be taken this way, I do agree that this doesnt fix Elo Hell and in fact just disguises it.
 

ronne

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"ELO Hell" is not any specific rating, it's the point at which you're no longer good enough to carry an entire team by yourself and are forced to rely on/hope the rest of your team is at least as competent as you are.
 

Zaphid

Trakanon Raider
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The new system works for solo queue ? I mean I understand how 5 man team could rise to pro tier, but solo queue pubstar ?

Best way to fix "elo hell" would be to ditch any kind of ranking for solo queue (or hide it really well) and just let people have 5man teams with elo or whatever they make up and give achievements and shiny icons for solo queue and not tie your progress to winning or losing there. If you have full team rising the ranks and participating in tournaments created for your skill level, it could really motivate people.
 

Ravishing

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"ELO Hell" is not any specific rating, it's the point at which you're no longer good enough to carry an entire team by yourself and are forced to rely on/hope the rest of your team is at least as competent as you are.
At a certain point it doesnt matter how good you are, you can't win without a team effort. At low elo it is feasible to win 4v5s or even 3v5s but once you get out of "hell" it becomes almost impossible. The margins for error become really thin.

I play ADC as my main and I can carry my teams, but without a combined team effort there would be no way to win most of the matches. Nobody can 1v5 and win. Elo hell does exist. It is a point where you SHOULD be higher than the players you are with but are unable to advance due to trolls, afks, lack of skill, etc.
 

Teekey

Mr. Poopybutthole
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The second reply in your quote list invalidates your first reply in that quote list. Some of your more well known players from CLG etc. have also agreed that there is in fact, an elo hell. Making your way out of this hell directly relates to how well of a player you are. A player with an elo of 2200 at the end of the day will help to win games much quicker than a person in the elo range of 1600. There are assholes in every elo, I agree. However, you will notice that players generally talk less and less the higher elo that they achieve. Although you didnt mean for it to be taken this way, I do agree that this doesnt fix Elo Hell and in fact just disguises it.
I don't think it invalidated it because I didn't mean it quite as literally as you took it. 'Drag down' was a poor choice of words, but if you're consistently playing like a 1400 player, you shouldn't be playing with 1800 players, even if you managed to get that high once upon a time.

2000 ELO players can have trouble at 1800 the same way a 1500 player can have trouble at 1300. The skill gap isn'tthatwide between the two. As you get close to your true ELO, you start depending on your team to carry their own weight. This isn't ELO Hell. This is just you getting closer to your true ELO and facing some adversity instead of just steam rolling. If you are truly playing at the skill level of a higher rating, you will eventually get there.

Your suggestion actually seems to reinforce your idea of 'ELO Hell' because if you managed to get Gold but couldn't consistently play at that level, you would still be matched with Gold players. Isn't that what you should want to avoid with your idea of 'ELO Hell'?

"ELO Hell" is not any specific rating, it's the point at which you're no longer good enough to carry an entire team by yourself and are forced to rely on/hope the rest of your team is at least as competent as you are.
I don't think there is an 'ELO Hell', but if there was one, this is where it would be. Not because it's some actual place - but because it's a mindset people get into once they start having a hard time winning because they can't single-handedly carry games. So even though they do well themselves, they blame their team mates for every loss and create the 'ELO Hell' for themselves.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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I was down as low as 1050 once, and there is a definitely a point somewhere under 1200 that trolls/afk/feeders/whatever starts to become a majority of games rather than a small minority.
 

TheRashyman

Golden Knight of the Realm
163
15
Elo hell imo isn't what people claim it is. To me it's just a much longer and more frustrating route to getting people who don't understand the game off your team. I've dropped 200 elo in 3 days, and playing adc mostly, I've found that no one understands how to play support. Average support from what I've experienced hides behind the adc without warding tri, drag, or lane brush (when playing versus a leona, blitz or taric).

Also my question here is, how does one lane against a taric/leona/blitz when it's basically a 2v1 lane? I know I have lots to improve, but the zoning potential when the support isn't doing much of anything is rough.
 

Teekey

Mr. Poopybutthole
3,644
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Have you ever been below 1000? ELO hell definitely exists.
I agree there's probably more trolls simply because people don't care as much at lower unranked ELOs.

I think another part of the problem is that people over-estimate their own skill. If you can't carry a 1000 ELO game somewhat easily, then you're not a 1500 player. You may be a 1250 player and just unable to carry because the skill gap isn't that large.

Elo hell imo isn't what people claim it is. To me it's just a much longer and more frustrating route to getting people who don't understand the game off your team. I've dropped 200 elo in 3 days, and playing adc mostly, I've found that no one understands how to play support. Average support from what I've experienced hides behind the adc without warding tri, drag, or lane brush (when playing versus a leona, blitz or taric).

Also my question here is, how does one lane against a taric/leona/blitz when it's basically a 2v1 lane? I know I have lots to improve, but the zoning potential when the support isn't doing much of anything is rough.
You play safe and fight off your own tower if necessary. It's not optimal, but it's more optimal than continually giving them kills. This is the main issue I see with a lot of people < 1600. They aren't willing to change their play style if things just aren't going their way. If you're losing your lane, the best option is to just stop the bleeding and hope your other lanes are doing well enough to pick up the slack in mid to late game. If you continue to do poorly you just may tilt the balance too far in their favor, to the point that it doesn't matter how well your other lanes do. Especially in a lane like bot, where how well the ADC does in lane has a strong influence on late game.

This is the main reason I avoid ADC in Solo Queue, though. You depend on someone else too much, and you don't have a huge effect on the game in lane phase. For people serious about climbing ELO, I think Mid and Jungle are by far the best because they can roam and make sure every lane wins.