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Nobody can clearly say which champions you should use because everybody has a different playstyle. Champions tend to fit into a few categories:Hey guys for someone who is starting to play LoL any suggestions on what champions to use. I been playing for less than a week. I been using Garen but I would like to try other ones. Co-worker gave me a $10.00 Riot point card and I was wondering which heroes should I buy with it.
Tank:Hard to kill, initiates fights, peels targets off squishy allies, dives the enemy squishy targets, usually has forms of sustain and high mobility. Sustained damage is okay, usually can't poke and normally has low burst. Usually has a form of crowd control.
Assassin:Squishy with high mobility and high burst. Normally has low sustained damage usually due to cooldowns on skills. Great for catching out players and killing them quickly. May find team fights more challenging because if you are focused you'll die quickly. Often have to wait for a tank to initiate and for enemy to blow a lot of their cooldowns (ults & other key abilities that would f' you up). Assassins lack Crowd control abilities.
Ranged Attack Damage Carry (ADC):An auto-attacker specializing in physical damage. Very squishy but also has the highest sustained damage in the game once fed. ADCs can have good mobility and great sustain due to lifesteal. You rely less on abilities and more on auto-attacks. ADCs need to stay in the backline and attack closest priority targets. ADCs can't dive into the battles without assistance from a support or tank. ADCs lack crowd control abilities and can be burst down quickly.
Ability Power (AP):APs specialize in magic damage and often have great crowd control abilities. APs don't rely on auto attacks, the key is to disable your target with whatever CC you are equipped with then burst the target down quickly while they are under the CC affects. APs typically have great mobility but often lack sustain. After the initiation of a fight by a tank, APs often dive priority targets such as the enemy ADC or AP. Due to high mobility they can usually perform their quick burst then escape the fray quickly.
Bruiser:A bruiser is normally a melee champion with low poke and low sustain but has decent burst damage and high sustained damage. Bruisers also have some form of crowd control and mobility. A bruiser is not as squishy as an AP Carry or ADC but if focused they will still die quickly.
These are really the 5 main archetypes imo. From there you have 5 "roles". Jungler, Top Lane, Mid Lane, ADC, Support. (ADC is a role & an archetype). ADC is that special case where they are pretty much locked in to being bottom lane since that's the meta.
Any of the other archetypes could fill any of the other rolls. Examples:
Junglers:
Assassin Junglers: Kha Zix, Diana, Zed
Tank Junglers: Nautilus, Volibear, Nasus, Amumu, Hecarim, Jarvan IV
Bruiser Junglers: Darius, Nocturne, Riven, Jax, Lee Sin, Xin Zhao
AP Junglers: Karthus, Nunu, Diana
Top Laners:
Assassin Top Laners: Kha Zix, Zed, Akali
Tank Top Laners: Malphite, Nasus, Volibear, Renekton, Singed, Jarvan IV
Bruiser Top Laners: Darius, Riven, Jax, Zac, Irelia
AP Top Laners: Elise, Vladimir, Kennen
Mid Laners:
Assassin Mid Laners: Kha Zix, Zed, Akali, Katarina, Talon, Diana
Tank Mid Laners: *niche pick, tanks often don't play mid*
Bruiser Mid Laners: Lee Sin, Pantheon
AP Mid Laners: *just about every AP champion* Twisted Fate, Karthus, Kassadin, Lux
Support:
Assassin Supports: *niche pick, assassins suck as support*
Tank Supports: Nautilus, Volibear, Blitzcrank, Taric, Thresh, Leona
Bruiser Supports: *niche pick, bruisers mostly suck as support, though sometimes you'll see a Pantheon or Wukong *
AP Supports: Janna, Sona, Soraka, Lulu, Nami, Zyra, Elise