League Of Legends

Draegan_sl

2 Minutes Hate
10,034
3
Ok I'm only level 17 and I'm really digging Trynda. What T1 runes should I be getting. Right now I've got LS Quints and AS everything else right now. Should I go AD reds and blues and armor yellows even at this level?
 
2,122
3
Are you playing him solo top? If so then its ....

Quints: Life steal
Reds: Attack speed
Yellow: Armor
Blue: MR per level ideally or flat MR.

Jungle:

Quints: Attack speed
Reds: AD
Yellow: Flat armor
Blue: MR per level
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,423
8,192
Worth it at every level because of they the runes work. Armor is a "primary" for yellow, so it gets the highest value there (i think health and mp5 are the other yellow primaries?). So say yellow armor gives +2 armor, where as a red armor is only +1, or sometimes even less. They are the most stats you get per rune of that color, combined with the fact that armor is useful in every role. Similarly true for the MR blues, as you just get more ran numbers using them.
 

Gavinmad

Mr. Poopybutthole
44,420
53,867
Speaking of trynd, I just got my shit completely pushed in top by an Alistar. It was embarrassing. Fortunately the rest of his team was awful and they surrendered shortly after 20.
 

Enzee

Trakanon Raider
2,197
715
Any AP heroes since those will be cheaper on rune costs i'd imagine due to me having mpen/ap runes already? That's part of the reason I was thinking GP and his parrrleys.
Since you seem to be starting to ask relevant questions to getting better rather then just making excuses.. I'll give you a real answer and say the first things you need to buy are flat armor yellows and scaling MR/lvl blues. You will use these on a majority of champions, regardless of role. If you simply made a page with those, and then just made one AD page with flat AD reds and quints and an AP page with flat AP reds and flat AP quints (or arpen/mpen quints since they are slightly more effective then arpen/mpen reds).. you'd at least be close enough to optimal in most matches. Until you have a bunch of rune pages, that kind of setup is 'good enough' for most champions and situations.

Having the right runes is more cost effective then buying champs, as you will be able to make an optimal page(s) for whatever champion you play, which is more important than having a 'counter pick' champion available that you barely ever play. The advantage in having correct runes/masteries is higher then playing a counter pick champion if they aren't one of your 5 most played champs.

But, as others said, an AD based bruiser champ is the best bet. It's less reliant on your teammates for you to win lane and take a tower to give them an advantage, then it is to win lane and immediately try to gank for them if your timing isn't on point. Plus, when you take your lane's first tower, you get more roam time when your lane pushes up so you can then spend more time trying to setup ganks.

On the same note, some AP champions, especially ones that build a lichbane can push towers pretty well. Ziggs is amazingly strong at taking towers if you get a lichbane combined with his passive (unless they changed his passive working on buildings, haven't played him in awhile) as is Twisted Fate if you build lichbane. They both clear waves quickly and then do better damage to towers then most AP champions because they make use of the lichbane proc better. Or, of the champions you listed, anivia and morgana are great at clearing waves which pushes the lane with minions, but slower than an AD based champ. Veigar and Annie are too fragile to hard carry a game easily, and kassadin is shitty early game. It's hard to make a big impact early with him, he's best mid-late game when he can start assassinating people in teamfights and escaping.

I'd echo the previous suggestion of Ryze, as he builds pretty tanky even in his max damage build, clears waves pretty well and duels great due to his natural item progression and good sustained damage output. Or, (rough order of strength for early game) kennen, rumble, diana, gragas and vlad are all better overall choices to pubstomp then the others you mentioned. They can clear waves quickly and do well early game if played correctly. Vlad isn't great till lvl 7+ for example, so he's the weakest of those choices, and I personally enjoy playing him alot. Just saying he rarely gets kills on his own till that point, and you want to make an impact before that point to get the game snowballing in your team's direction. Gragas only if you get some good poke down, he can then spike the remaining 50% of their health or at least force them out of lane so you get a level advantage plus he has good sustain naturally so you can sit in lane longer for more of a level advantage.

Early on, levels mean as much, or more, than items. A 2 level advantage in the first 6 levels is like having a big item just in the extra ranks of skills. A good thing to remember when someone gets away with a sliver of health at lvl 3 and you are debating tower diving them to get the kill. Getting them to leave lane while you CS a full wave and push it into their tower to deny them, gets you gold/exp that they aren't getting. It makes the next fight go even more in your favor, which leads to snowballing.
 

zombiewizardhawk

Potato del Grande
10,298
13,450
Ryze mid i'm assuming? Can't see top working out the best for him against the usual tops.

I think I already have a page with some flat armor/magic resist but i don't remember which colors, is my 3rd page with the hp runes in it. If those are the right ones atleast it won't be as long til I can fill out proper pages.
 

Sabbat

Trakanon Raider
1,970
856
It's like you're not even listening to these guys. You're running Ghost on Teemo? What the fuck man?

From my unranked experience (lets see how this matches up with the big dawgs)

Ryze mid:

Red - Mpen
Yellow - Mp5
Blue - Flat magic resist
Quints - AP

Ryze top:

Red - Mpen
Yellow - Flat armour
Blue - Scaling Magic resist
Quints - AP
 

lindz

#DDs
1,202
69
Ryze builds mpen reds, armor yellows, flat MR blues, move speed quints. His masteries are 9/0/21. Move speed is a priority for Ryze because he likes to chase or kite. CDR also obviosuly very important.

Don't run mana regen. He builds tear and catalyst right away so mana is not a problem.
 

LadyVex_sl

shitlord
868
1
Good is relative. Being gold + puts you in the top 5% or so of all players. So yah in a general sense we are good. In a comparative sense with like Korean pros we suck so bad we shouldn't even play.
Rofl. This is so true. =(

Mad love at Fawe's posts; I suck hardcore and I constantly read this thread just to try to glean some knowledge. The one thing I've learned is that bruisers are probably my best bet, one who specifically goes fully tank but can also do some decent damage when necessary. (Elise is one of my favorites; get liandry's, tank items and with her percentile abilities I can feel powerful. In normals I've carried teams but I am scared to death of ranked.)

Main reason I do bruisers is because I really don't have the patience for carries - most team fights I feel if I am playing an ADC or AP I am just not responding to initiates appropriately or they are not initiating properly. So I just initiate and everyone is happy.

Support Alistar (With CDR + tank items) or beefy Malphites and Elises have been my favorites. I want to really focus on them but I have no idea where to take them. Alistar makes sense as a support in a bot, but I've only ever top laned with Elise a few times; Malphite is all ??s to me. I also did a damn good bit of Udyr in jungle, even all the way back when Innervating Locket was *the* item to get - it enabled me to be very tanky and despite him having few gap closers he could chase people down like a real champ.

Thoughts?

Edit: Should also say i've already invested in some of the more popular rune pages for my chosen champs - as mentioned I tend to stick to bruisers who can beef up but also focus on a specific stat to make them a bit more dangerous. (Magic pen for Elise, CDR for Alistar, AC for Malph.)

I don't do badly, but I'm really bad with the whole "Where do I go now? Do I engage? Do I hang back?"

It's probably the biggest thing I need to fix.
 

Enzee

Trakanon Raider
2,197
715
Ryze mid i'm assuming? Can't see top working out the best for him against the usual tops.
He's become a viable top in the last few months, something I had wondered about awhile ago and the pros finally confirmed my suspicion. Most of his highest damage builds are full of items that give him tank/survivability stats as well. Frozen heart, rod of ages (x2 sometimes even), banshee's veil (situational), iceborn gauntlets, etc.. the only exceptions being if you go muramana instead of seraph's embrace, either being viable depending on the game or both if the game goes really long lol. Oh, and void staff if they build any MR at all, which bronze level players rarely do, or just as his 6th item. He really doesn't gain much benefit from AP, so normal AP carry items like rabadon's deathcap are just not worth it for him. Abyssal Scepter, Void Staff, Will of the Ancients or Rylai's are the only +AP items I really consider on him, and they are all situational.

He's not an insta-lock top, there are some tops that can mess him up, namely tanky bruisers with a gap closer and very good all-in damage to burst him down early before he gets his tanky items. Also, not warding your lane and getting ganked by jungler is a problem as he has no escapes. He can root a single person to stop them, but two is a problem early on. Overall though, he's a pretty solid choice as a champ to learn since you can also go mid with him if that's the role you are required to play for that game and he's just a very forgiving champion (faceroll QWE and you'll still do decent damage). Gives you more flexibility in filling out the team's needs. Being a dick or raging/trolling in chat before the game to get a specific lane is a good way to piss your teammates off and practically ensure a loss.

From my unranked experience (lets see how this matches up with the big dawgs)

Ryze mid:

Red - Mpen
Yellow - Mp5
Blue - Flat magic resist
Quints - AP

Ryze top:

Red - Mpen
Yellow - Flat armour
Blue - Scaling Magic resist
Quints - AP
As Lindz said, he really doesn't need AP, so I would drop the AP quints for movespeed. Hell, +mana quints are better for him damage wise than flat AP if that's what you want. His Q does the majority of his damage as your biggest damage combo is basically Q-E-Q-W-Q once Q is maxed and with 30-40% CDR. The scaling for AP might look decent on his W, but you are casting his Q 2-3 times more often in a fight.

100 mana is roughly equal to 15 AP for damage on his Q, but mana is itemized cheaper then AP. So, a muramana/seraph's embrace is like adding 150AP just on the flat mana alone, before the passives and other stats are added in and they cost less than a deathcap which only adds roughly that much AP. It's only if an item has utility and auxiliary benefits that you consider getting any +AP item. I once had a super long game where I eventually got double Rod of Ages, muramana AND seraph's embrace with sorc boots and void staff... oooh that was fun, lol.

Ryze was the first champion I ever mained, even before he became a mana based mage, and I loved him even more after the change. He's like the only bruiser/AP carry hybrid in the game. As I like to say, he has some of the best 'sustained burst' of any AP carry, meaning damage over a 4-5 second period. He can 100 to zero someone almost as quickly as the super glass cannons veigar and leblanc without his ult needing to be available, but with way more survivability and AE damage potential. Machine gun Ryze 4evah!
 

Sabbat

Trakanon Raider
1,970
856
You know, I was going to say Movespeed quints, MS is awesome it's a great set of quints to get because it's useful on just about any champ. I use to run MS quints when I played Taric. GPs are probably better, but I liked the extra pace for getting stuns off positioning early game.

I can see the point about the mana regen not being needed, been a safety net for me in normals where there's just not always a jungle, or that they'll give up blue buff.
 

Draegan_sl

2 Minutes Hate
10,034
3
I'm only level 17 but based on all of your posts, you should probably play Teemo.

--

Anyone else having issues with LOL this patch? My game freezes from time to time for 2-3 seconds, it happens at all screens. Then last night my rune pages that I've been playing with reset to what they were a few days ago at champ select screen. The names and the runes both reverted.

--

Random question, at a puny level 17 summoner, my mastery selection is pretty empty. If I'm playing Trynda, what do you think is more efficient use of my mastery points in a 21/9/0 build. Should I got the 9 in DEF first and work my way up offense? I'm curious if there really is any theory crafting worth doing.

I suspect it might not really matter, but I wonder if anyone ever thought about it.
 

Golt_sl

shitlord
239
0
I'm only level 17 but based on all of your posts, you should probably play Teemo.

--

Anyone else having issues with LOL this patch? My game freezes from time to time for 2-3 seconds, it happens at all screens. Then last night my rune pages that I've been playing with reset to what they were a few days ago at champ select screen. The names and the runes both reverted.

--

Random question, at a puny level 17 summoner, my mastery selection is pretty empty. If I'm playing Trynda, what do you think is more efficient use of my mastery points in a 21/9/0 build. Should I got the 9 in DEF first and work my way up offense? I'm curious if there really is any theory crafting worth doing.

I suspect it might not really matter, but I wonder if anyone ever thought about it.
I haven't yet run into the issues with LOL that you are in this patch, but as is with almost every large patch there are bugs.. maybe give it a few days and see if Riot fixes it. Might be worth trying to look up some known issues over on the league forums/LoL subreddit (sorry i didn't include links to these, i'm being lazy).

As for the mastery question, in lower level games - I think Trynd should probably focus more on offense. Keep in mind you can have up to 20 iirc mastery pages, so you could have two different versions depending upon your team. If everyone on your team is squishy, a lot of ranged.. you might wanna opt for the more defensive mastery tree. Have some initiate/tanks to start fights? (Malphite/Hecarim jungles, leona support, lissandra mid .. etc) then you can probably go balls deep offense and get away with it. As a general rule though if you had to choose either tree i'd say offense to snowball/carry - lower level games can snowball quick and you'll destroy them.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
I was fine 2 days ago and won all my games but yesterday I was having weird lag spikes where my ping would go to 300 and shit. I had a really bad day, went 2W-6L. Just was not on my game at all. Oh well, shit happens, but the lag definitely was a contributing factor to some of my losses. There is nothing on my end that I could see causing it. Hopefully it clears up today and I can get some wins back.

As for Tryn masteries: focus offense, you need atk speed + lifesteal. Tryn is not played to be a tank, he's meant to kill people quickly. The quicker you kill, the better chance you survive. (in team fights). In 1v1 his Ult and spinning slash is enough to keep you safe (and ghost). There really is no reason to start defensive tree until you have 21 in offense for Tryn.

For runes I have 3 rune pages for Tryn.
Page 1 (vs AD): Atk Speed Reds, Atk Speed Blues, Armor Yellows, Lifesteal Quints
Page 2 (vs AP): Atk Speed Reds, Atk Speed Yellows, MR Blues, Lifesteal Quints
Page 3 (FUUU): Atk Speed Reds, Atk Speed Yellows, Atk Speed Blues, Lifesteal Quints

It's all preference tbh. Tryn is meant to kill things, so focus on that.

Sidenote: Woke up this morning to see no less then 5 posts in General Discussion on the LoL Forums about "Tryn OP", "Nerf Tryn", "Tryn is toxic". He also has a really good win rate (over 55% avg) for ranked games at the Plat, Diamond & Challenger Tiers. And has 10th best win rate across all tiers according to lolking today.
 

Mures

Blackwing Lair Raider
4,014
511
I was having problems with the game last night, kept disconnecting me, never had that issue before the patch.
 

Draegan_sl

2 Minutes Hate
10,034
3
You say as+as+def+ls depending on AP/AD (not that I see that in normals anyway). Someone else was saying ls quints, ad reds and armor/mr yellows blues. Even at my noob level, what's the difference?

Just from my very small collection of games with Tryn and runes, I thought starting with 10% atk speed from your FUUU approach was a big help compared to AD+armor+mr+ls.

I might have to try again tonight with your setup as I liked the additional attack speed at start.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
You say as+as+def+ls depending on AP/AD (not that I see that in normals anyway). Someone else was saying ls quints, ad reds and armor/mr yellows blues. Even at my noob level, what's the difference?
AD Red / Armor Yellow / MR Blue / AD Quints is a very standard rune setup that would be useful on the majority of AD champions, including ADCs. Tryn is an attack speed champion, AD DOES benefit him, but not as much as atk speed. If you buy runes specifically for Tryn, you will be optimizing for a champion that is an outlier (the atk speed runes will rarely be used with other champions -- some junglers do benefit with a little attack speed, but you don't go as heavy with it on them).

Why he is an atk speed champ: His primary damage comes from Crits. The more attacks, the more chances to Crit. His sustain comes from lifesteal (and Q but if you can avoid using Q then you will always have super-high crit chance). For more advanced mechanics, higher attack speed allows you to harass your opponent better. You can get your attack off then E away without them retaliating (assuming they are a melee champ like you). Attack speed also allows you to do jungle camps easier at low level - useful if you are purple side and want to farm Double Golems.


Note: Using level 1 runes as opposed to level 3 runes will make a big difference. Normally I rock the AD Rune setup, having Atk Speed Marks/Blues gives 21% attack speed with level 3 runes. As you upgrade to level 3 runes you should just buy Armor Yellows since they are used 99% of the time for every single champion.
 

Sidian

Lord Nagafen Raider
1,279
7
Trynd just gets so much free Crit and AD that it's usually always better to start with the early attack speed because it makes your early game that much better.

Most of the time I just still run with both armor yellows and mr blues though, just because many top laners do both physical and magical damage. So usually I just do atkspeed reds, armor yellows, mr blues & ls quints.