Xerath [Rework V9]
Base Mana is now 285 (down from 295 compared to last PBE Patch)
Base Mana per level is now 47 (up from 45 compared to last PBE patch)
Mana Per 5 seconds is now 6 (down from 7 compared to last PBE patch)
Overwhelming Power [ Passive ] - Every 12 seconds Xerath's next basic attack restores [some amount of] mana. Overwhelming
Power restores double [the amount] mana if attacking champions. (There was a clarification needed here and Daniel Z. Klein made in on Twitter: "t's a non-linear progression from 30 to 195, if memory serves. Double against champs."
Arcanopulse [ Q ] - First cast: Xerath charges Arcanopulse,gradually decreasing his Movement Speed while increasing the spell's range.
Arcanopulse [ Q ] - Second cast: Xerath fires Arcanopulse, dealing 80/120/160/200/240 (+0.75*AP) magic damage to all enemies in a line. While charging Arcanopulse,Xerath cannot attack or cast other spells.If Xerath does not fire the spell,half the mana cost is refunded.
Arcanopulse [ Q ] - Cost: 90/100/110/120/130 Mana
Arcanopulse [ Q ] - Range: 750
Arcanopulse [ Q ] - Cooldown: 9/8/7/6/5 Seconds
Locus of Destruction [ W ] - Xerath calls down a blast of arcane energy, dealing 60/90/120/150/180 (+0.6*AP) magic damage and applying a 10% movement speed slow to all enemies within the target area. Enemies in the center of the blast take 0.6 (+0*AP) magic damage and are slowed by 40/45/50/55/60%.
Locus of Destruction [ W ] - Cost: 60/70/80/90/100 Mana
Locus of Destruction [ W ] - Range: 1100
Locus of Destruction [ W ] - Cooldown: 1/1/1/1/1 Seconds
Stasis Orb [ E ] - Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+0.45*AP) magic damage and is stunned for between 0.75 and 2 seconds. The stun duration lengthens based on how far the orb travels.
Stasis Orb [ E ] - Cost: 60/65/70/75/80 Mana
Stasis Orb [ E ] - Range: 1050
Stasis Orb [ E ] - Cooldown: 16/14/12/10/8 Seconds
Ascension [ R ] - Xerath ascends to his true form, becoming rooted in place and gaining 3 Arcane Barrages. This magic artillery deals 140/190/240 (+0.3*AP) magic damage to all enemies hit. If Arcane Barrage only hits a single target, it deals 75% extra damage. The root ends after 6 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If Xerath does not fire off a single Arcane Barrage, half of the cooldown of Ascension is refunded.
Ascension [ R ] - Cost: 100 Mana
Ascension [ R ] - Range: 2900/3600/4500
Ascension [ R ] - Cooldown: 135/120/105 Seconds