Drajakur
Molten Core Raider
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Here's my newcomers perspective on this game after a day of playing and no previous exposure. Basically, a lot less like Diablo than I was expecting and some initial grind worries but feels like a fun way to spend time until Elden Ring is released.
- COMBAT. 10/10. I really like pretty much everything about the combat. It works seamlessly, the animations are great, the effects are great, movement is great, combat feels weighty, and different characters and abilities intuitively play differently even at early stages (I played 3 chars to 17 to get a feel for the one I like - I'm going with Sorceress).
- GRAPHICS. 9/10. Basically, the game looks gorgeous but is a bit clinical. Cool background details and interesting flora. Water looks cool. Basically, a top-tier graphical game that runs absolutely like butter for me (3090) as I'd expect.
- NARRATIVE. -0. I'm giving the story a minus-zero because there actually isn't any story, only the appearance of a story. I can confirm that people and places are named things, and that there are things that I am meant to do with other things that are named after other things. But none of it matters whatsoever and is complete gobbledygook. A machine could do a better job of creating an interesting narrative using 50 or so key phrases such as "destiny", "fate", "chosen one", and modifiers such as "daunting" and "grizzled". Garbage. I started skipping every cut scene almost immediately. I can confirm that there is a bad guy. He looks bad and has a bad-guy laugh.
- CONNECTIVITY. 10/10. Zero pre-launch issues for me. Never had to wait. Never had a DC. No lag. Seamlessly switched between characters. Will re-evaluate after full launch.
- WIFU POTENTIAL. 7/10. I made a few hot characters. Would like more options.
- GRIND. 6/10. There are like 40 different currencies. The stuff in the store looks average at best. I can imagine the grind is going to be intense at the end-game but it doesn't feel too intrusive at the early game. The promise of the grind is hovering. If it is connected to interesting activities I've yet to experience (the Island / Building stuff) then that's probably okay. I'm not a broke bitch so I don't care about shelling out some cash if the cosmetics or upgrades are worth it. TBD.
- ALTITIVENESS. 10/10. Many different characters to play. Many different ways to play too.
- EXPLORATION. 3/10. This is the thing that is bothering me most at the moment. The game is EXTREMELY on rails. There's no meaningful exploration yet. Only walking through corridors either outside or in official dungeony-type corridors. They don't do a very good job of concealing the lack of exploration. Maybe it opens up a bit later, but maybe not. You can find Koroks.
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