Yup... Put that on the forums and enjoy getting a 500-600 GOTK equivalent you lucky bastard.I may have won the lottery
How is carnage? Any good?FYI Carnage should probably be 600 splinters like all the other 750g team ups, so if you want him you might want to consider buying him now for 400 splinters before they jack the price on Monday.
All TUs are basically the same. He's actually a little annoying though, seems to say his lines more often than any other TU I have. As long as I don't have to hear 'yield to the shield' though.How is carnage? Any good?
TO ME MY CHILDRENAll TUs are basically the same. He's actually a little annoying though, seems to say his lines more often than any other TU I have. As long as I don't have to hear 'yield to the shield' though.
Thats pretty much what Ive been doing. Guess it may be time to cosmic prestige Surfer.Boosts are the only quick way. If you want something less tedious than just endlessly grinding LQs at max level, you could start prestiging heroes and level them with LQs instead of story mode.
Byr, did they ever do an update on Silver Surfer, or is he still relatively the same as launch barring a few immediate patches after release?Thats pretty much what Ive been doing. Guess it may be time to cosmic prestige Surfer.
He got a tweak a while back to bring his EMF build back to being slightly better than the movement build. However last patch they "normalized" teleports across the board so now Surfer is limited to 1 screen length and it may have a slightly longer cooldown than it used to.Byr, did they ever do an update on Silver Surfer, or is he still relatively the same as launch barring a few immediate patches after release?
His damage w/ EMF is very strong and he has good survivability. He's a very solid hero overall, top 5-6 i'd say.Byr, did they ever do an update on Silver Surfer, or is he still relatively the same as launch barring a few immediate patches after release?
Hey all!
Just wanted to drop in and say that Spit Fire's getting some nice quality of life changes this week, with the goal of making it significantly easier to hit targets.
Spit Fire now follows the mouse cursor at all times, rather than being locked into the initial direction.
Spit Fire's animation has been tweaked to bring the total time down, as well as reduce the amount of time spent charging up
Spit Fire's area of effect width has been increased by a factor of TEN. It's now a very wide beam of fiery destruction.
To accompany the new area of effect, the visuals to the power have been improved and increased in size.
Enjoy, and let us know what you think this week.
We're still monitoring the data and metrics for where he stands in the charts, and thus have no tuning changes to make this week. He's incredibly survivable (to a slightly concerning degree, but not changeworthy yet), and his DPS is trailing a bit behind expected targets, but that's natural for the first week as players figure out the best gear and omega configurations and perfect their rotations. Quality of Life changes such as making Spit Fire more reliable will naturally increase DPS, so we'll see where things shake out next week before making any tuning adjustments.
Thanks!
...Oh, and the red Suit Power UI should be in this week as well
Target lock restored as of tomorrow's TC.