Yeah the timer thing sort of makes sense, and I think you can chain queue now which is better. However, xp was already really slow I just can't understand why they wouldn't buff the other terminals like you said. Not to mention the people who have already powered their way to 60 by leaving and rejoining limbos and those who exploited the cow level to farm the best gear in the game.very bad. they should have at least doubled xp from green/reds
what i read they adjusted the timer up because people figured out they leave limbo during wave 6, have just enough time to sell and then join another one.
When you first start a new hero they will ask if you wish to reset the chapters, so everything will be reset except for end game daily quests and the reward quests that give you the extra heroes in the prologue and after you talk to fury after beating doctor doom(so you'll end up with 3 of the starter characters by the end of the storyline), you will still have all your waypoints. You can also visit an npc in Avengers tower to do the reset at any time. You cannot have separate progression on characters but you can still rerun those areas you just won't get the quest rewards again on separate characters unless you reset the story.I have a pretty basic question here. I started off with Scarlett Witch, and had Dare Devil drop off Goblin. I've played her with a buddy up to 12th, I think it was, and as a solo I was looking to play Dare Devil. However, I can't seem to figure out how to get it so I can run him through the chapters cleanly. All the chapters show completed so I've just been running him around for a few levels in what seem to be correct areas. And the next problem woule be that if I get him past her level, he'd be completing chapters that I want to do with my buddy. How do I fix this?
Here's the first and foremost thing that's important to understand. The leveling/XP curve in Marvel Heroes is closer to traditional action RPGs, than traditional MMOs. We do not expect every player to hit the level cap of 60. In fact, we expect it to be a rare occurrence. For most people, reaching 50 should be more than enough play-time (for many, 30 will be just fine). If you hit 60, you have essentially out-leveled the game. You've exhausted everything.
We realize this is a big shift in thinking for many of you, especially if you've played a lot of other MMOs. You expect the game to guide you to the level cap, and often that the endgame should 'start' when you reach that cap. For Marvel Heroes, endgame begins when you finish the story. We want our endgame to be fun, absolutely, but it's essentially still catering to the action RPG fan - with, we hope, a certain amount of MMO difference included.
he says a lot more and has other comments about adding harder story modes, auction house, new modes etc, but this whole model just doesn't work for me at all. just seem terrible especially when you think about pvp.We've heard the argument we should "just raise the XP in all the other modes instead of lowering Limbo". The reason why we're not is our overall goal - to have a leveling curve, especially post-30, like an action RPG. We're not trying to prevent you getting to level cap, but our belief is that it should be tough. That philosophy isn't going to change. (The team is still reviewing the XP gain in the other endgame modes though, and there may be changes there in future. And no - our aim here was not to force anyone into buying boosts. An easy dig, but it's not true. The leveling curve is modeled around not needing boosts.)
But this game isn't built that way. The cap is meaningless. If they had difficulty levels that you would need to be higher level in order to beat there would be a reason to cap.Loot scales linearly and isn't very well done, so +5 levels is +5 more gooder, so it seems shitty and pointless to farm for loot that isn't as good as what you would get with those additional levels.
I agree, the game should have just capped at 30 and built around that. It FEELS like that was the intention and they just tacked on 30 more levels.But this game isn't built that way. The cap is meaningless. If they had difficulty levels that you would need to be higher level in order to beat there would be a reason to cap.
The way the game is made there is zero reason to go higher than about 30.
Now that is the problem. Not that the grind from 30-60 is so stupid and boring and lame. It's that there is zero reason to do so other than just because you have an XP bar you want filled up.
Ignoring the fact that Diablo clones are all about the +gooder (and varied gameplay through itemization, but this game does that through tons of heroes instead I guess?), the way I read this those levels make the character more powerful.Loot scales linearly andisn't very well done, so +5 levels is +5 more gooder, so it seems shitty and pointless to farm for lootthat isn't as good as what you would get with those additional levels.
Those two highlighted quotes are contradictions - which one is true?But this game isn't built that way. The cap is meaningless. If they had difficulty levels that you would need to be higher level in order to beat there would be a reason to cap.
The way the game is made there is zero reason to go higher than about 30.
Now that is the problem. Not that the grind from 30-60 is so stupid and boring and lame.It's that there is zero reason to do soother than just because you have an XP bar you want filled up.
This game isn't D2 though that is where you are failing. You can have loot drop that adds +gooder but if nothing gets harder ever what is the point. If you can solo everything in the game with zero effort what is the point?Ignoring the fact that Diablo clones are all about the +gooder (and varied gameplay through itemization, but this game does that through tons of heroes instead I guess?), the way I read this those levels make the character more powerful.
Those two highlighted quotes are contradictions - which one is true?
For the record I did like that I could have a character feature-complete before the level cap was reached (D2, lvl80ish) because the game is about farming items and at least I eventually get skill points and stat improvements out of the the levels even if the loot for that play session is lacking. Same reason I liked AAs, really.