Marvel Heroes 20xx

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Goatface

Avatar of War Slayer
9,874
15,656
very bad. they should have at least doubled xp from green/reds

what i read they adjusted the timer up because people figured out they leave limbo during wave 6, have just enough time to sell and then join another one.
 

skribble

Golden Knight of the Realm
488
136
very bad. they should have at least doubled xp from green/reds

what i read they adjusted the timer up because people figured out they leave limbo during wave 6, have just enough time to sell and then join another one.
Yeah the timer thing sort of makes sense, and I think you can chain queue now which is better. However, xp was already really slow I just can't understand why they wouldn't buff the other terminals like you said. Not to mention the people who have already powered their way to 60 by leaving and rejoining limbos and those who exploited the cow level to farm the best gear in the game.
 

skribble

Golden Knight of the Realm
488
136
Think I'm out. Bought the ms marvel binary costume last night. Within five minutes of putting it on realised that (a) looked like she was wearing a bathing cap all the time, (b) when the game chunks (a lot) there is a second where she is completely bald and (c) when in Limbo it must scale graphics settings down, and she is bald permanently in there.

So yeah, was not happy about paying 12 bucks for a bald ms marvel, and requested a refund immediately. In fact its not even a refund, I had to put Gs on my account so they have my money, I just want to buy something else instead of that P.O.S costume. Well, the customer service rep refused to budge at all, would not let me talk to a supervisor who could authorise a refund and would not give me any details of the complaints department.

Just truely terrible, its not like its a lot of money (two coffees here), its the principle for me now. I can't justify spending money where a place treats their customers so poorly, which sucks for them because I'm probably the sort of player they want who will drop more than a few bucks each month.

Out of curiousity, what's the whole legal thing with exchanging money for virtual goods, do customers have any sort of comeback like the sale of goods act or whatever?
 

Duppin_sl

shitlord
3,785
3
Yeah, that's pretty endemic with any F2P games. It's why I'm distressed to see the industry heading in that direction. Turbine was like that with shit in LOTRO, refusing to refund even things that were bugged and didn't work as advertised.
 

Fury

Silver Knight of the Realm
499
25
I have a pretty basic question here. I started off with Scarlett Witch, and had Dare Devil drop off Goblin. I've played her with a buddy up to 12th, I think it was, and as a solo I was looking to play Dare Devil. However, I can't seem to figure out how to get it so I can run him through the chapters cleanly. All the chapters show completed so I've just been running him around for a few levels in what seem to be correct areas. And the next problem woule be that if I get him past her level, he'd be completing chapters that I want to do with my buddy. How do I fix this?
 

Xenrauk

Trakanon Raider
1,246
914
I have a pretty basic question here. I started off with Scarlett Witch, and had Dare Devil drop off Goblin. I've played her with a buddy up to 12th, I think it was, and as a solo I was looking to play Dare Devil. However, I can't seem to figure out how to get it so I can run him through the chapters cleanly. All the chapters show completed so I've just been running him around for a few levels in what seem to be correct areas. And the next problem woule be that if I get him past her level, he'd be completing chapters that I want to do with my buddy. How do I fix this?
When you first start a new hero they will ask if you wish to reset the chapters, so everything will be reset except for end game daily quests and the reward quests that give you the extra heroes in the prologue and after you talk to fury after beating doctor doom(so you'll end up with 3 of the starter characters by the end of the storyline), you will still have all your waypoints. You can also visit an npc in Avengers tower to do the reset at any time. You cannot have separate progression on characters but you can still rerun those areas you just won't get the quest rewards again on separate characters unless you reset the story.
 

Goatface

Avatar of War Slayer
9,874
15,656
Limbo changes and endgame goals
Here's the first and foremost thing that's important to understand. The leveling/XP curve in Marvel Heroes is closer to traditional action RPGs, than traditional MMOs. We do not expect every player to hit the level cap of 60. In fact, we expect it to be a rare occurrence. For most people, reaching 50 should be more than enough play-time (for many, 30 will be just fine). If you hit 60, you have essentially out-leveled the game. You've exhausted everything.
We realize this is a big shift in thinking for many of you, especially if you've played a lot of other MMOs. You expect the game to guide you to the level cap, and often that the endgame should 'start' when you reach that cap. For Marvel Heroes, endgame begins when you finish the story. We want our endgame to be fun, absolutely, but it's essentially still catering to the action RPG fan - with, we hope, a certain amount of MMO difference included.
We've heard the argument we should "just raise the XP in all the other modes instead of lowering Limbo". The reason why we're not is our overall goal - to have a leveling curve, especially post-30, like an action RPG. We're not trying to prevent you getting to level cap, but our belief is that it should be tough. That philosophy isn't going to change. (The team is still reviewing the XP gain in the other endgame modes though, and there may be changes there in future. And no - our aim here was not to force anyone into buying boosts. An easy dig, but it's not true. The leveling curve is modeled around not needing boosts.)
he says a lot more and has other comments about adding harder story modes, auction house, new modes etc, but this whole model just doesn't work for me at all. just seem terrible especially when you think about pvp.

unless they have a plan for a big push sometime down the road, i really don't see this game lasting more than a year the way it is.
 

bixxby

Molten Core Raider
2,750
47
David brevik is a moron. Their design should be about getting you to level 60 and farming + buying a new hero to do it again when you get bored. THE GENIUS BEHIND DIABLO 2!!!!!!!!!!!!!!!!!!!!!!!!!!
 

Mr Creed

Too old for this shit
2,385
277
I dont see the appeal of "omg level cap", must reach. Seems a bit OCD to me. If you can do the game's content from 30 on then 30 is endgame, regardless of the actual level cap. So engage in those endgame activities or as you suggested go buy a new character and level that.

Now I dont actually play it so maybe having lvl50 or lvl60 is needed for something? I got to like lvl8 just didnt find it engaging enough to spend my limited game time there.
 

bixxby

Molten Core Raider
2,750
47
Loot scales linearly and isn't very well done, so +5 levels is +5 more gooder, so it seems shitty and pointless to farm for loot that isn't as good as what you would get with those additional levels.
 

a_skeleton_03

<Banned>
29,948
29,763
Loot scales linearly and isn't very well done, so +5 levels is +5 more gooder, so it seems shitty and pointless to farm for loot that isn't as good as what you would get with those additional levels.
But this game isn't built that way. The cap is meaningless. If they had difficulty levels that you would need to be higher level in order to beat there would be a reason to cap.

The way the game is made there is zero reason to go higher than about 30.

Now that is the problem. Not that the grind from 30-60 is so stupid and boring and lame. It's that there is zero reason to do so other than just because you have an XP bar you want filled up.
 

Xenrauk

Trakanon Raider
1,246
914
As with any level cap game most players feel the need to get to the cap so that they can get the freedom to do whatever they want in the game, that includes having access to all their skills and doing end game pvp on a more level playing field. In this game that means getting to 30 to get your last skill, and then running boss dungeons again and again daily on harder difficulties which will mean people will continue to level to make that easier, not to mention they stuck the better item drop rates in the higher areas.

They designed this game so that people use the daily content to get to around 50, I don't know why they would even think to put this to 60 as all it does apparently is give you the extra power points and gear which people are saying doesn't change much, pvp is going to be a mess for a long time. I could see them changing the exp to make people get bored with the grind and buy new heroes and exp potions, they deny that of course, but if I'm going to feel like I'm grinding out levels on just one character why the hell would I bother leveling the other 24?

Still only going on one costume found so far and no characters, my friend got cable drop couple days ago, the one character I wanted to try for sure so now he gets to rub that in my face, he also already has the crafting recipe to get into the cow level, meanwhile I'm 8 levels ahead of him in characters and 6 levels ahead in crafting. I have 23% item find he had none, RNG fucking sucks.
 

bixxby

Molten Core Raider
2,750
47
But this game isn't built that way. The cap is meaningless. If they had difficulty levels that you would need to be higher level in order to beat there would be a reason to cap.

The way the game is made there is zero reason to go higher than about 30.

Now that is the problem. Not that the grind from 30-60 is so stupid and boring and lame. It's that there is zero reason to do so other than just because you have an XP bar you want filled up.
I agree, the game should have just capped at 30 and built around that. It FEELS like that was the intention and they just tacked on 30 more levels.
 

Mr Creed

Too old for this shit
2,385
277
Loot scales linearly andisn't very well done, so +5 levels is +5 more gooder, so it seems shitty and pointless to farm for lootthat isn't as good as what you would get with those additional levels.
Ignoring the fact that Diablo clones are all about the +gooder (and varied gameplay through itemization, but this game does that through tons of heroes instead I guess?), the way I read this those levels make the character more powerful.


But this game isn't built that way. The cap is meaningless. If they had difficulty levels that you would need to be higher level in order to beat there would be a reason to cap.

The way the game is made there is zero reason to go higher than about 30.

Now that is the problem. Not that the grind from 30-60 is so stupid and boring and lame.It's that there is zero reason to do soother than just because you have an XP bar you want filled up.
Those two highlighted quotes are contradictions - which one is true?

For the record I did like that I could have a character feature-complete before the level cap was reached (D2, lvl80ish) because the game is about farming items and at least I eventually get skill points and stat improvements out of the the levels even if the loot for that play session is lacking. Same reason I liked AAs, really.
 

bixxby

Molten Core Raider
2,750
47
Ehhh, the +gooder doesn't feel like it does in Diablo though, and the levels don't really feel like I got any more powerful. The games kinda bland like that. It's just a drop job all around. Game has the shit in place to be a lot of fun for more than a few weeks, it just needs to get more content rolling in than what it's currently offering.
 

a_skeleton_03

<Banned>
29,948
29,763
Ignoring the fact that Diablo clones are all about the +gooder (and varied gameplay through itemization, but this game does that through tons of heroes instead I guess?), the way I read this those levels make the character more powerful.




Those two highlighted quotes are contradictions - which one is true?

For the record I did like that I could have a character feature-complete before the level cap was reached (D2, lvl80ish) because the game is about farming items and at least I eventually get skill points and stat improvements out of the the levels even if the loot for that play session is lacking. Same reason I liked AAs, really.
This game isn't D2 though that is where you are failing. You can have loot drop that adds +gooder but if nothing gets harder ever what is the point. If you can solo everything in the game with zero effort what is the point?
 

Mr Creed

Too old for this shit
2,385
277
Well good to know I'm not missing anything, kinda sucks but I guess the signs were there. At least you can log in and fuck around as the hulk from time to time I guess? Seems to be the main selling point if the game continues to be as bland as the first hour.