Multiplayer was pure mindless fun that essentially took literally all the best parts of gunplay, skills, and combat in general and gave you a constant stream of fluid engagement. Plus it had a scoreboard, tons of cool classes and stuff to unlock, and gambling addiction type boxes and kits as said above.
It was never praised as being innovative or as a breakthrough of modern game design, it was always praised as fun and sometimes that's all it takes. I actually wish more developers would use ME3's MP as a case study. It gut all of the dumb, lofty shit that can often bog down an otherwise fun gaming experience and kept it a basic template focused purely on the core mechanics of the game that made it fun.
Plus, killing thousands of aliens with a squad of people online is awesome.
Hate ME3 ending and Andromeda all day, I will never stand up for that shit. But I have to put my foot down and say MP is fun as fuck.
Also , Vorph - thanks for the response. Since I can't find the effort to expend into seriously getting into MEA I figured I was glaringly overlooking some skill build or something to make my experience easier but it seems like most of my conclusions were correct at first glance. I can have a lot of fun with some skill builds HYPOTHETICALLY, but the second I go up in Difficulty or remember I am limited to only 3 skills I am immediately deflated. Oh well. I like the crafting tbh, it's nice to see in a Mass Effect because it fits so well in the universe. I feel bummed though because most of my favorite guns from the previous games do not operate the same or are completely underpowered. Learning to adapt to some new ones, but getting there. Glad to hear the Hornet is good, it was one of my favorites in 3.
I hate this game with every fiber of being and it frustrates me to the point of annoyance every 15 minutes I clock with it, but for some reason I am determined to keep trying to play it.
I am so sick of scanning 3 glyphs and doing a Sudoku. It feels like 60% of what I've done all game, and it does not feel interesting or rewarding in anyway. I hate it. It would be better if the maps weren't so empty or difficult to interact with over the course of exploring through waypoints. If I get into even one extra firefight in open world that isn't quest related, my life support will kill me unless I go back and heal at a pod before continuing the quest. Not always true, but not an exaggeration to say that is 85% the case since high difficulty at low level is a complete pain in the ass. I am just now dinging 16.