I actually see it more likely that Microsoft will destroy the current mod community than I think they can positively contribute to it.and maybe Microsoft can bring some order to mod support and other requested features.
It will be pretty tough to do that without being the greatest evil for millions of kids and even if you pull that off, you still have older versions supporting it. Never underestimate the kids, if they want something, they will get it, EULAs and DRMs be damned. Unless they have some crazy monetization scheme, they are better off cashing in on merchandise and licensing, which is safe and likely more profitable.I actually see it more likely that Microsoft will destroy the current mod community than I think they can positively contribute to it.
The problem is the tools they use to make the mods. The guy who made/updates MCP works for Mojang so if Mojang/Microsoft wants that gone then it's probably gone. No MCP no modding whatsoever. Bukket is owned by Mojang so same situation there. To add to that one of the main Forge guys has said he's out if this rumor is true. Not sure how many people work on Forge but no Forge, no mods.It will be pretty tough to do that without being the greatest evil for millions of kids and even if you pull that off, you still have older versions supporting it. Never underestimate the kids, if they want something, they will get it, EULAs and DRMs be damned. Unless they have some crazy monetization scheme, they are better off cashing in on merchandise and licensing, which is safe and likely more profitable.
It's the Microsoft way.They seem pretty late to the party with this offer.
You want a Minecraft that will kill you ? Try Blood n Bone's from the FTB launcher, the mods in it are filled with AI enhancements for all the enemies, world invasion's, Boss battles,(albiet the guy had to tone down his AI system a bit because it was making servers cry in pain, cause of all the path finding that mobs were doing.)I dunno, I feel like the Minecraft ship has sailed already. This was the EQ of its genre. Forever more companies will inexplicably tack on worthless shit to the base concept meanwhile everyone will go 'yea I mean, I guess... but I already built that in Minecraft 7 years ago..." Lego has the legitimate stranglehold on the 'builder' IP past the elemental video game (they went with sidescrollers and never really put out a viable 'builder' game to my knowledge anyway). I don't see Microsoft being able to unseat Lego in that realm. Plus it's hard to do product tie ins in-game with that low of a resolution. Coke billboard would take up half a chunk.
Sandboxes only become truly interesting when you start adding new things to them, but eventually you outgrow the sandbox part and realize you can just use the toys themselves without getting sand everywhere. You can only play Army Corps of Engineers for so long and shuffle the same pile of dirt back and forth for 12 years on a civic project... I dunno, they could prove me wrong and add engaging 'freeform' content though.
One area I think is missing still from the 'genre' (if you will) is build to overcome challenge. Minecraft is kind of stupidly simple in this aspect, you just need a giant ass cube with light sources, there's really no sort of 'tower d' mentality. I'm thinking Dwarf Fortress, something purposeful though less anal and a little more fluid.