Mount & Blade II: Bannerlord

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Tuco

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its complicated. yes. most people just say, "bound villages". but that means about jack shit.
bound village provide surplus goods, for the base product.
lets take Poros. (note, poros is southern empire, not Western empire as shown here)

Poros has 2 sheep villages. So, a wool weavery would be good right? those two sheep villages drive down the price of wool in Poros.
well no. Becuase, there is no demand for wool and wool clothing in Poros, or Onira, or Lycaron nearby.
ALSO, poros's prosperity is shit.

1. High prosperity cities, sell more shit.
2. look at local, supply, and look at nearby demand.
3. where to nearby villages take shit?
4. war, bandits, looters.

Poros again, does Onica olives go to Poros, or Zeonica? go to Onica, and follow the villagers, find out.
If onica takes olives to poros, then that is the correct answer there. Oil press. Theres going to be a much larger demand for Oil there, then wool products.

But still, poros is not in an ideal location, compared to say, Ortysia, Marunath, Epicrotea, Dunustica. These are the trade kings, in ideal locations bordering multiple nations, and trade goods.
This is the design, yeah, but does it actually work or is it a crap shoot? When the game came out wood workshops universally produced like 10k gold a day or something, then they nerfed it to a few hundred gold. Did anyone test that it's all connected and sensible yet? If you starved a wool weavery of its sheep would it totally drop in value?

Denaut Denaut this is a good example of an underlying system in Bannerlord that's well designed and sensible, but too complex that I doubt it works yet.
 

wamphyr

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Why bother with caravans and workshops ?
Install this mod> LootLord
Win hard fights, capture lord, execute lord, get his equipment, I just sold a 28k armor from an Northern Lord. Target especially lords of the minifactions> Embers and Lake Rats and Forest People and such. It was always silly not to be able to get the great loot from lords.
 
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Caliane

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it was already a bit too easy to get end game gear from lords, killing any progression.
 

wamphyr

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How ?
With the marriage feature ? That just only works once.
Anyway, I am using that mod and having a blast. I dont feel it is too easy to get that gear, because I play with 5 companions + 10 mounted mercenary troops, thats it. And I beat minor faction lords with 40-60 armies. It is hard, I have to solo a lot of kils, a lot.
 

Denaut

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This is the design, yeah, but does it actually work or is it a crap shoot? When the game came out wood workshops universally produced like 10k gold a day or something, then they nerfed it to a few hundred gold. Did anyone test that it's all connected and sensible yet? If you starved a wool weavery of its sheep would it totally drop in value?

Denaut Denaut this is a good example of an underlying system in Bannerlord that's well designed and sensible, but too complex that I doubt it works yet.

If you are unable to implement your design in such a way that it works, it is a bad design. The post even points out issues the game's simulationist approach creates. Besides being flat out broken because it is pointlessly complicated, there doesn't seem to be any thought behind what makes some towns more desirable than others. All towns are essentially the same, they produce money and troops, except that a few are clearly better than the others and you always prefer those. There is no decision-making involved.

Which is why they should have taken a strategy game approach instead. It would have been better to define ahead of time what kinds of decisions you want the player to make about ownership and faction building, then implement a system that enables them. The current system, which sound almost identical to Warband, only results in a bunch of agents doing things independently and not creating gameplay as they fail to line up and it breaks down.
 
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Tuco

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If you are unable to implement your design in such a way that it works, it is a bad design.
Agreed, but there's no reason to suspect they won't be able to implement their current designs to make them work. The system in question is also fairly straightforward, it's not really that complicated, much less pointlessly so.
 

Tuco

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not sure if it's my craziness (I modded myself a bunch of companions and used the character trainer mod to import their skills) but my game is crashing with regularity in 1.1.0. It's happened at semi-predictable times while waiting in the game world, which makes me think there's a campaign-level event that's causing it instead of my nonsense. I wish the game had a log file (I dunno if it does) so I can try and track down crashes.

I'm rolling back to 1.0.10 and resuming my save. It's too bad because I really liked seeing everyone being beautiful fatasses.
 

BrotherWu

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not sure if it's my craziness (I modded myself a bunch of companions and used the character trainer mod to import their skills) but my game is crashing with regularity in 1.1.0. It's happened at semi-predictable times while waiting in the game world, which makes me think there's a campaign-level event that's causing it instead of my nonsense. I wish the game had a log file (I dunno if it does) so I can try and track down crashes.

I'm rolling back to 1.0.10 and resuming my save. It's too bad because I really liked seeing everyone being beautiful fatasses.

I played a shitload of 1.1.0 over the weekend with only one crash. I'm running Tweaks and the fast dialog mod.

We're making a comeback in the north- we were down to 2 fiefs and I thought we were going to get rolled up but we have a foothold again. I finally was just granted a city right next to my castle so, if I can hold onto it long enough to secure it, Daddy is going to bring the pain.

Capture.PNG
 

Punko

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Runs very stable here also.

Don't see what the fuss is about, launch was rough as expected, but daily patches and mods have fixed and improved a ton of stuff already.

thisgonbegud.gif
 
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Denaut

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Agreed, but there's no reason to suspect they won't be able to implement their current designs to make them work. The system in question is also fairly straightforward, it's not really that complicated, much less pointlessly so.

They will certainly be able to improve it, but they have made it difficult for them to do so. The rules are simple, but with so many independent interacting agents it is a highly dynamic system which will make it hard to adjust variables to end up with the results that they want. It is a bit like cooking an egg with a Rube Goldberg machine, it can be interesting to get it to cook one but if your goal is cooking a bunch of eggs there are better ways to do it.
 

Tuco

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Runs very stable here also.

Don't see what the fuss is about, launch was rough as expected, but daily patches and mods have fixed and improved a ton of stuff already.

thisgonbegud.gif
That sucks because the most egregious thing I did was load up a bunch of companions, hopefully there's no core reason this isn't supported.
 

BrotherWu

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HO. LEE. FUK.

I just realized you have to actually pick skills. I thought they just activated when you hit the level and that some just were not working.

Also, a couple of interfaces tips in case people have not noticed: 1) Instead of clicking 400 times on something, you can just select it and then move the slider. 2) For selling loot, you can lock shit you don't want to sell by clicking the circles beside the items you always want to keep (e.g. food) and then just one-click sell.
 

Punko

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That sucks because the most egregious thing I did was load up a bunch of companions, hopefully there's no core reason this isn't supported.

Do you crash at a set date or is it random?

If its random its probably something fucked in your game specifically and you'll have to try and figure out what it is.

Maybe try setting peace with all and letting the game run?
 

Caliane

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HO. LEE. FUK.

I just realized you have to actually pick skills. I thought they just activated when you hit the level and that some just were not working.

Also, a couple of interfaces tips in case people have not noticed: 1) Instead of clicking 400 times on something, you can just select it and then move the slider. 2) For selling loot, you can lock shit you don't want to sell by clicking the circles beside the items you always want to keep (e.g. food) and then just one-click sell.
thats ok. 95% of them don't work anyway.
 
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Tuco

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Do you crash at a set date or is it random?

If its random its probably something fucked in your game specifically and you'll have to try and figure out what it is.

Maybe try setting peace with all and letting the game run?
It was at a set date, as in I would load in, wait and it'd crash. I tried a few times disablign stuff and got through that date and then a few days later it crashed again.

Not too worried about it.
 

Tuco

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HO. LEE. FUK.

I just realized you have to actually pick skills. I thought they just activated when you hit the level and that some just were not working.

Also, a couple of interfaces tips in case people have not noticed: 1) Instead of clicking 400 times on something, you can just select it and then move the slider. 2) For selling loot, you can lock shit you don't want to sell by clicking the circles beside the items you always want to keep (e.g. food) and then just one-click sell.
The sliders in bannerlord make everything so much easier. Genius UI design that will never take hold in gaming because it's not console friendly. Or maybe a joystick could use a slider who knows.
 

Denaut

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The sliders in bannerlord make everything so much easier. Genius UI design that will never take hold in gaming because it's not console friendly. Or maybe a joystick could use a slider who knows.

You could definitely do it with a controller. Have one of the sticks control the slider with acceleration and then use the bumpers for everything, nothing, or for tabbing. Some games have similar controls, I can't think of one off the top of my head though.
 

Tuco

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Did they adjust level XP thresholds while keeping the same flat amount earned?
Dunno, but savegames are incompatible from 1.0.10 and 1.1.0 and the way this expresses is by super-launching your skill gain, which usually hits scouting/athletics/riding first. Then it expresses by crashing :D