Conquering calradia seems like something I only do when I want to put the game down. Cause restarting after you conquer calradia makes everything seem so...... mundane.oh interesting. yeah, I was still in main branch. I was going to "finish" this run before swapping over, and starting a new run. wonder if I should just restart now?
Does it weaken your enemy to execute all their nobles after battles? Seems like it gave some negative modifiers to my character for having killed prisoners.
that tends to be the main feature of EA though. new features, periodically.Conquering calradia seems like something I only do when I want to put the game down. Cause restarting after you conquer calradia makes everything seem so...... mundane.
That's kind of the problem with quests in a sandbox strategy game like this. The game is designed from the ground up to value game-time as the greatest commodity, so when you add some quest that asks you to talk to a bunch of people you have to decide whether to play the game or do the quest. Once you do it once it's not that bad though, because you see that you really just need to talk to the major lords in the game and a few others.I'm using the tweaks mod to fix city food but it seems like it breaks smithing and charm. Not seeing any increases in either of those two so I'll have to try those out in a later playthrough.
Where the hell are you guys finding women to marry? Once in a previous game I was able to express interest in a lady that was in the field but I don't even have the conversation option anymore.
Also, this whole campaign quest is retarded. Can you imagine having to do this on every playthrough? Find an item and talk to 10 lords about some battle, talk to these two people, gather pieces of the dragon banner, stop a conspiracy? What is all this shit? I can't even figure out what I am supposed to be doing to stop the conspiracy. It all seems half baked.
Ive heard 2 things on the marriage thing. 1. is it breaks after you start a new kingdom. 2. it breaks after you turn 35. from what I understand its one of those things.I'm using the tweaks mod to fix city food but it seems like it breaks smithing and charm. Not seeing any increases in either of those two so I'll have to try those out in a later playthrough.
Where the hell are you guys finding women to marry? Once in a previous game I was able to express interest in a lady that was in the field but I don't even have the conversation option anymore.
Also, this whole campaign quest is retarded. Can you imagine having to do this on every playthrough? Find an item and talk to 10 lords about some battle, talk to these two people, gather pieces of the dragon banner, stop a conspiracy? What is all this shit? I can't even figure out what I am supposed to be doing to stop the conspiracy. It all seems half baked.
reddit is talking about a massive econ bug, in 1.2. cities are all going bankrupt, breaking the game. They think its the caravan/bandit change, but thats on 1.1 too from what I understand? its not clear if its happening in 1.1 as well. I didnt notice them instantly bankrupt..Updating to 1.2.0. Wish me luck. Will report back.
reddit is talking about a massive econ bug, in 1.2. cities are all going bankrupt, breaking the game. They think its the caravan/bandit change, but thats on 1.1 too from what I understand? its not clear if its happening in 1.1 as well. I didnt notice them instantly bankrupt..
I think I'm going to take a break from bannerlord until they make it so lords don't go into battle with recruits constantly. One of the fun parts about Warband and its mods was that you'd start in on a different culture and have to adapt your strategy and fighting style for them. Pendor and Perisno improved on this really well by having goofy spawns that would have super tough but one dimensional troops to challenge the player (Like really dense 2H troops or some dense super crossbow troops).
In 1.2.0 bannerlord it's just lords spawning with their meager troops, recruiting from villages then forming up massive armies to zerg down the nearest base. The solution to that would be simple: just make lords unwilling or require a higher cost to join armies until their troop level is higher, and enable lords to passively train troops while they cruise around looking for looters to train on. The goal should be that if you wipe out an army of enemies, they aren't going to form another army to attack for a couple weeks, and then they'll do so with at least mid-tier troops. This would also reduce snowballing because armies won't aggressively go after city after city.
This feels like something they probably have implemented already and just don't have it tuned or enabled right, so I'm betting mods or the devs will fix it soon.
I think I identified a tactical mistake I was making, that resulted in my complaints of alot of "take a castle, lose castle", and kill 20 armies, and the prisoners escape by the time you even take a castle, or finish wiping out the armies, and return with a new army.
The problem was probably taking castles, and not cities. the A.I. will take castles, it'll form 300-400 armies and take castles at the drop of a hat. Cities however, its much more hesitant to do. And, cities give the npcs locations to respawn at, AND recruit at heavily. A castle= 2 fiefs, which each may have 2-3, landowners. so a castle is 4-6 landowners. A city is 3-4 fiefs, AND itself with 4-5 landowners. so, 8-17 landowners. A city will let the enemy recover way faster, and closer.
I think victory will be much faster if I as the player focus on cities, instead of taking castles and having the A.I. steal it the second I leave it, with my useless vassals.