Mount & Blade II: Bannerlord

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Caliane

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oh interesting. yeah, I was still in main branch. I was going to "finish" this run before swapping over, and starting a new run. wonder if I should just restart now?
 

Tuco

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oh interesting. yeah, I was still in main branch. I was going to "finish" this run before swapping over, and starting a new run. wonder if I should just restart now?
Conquering calradia seems like something I only do when I want to put the game down. Cause restarting after you conquer calradia makes everything seem so...... mundane.
 

Brikker

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Does it weaken your enemy to execute all their nobles after battles? Seems like it gave some negative modifiers to my character for having killed prisoners.

I murder them all but I'm also using that LootLord mod. Fuck it. Heads on pikes.
 

Caliane

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Conquering calradia seems like something I only do when I want to put the game down. Cause restarting after you conquer calradia makes everything seem so...... mundane.
that tends to be the main feature of EA though. new features, periodically.

x.y.z changed, time for another playthrough.


here we also have the various factions. first run was an Imperial, who joined up with Battanians, and mixed their troops. Next play is def going to be a Nord. Try to focus on Sturgian units exclusively. (although, im sure that will break down, I hear only shock troops are worth a shit, and having to run back to sturgia to recruit might be unfeaseable/pita.)
 

BrotherWu

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I'm using the tweaks mod to fix city food but it seems like it breaks smithing and charm. Not seeing any increases in either of those two so I'll have to try those out in a later playthrough.

Where the hell are you guys finding women to marry? Once in a previous game I was able to express interest in a lady that was in the field but I don't even have the conversation option anymore.

Also, this whole campaign quest is retarded. Can you imagine having to do this on every playthrough? Find an item and talk to 10 lords about some battle, talk to these two people, gather pieces of the dragon banner, stop a conspiracy? What is all this shit? I can't even figure out what I am supposed to be doing to stop the conspiracy. It all seems half baked.
 
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Tuco

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I'm using the tweaks mod to fix city food but it seems like it breaks smithing and charm. Not seeing any increases in either of those two so I'll have to try those out in a later playthrough.

Where the hell are you guys finding women to marry? Once in a previous game I was able to express interest in a lady that was in the field but I don't even have the conversation option anymore.

Also, this whole campaign quest is retarded. Can you imagine having to do this on every playthrough? Find an item and talk to 10 lords about some battle, talk to these two people, gather pieces of the dragon banner, stop a conspiracy? What is all this shit? I can't even figure out what I am supposed to be doing to stop the conspiracy. It all seems half baked.
That's kind of the problem with quests in a sandbox strategy game like this. The game is designed from the ground up to value game-time as the greatest commodity, so when you add some quest that asks you to talk to a bunch of people you have to decide whether to play the game or do the quest. Once you do it once it's not that bad though, because you see that you really just need to talk to the major lords in the game and a few others.
 

Caliane

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I'm using the tweaks mod to fix city food but it seems like it breaks smithing and charm. Not seeing any increases in either of those two so I'll have to try those out in a later playthrough.

Where the hell are you guys finding women to marry? Once in a previous game I was able to express interest in a lady that was in the field but I don't even have the conversation option anymore.

Also, this whole campaign quest is retarded. Can you imagine having to do this on every playthrough? Find an item and talk to 10 lords about some battle, talk to these two people, gather pieces of the dragon banner, stop a conspiracy? What is all this shit? I can't even figure out what I am supposed to be doing to stop the conspiracy. It all seems half baked.
Ive heard 2 things on the marriage thing. 1. is it breaks after you start a new kingdom. 2. it breaks after you turn 35. from what I understand its one of those things.

Campaign quest is def retarded. I get it as a tutorial to introduce the lords.. but yeah, a fucking HIKE. it takes so much time. It'd be 30% less bad, if the lords chilled in their home castles, but they don't even do that.
 

Caliane

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Updating to 1.2.0. Wish me luck. Will report back.
reddit is talking about a massive econ bug, in 1.2. cities are all going bankrupt, breaking the game. They think its the caravan/bandit change, but thats on 1.1 too from what I understand? its not clear if its happening in 1.1 as well. I didnt notice them instantly bankrupt..
 

BrotherWu

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reddit is talking about a massive econ bug, in 1.2. cities are all going bankrupt, breaking the game. They think its the caravan/bandit change, but thats on 1.1 too from what I understand? its not clear if its happening in 1.1 as well. I didnt notice them instantly bankrupt..

I haven't noticed any financial issues yet. In fact, I haven't noticed many differences at all.
 

BrotherWu

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Do lords ever come and volunteer to join your kingdom or do we have to go through this painful persuasion process for every gain?
 

BrotherWu

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Small issue with some of the models.
ec8352c2970fbeec7a09bd54f950f228.jpg
 
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Tuco

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hahahahah

This mod is related to that. It looks like it's just for the player but I kind of want it to be for all the randomly generated NPCs too, so I can fight giants and children.


638-1587178057-2127136694.png

638-1587138857-2134700453.png
 

Tuco

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I think I'm going to take a break from bannerlord until they make it so lords don't go into battle with recruits constantly. One of the fun parts about Warband and its mods was that you'd start in on a different culture and have to adapt your strategy and fighting style for them. Pendor and Perisno improved on this really well by having goofy spawns that would have super tough but one dimensional troops to challenge the player (Like really dense 2H troops or some dense super crossbow troops).

In 1.2.0 bannerlord it's just lords spawning with their meager troops, recruiting from villages then forming up massive armies to zerg down the nearest base. The solution to that would be simple: just make lords unwilling or require a higher cost to join armies until their troop level is higher, and enable lords to passively train troops while they cruise around looking for looters to train on. The goal should be that if you wipe out an army of enemies, they aren't going to form another army to attack for a couple weeks, and then they'll do so with at least mid-tier troops. This would also reduce snowballing because armies won't aggressively go after city after city.

This feels like something they probably have implemented already and just don't have it tuned or enabled right, so I'm betting mods or the devs will fix it soon.
 
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Caliane

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I think I identified a tactical mistake I was making, that resulted in my complaints of alot of "take a castle, lose castle", and kill 20 armies, and the prisoners escape by the time you even take a castle, or finish wiping out the armies, and return with a new army.

The problem was probably taking castles, and not cities. the A.I. will take castles, it'll form 300-400 armies and take castles at the drop of a hat. Cities however, its much more hesitant to do. And, cities give the npcs locations to respawn at, AND recruit at heavily. A castle= 2 fiefs, which each may have 2-3, landowners. so a castle is 4-6 landowners. A city is 3-4 fiefs, AND itself with 4-5 landowners. so, 8-17 landowners. A city will let the enemy recover way faster, and closer.

I think victory will be much faster if I as the player focus on cities, instead of taking castles and having the A.I. steal it the second I leave it, with my useless vassals.
 

BrotherWu

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I think I'm going to take a break from bannerlord until they make it so lords don't go into battle with recruits constantly. One of the fun parts about Warband and its mods was that you'd start in on a different culture and have to adapt your strategy and fighting style for them. Pendor and Perisno improved on this really well by having goofy spawns that would have super tough but one dimensional troops to challenge the player (Like really dense 2H troops or some dense super crossbow troops).

In 1.2.0 bannerlord it's just lords spawning with their meager troops, recruiting from villages then forming up massive armies to zerg down the nearest base. The solution to that would be simple: just make lords unwilling or require a higher cost to join armies until their troop level is higher, and enable lords to passively train troops while they cruise around looking for looters to train on. The goal should be that if you wipe out an army of enemies, they aren't going to form another army to attack for a couple weeks, and then they'll do so with at least mid-tier troops. This would also reduce snowballing because armies won't aggressively go after city after city.

This feels like something they probably have implemented already and just don't have it tuned or enabled right, so I'm betting mods or the devs will fix it soon.

Yeah the fact that they constantly refill and zerg is annoying. So is a lot of other shit.

It's a really nice looking game with a lot of potential but they're just polishing a turd right now. There is no much shit missing, shallow, buggy and out of balance that it just doesn't have the long-term playability that Warband had. It's going to be a while before they get it right (if ever) or before some good mods come out.

I'm pretty close to setting aside for a while too but I'll be watching the patches and mods to see if anything comes along that looks like a good point to jump back in.
 

BrotherWu

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I think I identified a tactical mistake I was making, that resulted in my complaints of alot of "take a castle, lose castle", and kill 20 armies, and the prisoners escape by the time you even take a castle, or finish wiping out the armies, and return with a new army.

The problem was probably taking castles, and not cities. the A.I. will take castles, it'll form 300-400 armies and take castles at the drop of a hat. Cities however, its much more hesitant to do. And, cities give the npcs locations to respawn at, AND recruit at heavily. A castle= 2 fiefs, which each may have 2-3, landowners. so a castle is 4-6 landowners. A city is 3-4 fiefs, AND itself with 4-5 landowners. so, 8-17 landowners. A city will let the enemy recover way faster, and closer.

I think victory will be much faster if I as the player focus on cities, instead of taking castles and having the A.I. steal it the second I leave it, with my useless vassals.

My strat for expansion:

1) Recruit to full and load up on food (1000+).
2) Start training the army.
3) As you fight, keep a supply of level II/III prisoners. Don't ransom them.
4) Keep stocking/training the army until I'm full of mostly III+.
5) Start siege.
6) After camp is built, call in army (if needed).
7) Chances are that any armies you face now you will be able to beat with autocalc so just fight them if they attack.
8) Build fire cats and start bombing the shit out of the city. Defenders and walls will go down.
9) Once walls are down and your army has arrived, convert all of your prisoners to your party (even if you go over your troop limit).
10) Lead attack. The fire cats will continue to blow up archers.
11) After the fief is taken, put your extra troops in the garrison.
12) Most important: Don't leave. Continue to patrol the area picking off the enemy until the militia has built up.
 
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Tuco

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I figured I'd create a video of a typical big fight with my Menavliatons before I put the game down for a while.



Realistic damage on for everyone. Challenging combat AI. Glaive is a blacksmith built one with 200 range. Companions all use glaive + bow. They could've cut down the enemy army for much longer than I let them. mods:

This shows the multi-phase battle pretty well. Almost every large open battle fight is like this because the composition of most armies is very similar.
1. Kill cavalry with melee
2. Circle-kill infanty
3. Retreat to line of infantry that backs up to our reinforcement position
4. Use my cavalry largely as a chaos / distraction force by having it charge->retreat->charge->repeat.
5. Use my line of infantry as a wall of destruction and order them to charge on enemy contact then retreat when the enemy is about to regroup.


The Imperial Elite Menavliatons are extremely effective because the menavlion (and its upgraded type, the glaive) are OP in 2H swing mode. Even beyond the on-paper DPS stats, it's especially in tight groups where the overhand attack can be used very well. I modded them to get rid of their sword and replaced it with javelins which I thought was more appropriate to someone named after their damn weapon and shouldn't spend half their time using a sword.

The video also shows the gripe with the game I mentioned above. There are too many recruits in enemy armies. This battle was soon after my faction declared war on Sturgia, which as far as I could tell was relatively peaceful before then and able to gather and train troops to their fullest. I found the largest army in Sturgia led by the liege and marching on a city. and it was still almost all recruits. I would prefer to find a dense army of huscarls that would easily chew up my outnumbered forces with their shield wall and throwing axes and require me to employ a different strategy than what I had found successful smashing the northern empire to bits. Instead I had a fight reminiscent of just about any fight I'd have with a large army.

This problem is also exacerbated by the mechanic that brings an even distribution of the roster to each fight instead of the highest level troops getting precedence. If the enemy's elite troops and mid-tier troops were all in the first wave instead of interspersed with their mass of recruits I would have probably lost.
 
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BrotherWu

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More or less the same techniques we all use. I haven't spent a lot of time paying attention to specific troop types; I just go for balance when upgrading with probably 40% cav. I think lords should do a better job of upgrading as well, so long as they don't instant spawn with a full army again.

Trying to decide if I want to try to finish my game before taking a break. We're starting to build up some steam unless whatever with controversy quest does screws it up.