i play magic to cast blood moon against an opponent with zero basic lands and zero red spells
this is how richard meant it to be played
also, stasis
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i play magic to cast blood moon against an opponent with zero basic lands and zero red spells
this is how richard meant it to be played
also, stasis
I have no problem with that statement. I'm still shocked Arena is this friendly to players. After playing the cardboard version for about 15 years, it became just too expensive with the time aspect thrown in. This gives me ok options while paying a pittance in comparison. I agree it sucks to see new decks and not be able to play. That's why I'm doing draft. This expansion is one of the easiest expansions I've ever seen to get consistent wins in draft.
Not to humble brag but I have only ever payed for the 5$ intro bundle. I have every tier 1 deck built except nexus because I have no desire to build it. Some janky stuff too. Getting 4 wins a day nets you about a pack per day, or at least 1 draft per week. I actually thought the grind to build a collection was pretty fun because you start with something like below and target a deck to build for a week. You get enough to build the core of the deck you want after a week, play it the next week and decide you like it and improve it or target a different deck to build. A mistake I see a lot of people make is trying to build too many decks right off the bat and getting stuck with a bunch of half decklists and no wildcards.
Here is a red deck I threw together with 0 rares/mythics that should easily be able to get 4 wins in a short amount of time.
22 Mountain (RIX) 195
4 Fanatical Firebrand (RIX) 101
4 Ghitu Lavarunner (DAR) 127
4 Shock (M19) 156
4 Lightning Strike (XLN) 149
2 Lava Coil (GRN) 108
2 The Flame of Keld (DAR) 123
4 Viashino Pyromancer (M19) 166
4 Light Up the Stage (RNA) 107
4 Skewer the Critics (RNA) 115
4 Wizard's Lightning (DAR) 152
2 Spear Spewer (RNA) 117
I think that the game even gives you a rekindling phoenix and some other nice stuff to use as improvedments to this in the precons.
White weenie and mono blue are other good entry points.
It's because the draft bots are sluts.This expansion is one of the easiest expansions I've ever seen to get consistent wins in draft.
uhh, what do you link you're linking? It's a list of people selling accounts, so? I wasn't bragging about how long I've been in, I got in after the large release of invites to closed beta, a week after a few people on here posted about getting in. It wasn't super exclusive by that point. I was just saying I've been seeing this same argument on the beta forums and now everywhere else for 6+ months. That it's cheaper than paper, so therefore it's fine. But, paper magic isn't arena's competitor. If all they want to do is pull from existing paper players, then yes, there was never anything wrong with their pricing models. But, that's just going to shoot themselves in the foot long term. They have to be competitive with other digital ccgs.
Seriously though, from an experienced magic player's perspective, arena might seem reasonable. From my own personal experience, I've not had trouble building a big enough collection for cheap. However, by design, only a small portion of the playerbase can ever be good enough to win enough for that to be true. All the noobs and scrubs are the ones keeping the game healthy, and it's their experience that's the most important. If they feel they aren't making progress in building decks without paying hundreds of dollars, they will just leave. Don't get me wrong, what we have now is definitely better than what it was previously, and many of us argued for months on the beta forums to help get it there. Take away the new 5th copy rule, the guaranteed wildcard counter, half the total rare/mythic WCs, and the free pre-con rares (especially lands).. and thats where it would have been if wotc had their way. They originally intended for draft to be a gem only thing, not just for 'traditional bo3' but also for the bo1, but quickly walked that idea back.Bunch of people have built up real collections off of a single prerelease code. Maybe you should learn how to actually play and win more?
Got my first 7 win CE this morning running mono blue. Didn't think it would happen with my list that is a little different but damn it felt good.
man fuck you right in your ass for playing that deck
Give money for better deck. Pls kthx.
I quit magic to go play everquest back in 2000 because it was clear that magic was pay to win, even before that term was invented. You guys have lost perspective on what pay to win even means. If you don't think magic is pay to win truth magic can be considered as have invented the pay to win model.
That being said there are mono colored decks that are affordable.
Also must be noted that Tmac has a point on acquiring new set being very hard on players who don't want to spend money. I spent twenty buck on new expansions that the amount I'm willing spend on a video game monthly and it left me feeling a bit left out when it come to new expansion. Going by past experience that feeling will vanish very soon as month tick down until my next cash infusion on MTGA. I have no doubt ill be back opening older expansion packs by end of second month just like I was last expansion.
The first month of new expansion is hard and ill probably bring more purchases forward to offset that negative while reducing late expansion purchase to keep my dolphin status clean.
Really through magic is a play to win game and has been sense the beginning.
everyone said these e-cards games are all pay to win, this is just one of the more generous ones where you could compete with fairly minimal to no investment
what the fuck are you talking about
the fact that you are even using terms like "acquiring new set" points to you not knowing what the fuck you're even talking about