expeditions on live servers are basically just like WoW raid was back in classic/tbc. Its a fine system and they should use it.How do expeditions work on live servers?
The very first instanced raid was Plane of Time, and, if I recall correctly, they locked the total number to 4 per server. If you tried to create a 5th within a certain time frame, the zone creation would fail. A solution similar to this would be a compromise between the poop sockers and the nostalgic adults with responsibilities.
Would it really bethatmuch different if it the targets weren't killable by a single guy boxing many accounts? That's a genuine question. To me it wouldn't be any different, just a different level of urgency.We all want old school EQ raid mob competition, but not in the way it manifests on these progression servers.
Hmm main difference I could see is mobilization. 1 or 2 guys with 6-18 box characters can all gate into the spawn and they are ready(pets are already out and buffed) to engage almost instantly. Whereas when you are mobilizing 30+ of different people it takes a while to get them all to the location and ready to go(without poopsocking).Would it really bethatmuch different if it the targets weren't killable by a single guy boxing many accounts? That's a genuine question. To me it wouldn't be any different, just a different level of urgency.
My experience is probably different than yours because I was always in the more casual guilds. Our progression always lined up such that by the time we were ready for the next raid tier we had free access to targets because the hardcore guild had already exhausted their need to farm. When HC Guild went to the planes, we got the dragons; when HC Guild was doing Trak, we did VS; etc.
To be fair, since day three or so - I've not gotten any more - seems the S is distinctive enough that people notice it for the most part.Few in MIM TS noticed that and were feeling bad for you.
Time's thing was psuedo-instancing before they really had instancing set up. Everything has REAL instancing now. (And even time was changed to real instancing)How do expeditions work on live servers?
The very first instanced raid was Plane of Time, and, if I recall correctly, they locked the total number to 4 per server. If you tried to create a 5th within a certain time frame, the zone creation would fail. A solution similar to this would be a compromise between the poop sockers and the nostalgic adults with responsibilities.