Ok, so the game is alright. I enjoy logging in to mindlessly run around harvesting shit tons of mats, crafting, and generally watching the various progress bars go up.
The mobs are no push over, and I get my ass handed to me regularly. That being said, my reflexes are getting a LOT better as I either have to learn to blade dance with these mobs, or die. I can dodge pretty damned good now. As a Rapier/Rifle player, I was really surprised last night when I got jumped by five mobs at the same time, and managed to dance in, around, and out of their strike zones long enough to take them all down. That was exhilarating.
I went on my first dungeon run last night as well. It looked cool, and the boss mob at the end was pretty interesting. The thing that I didn't like about it was the hectic kill, run, kill, run, try to keep up with the group or get lost (because they had done it before, and I had not) pace of it. That's one of the BIG reasons I ended up hating World of Warcraft. In WoW, most of the time, I felt like I never really got to experience the dungeons because it was a constant race to the end. I'm sure a lot of people like that fast action style of gaming. I get it. I'm an old fucker that likes slow games like EverQuest.
That all being said, I think the game was worth the money, and I will definitely keep playing it as my "other" game because why the fuck not. It's not like it cost me anything to keep playing it, and there are a lot of aspects about the game that are really fucking good like the visuals. Holy fuck that Asian-themed area to the left of Brightwood is absolutely beautiful. I can't wait until I am high enough level to explore it fully.
So, then... here's food for thought. Every MMORPG since the beginning of the genre has ended up being changed from something that the people playing it liked to something that they fucking hated eventually due to the design changes with expansions. I imagine that New World will not be immune to the trend of game designers fucking up a good thing.
So, just for fun. What do you all think they will do to ruin the game in the future?
My guesses are:
- Make dropped gear better than crafted and drop so often that crafting becomes useless
- Normalize all of the various builds to the point where no build feels unique because you know people will whine about xyz build beating their shitty build
- Remove any need to go to any dungeons by making it all work from a Dungeon Finder that matches you up and teleports everyone to the dungeon (ala WoW)