New World

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Gravel

Mr. Poopybutthole
40,535
134,765
Likely by the time they get transfers worked out, they'll be completely unnecessary. I haven't had a queue in like 5 days.

Every time I see a level 60 I feel a little bad for them. I'm not sure why. Maybe the fun part of the game is over for them? And yet, I'm 4 and a half levels from it. And looking forward to it, too, because as said I want to actually gear myself with shit that matters.

I've also found myself at an odd point where the items I can use are just below 500. Purples just about hit it. But then 500 is completely gated by level 60. So gear is even more insignificant.

I need to run Dynasty, but with how awful Depths was, I'm a bit nervous about it. I'd rather not die a ton.

I also finally did enough town board grind to get a T4 house. Went to the trading post to see how much a chest was and was like, fuck that, I'm not paying 350 gold for the crappiest one (I'd rather just grind furniture making). Less than 5 minutes later I looted a crate in Edengrove called Booty Storage Chest, which has a 400 capacity. I believe that's the same as the highest crafted one? Either way, fuck yeah. I was pretty pumped.
 
  • 2Like
Reactions: 1 users

Zindan

Bronze Baronet of the Realm
7,121
4,918
Apparently once you hit 60 a hidden system kicks in that gradually increases the gear score of the items you loot, basically the more higher lvl mobs you kill the higher your drops will get until they hit 600. This would be for normal mobs / chests, with bosses / dungeon bosses, etc. having a boost over that.
 

rhinohelix

Dental Dammer
<Gold Donor>
3,161
5,238
I am just not rushing. All kinds of pressure to LEVEL FOR PVP: Bitches, I am not here for the sole purpose of PVPing. I am here to see the story, chop some trees and enjoy myself. I was over being FOR THE GUILD at the end of EQ and will sometimes come help if want cat-like. Level 32 now and I am just not going to race through the game with the few hours I have to play so I have sit in a fort or run PVP missions with people I don't know. Plenty of time to do that later. This is a game for which there will be no point in skipping content. Max Level is end of line, it seems.

Story quests are seemingly designed to be slow. Repeated visits to the same locations to get different items, sometimes off the same mobs, just seems to be a way to stretch out existing content and time to level. I can see why people are using the town boards/faction questions to speed the process up. Also, grinding crafting to level seems like "now is the time" What is the market going to be for steel anything once launch crowd moves through, and you go from Mexico to Japan in the terms of demographics? I forget the precise terms now.

It really feels like they should have done more with normalizing PVP if they didn't want to incentivize/trivialize PVE content. Otherwise, you are going to encourage Max level, one time through characters with no replayability and no other end game progression other than the map coloring game/dress up/dollhouse game after the first few *weeks*.
 
  • 2Like
Reactions: 1 users

Zefah

<Gold Donor>
2,444
7,725
I just hit level 37 and have most of my gathering trade skills up to around 100, but the gameplay loop is starting to fall apart for me. Up until now I would quest and gather and return to town to turn in quests and craft once my bags were full. This worked really well up until now, but the requirement of reagents, which only drop in small quantities and randomly from the scattered chests and supply caches around the world, to craft anything Tier IV, is completely ruining the experience. These reagent are sold for exorbitant prices on the trading post due to the demand, but you can't craft shit without them, so the Tier IV crafting mats all sell for like 0.01 coins each and are far cheaper than Tier I mats because no one can do anything with them. I can't save them because inventory and storage space is so limited, and even putting them on the trading post is a pain in the ass due to how slow the interface is and the fact that it caps out at 100 sell orders per character.

This insane bottleneck is definitely killing my interest in continuing. I might take a break for a while and at least wait until I can transfer to Vingolf.
 
  • 2Like
Reactions: 1 users

McFly

<Aristocrat╭ರ_•́>
1,319
888
A relaxing day spent fishing. 🦈🐟🐠🐡

1633904453911.png
 
  • 3Like
  • 1Solidarity
Reactions: 3 users

Xevy

Log Wizard
8,959
4,221
Crafting at the high end going to be a mix of RNG and target farming and specialized sets and when it hits that good-good, people going to lose their minds.

One of the thing that bothers people is there's no gear set tool. You're literally going to have multiple sets of gear, maybe even 6-12 SETS of gear depending on how you min/max, but there's no way to easily distinguish them. They need to get on that shit stat. I only have 3 sets and it's a pain in the dick if I click the wrong blue boots and I have tank boots instead of my mining boots on for my mining runs.

Also a lot of people are getting frustrated by the lack of 'rare' items from harvesting but there is all sorts of shit going on with it. You need %rare gather gear and some +luck food helps and THEN, the MOST IMPORTANT PART, is you need a certain skill level to hit the target resource. People out there mining boulders with 110 mining ain't going to get shit but rocks and mining exp. You can certainly tell the difference at <180 mining in a set of ~35% luck gear and you hit an iron deposit and suddenly get 7 fae iron, 80 iron ore, and 5 random gems.

Also target farming world drops could be fun. Like EQ without the 22 minute respawns with the 25% chance of getting a 25% chance at the item that you then have a 1/6 chance of winning.
 
  • 1Solidarity
  • 1Like
  • 1Rustled
Reactions: 2 users

Zefah

<Gold Donor>
2,444
7,725
Crafting at the high end going to be a mix of RNG and target farming and specialized sets and when it hits that good-good, people going to lose their minds.

One of the thing that bothers people is there's no gear set tool. You're literally going to have multiple sets of gear, maybe even 6-12 SETS of gear depending on how you min/max, but there's no way to easily distinguish them. They need to get on that shit stat. I only have 3 sets and it's a pain in the dick if I click the wrong blue boots and I have tank boots instead of my mining boots on for my mining runs.

Also a lot of people are getting frustrated by the lack of 'rare' items from harvesting but there is all sorts of shit going on with it. You need %rare gather gear and some +luck food helps and THEN, the MOST IMPORTANT PART, is you need a certain skill level to hit the target resource. People out there mining boulders with 110 mining ain't going to get shit but rocks and mining exp. You can certainly tell the difference at <180 mining in a set of ~35% luck gear and you hit an iron deposit and suddenly get 7 fae iron, 80 iron ore, and 5 random gems.

Also target farming world drops could be fun. Like EQ without the 22 minute respawns with the 25% chance of getting a 25% chance at the item that you then have a 1/6 chance of winning.

fetchimage


I didn't sign up for the convoluted shit. Such a shame, because they ease you into gathering and crafting everything and it works so well at first, but fuck all that noise.
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,917
2,383
I just hit level 37 and have most of my gathering trade skills up to around 100, but the gameplay loop is starting to fall apart for me. Up until now I would quest and gather and return to town to turn in quests and craft once my bags were full. This worked really well up until now, but the requirement of reagents, which only drop in small quantities and randomly from the scattered chests and supply caches around the world, to craft anything Tier IV, is completely ruining the experience. These reagent are sold for exorbitant prices on the trading post due to the demand, but you can't craft shit without them, so the Tier IV crafting mats all sell for like 0.01 coins each and are far cheaper than Tier I mats because no one can do anything with them. I can't save them because inventory and storage space is so limited, and even putting them on the trading post is a pain in the ass due to how slow the interface is and the fact that it caps out at 100 sell orders per character.

This insane bottleneck is definitely killing my interest in continuing. I might take a break for a while and at least wait until I can transfer to Vingolf.

That and the lower tier (ie iron) are driving me insane too.

One way to mitigate the reagent issue, is to use a faction item converter. That way if you need sand paper, but have like 200 sand flux instead, you can change it. SO I hear, I haven't tried it yet lol.
 

Tearofsoul

Ancient MMO noob
1,791
1,257
Take a break if you are losing interest. There are no end-game you can "world first" in this one. There are no sub to play anyway.

I hit 48 last Friday and finished every single quest in First Light, Windsward, Monarch Bluff, Evenfall, Brightwood, Cutlass Key, and Restless Shore. I ran Amrine, Starstone, Depths a few times but that's it.

I have just arrived at the Great Cleave, there are good amount of new quests there and I can also see there are tons of quest at Mourningdale. There are 4 more zones after Great Cleave and Mourningdale and I am already 48, there should be enough quests to do from 48-60 with 6 zones left. So I don't necessary agree with those who complain about lack of quests.

I already took this weekend off and prob next week. IMO, there is absolutely no rush to 60. Enjoy your progression casually.
 
Last edited:
  • 3Like
  • 1Solidarity
Reactions: 3 users

Gravel

Mr. Poopybutthole
40,535
134,765
there should be enough quests to do from 48-60 with 6 zones left. So I don't necessary agree with those who complain about lack of quests.
Matthew Lillard Reaction GIF by filmeditor


You just wait. I read something in Global chat that 1-50 is 1.3 million xp, and 51-60 is 1 million. Believe me, there aren't enough quests. Otherwise you wouldn't see people in their 50's running town board quests, Amrine, and portals. That's literally all there is.
 

swayze22

Elite
<Silver Donator>
1,221
1,098
Crafting is literally introduced to you at the first camp, I don't know why you would think that would go away. The crafting is part of the leveling experience and "end game". A lot of you are trying to play this like a pve mmo made 20 years ago and force everything into that mold. Yeah if you want to specialize in some stuff then sure it might get dry as its not infinitely deep, but if you are doing all the game has to offer at each tier its not really that grindy- story,side quests, town board, pvp & quests,corruption events, harvesting, crafting, dungeons where appropriate. They for sure need to add stuff but at <50 i've been plenty busy and leveling fine, i have seen a lot of 50+ doing the low level zones so changes needed there for sure.
 

Gravel

Mr. Poopybutthole
40,535
134,765
The crafting complaints are kind of the same. The amount of materials needed to level from 1-100 is something like 3% of what's needed from 101-200.

This game has some massive parabolic shit built in. Likely because they didn't test anything but the first 30-40 levels.
 
  • 2Solidarity
Reactions: 1 users

Xevy

Log Wizard
8,959
4,221
Crafting is the best gear in the game. End of list. Allowing everyone to get there in 3 days is a very shit plan, so it takes ~a month of casual play to get there if you focus one tradecraft or if you feed via guildmates with 5-10 people, you can do it in a few days. The thing is the best items are BoP so you have to make your own gear. It's a way of adding time to the game and it may in fact be too long for most people, but it's way better than everyone having 200 x 15 the first week.
 
  • 1Truth!
  • 1Solidarity
Reactions: 1 users

mkopec

<Gold Donor>
26,570
40,909
Yeah im down on crafting and shit, but to tell you the truth im not going around the world collecting 30,000 fucking iron ore to go from 100-150 in smiting for example, and thats nit even including the other mats needed, leathers, charcoal, etc...

Like everything else in this game, later it becomes masochistic. Go and mine yourself 30K iron ore with 1000 other 25-40 plebs trying to do the same, lol.
 
  • 1Solidarity
Reactions: 1 user

Xevy

Log Wizard
8,959
4,221
The iron stuff is actually as bad as it seems, if you know the mechanics of the game. You can double your yield from steel ingot crafting so you can turn every 1k iron into 2k iron etc etc.., but you need good skill and town bonus and some gear etc.
 
  • 1Like
Reactions: 1 user

mkopec

<Gold Donor>
26,570
40,909
As to the targeted farms? Its the best part of the game IMO. Better yet there isnt any online bullshit to tell you who drops what, other than word of mouth right now. So its like a loot pinata surprise everytime you hit up a named.

Form what I gathered based on my grinding a few. They have a couple of BOP uniques usually, sometimes a purple and a blue, or even a legendary and a purple. Then the rest of the loot is named boss loot mixed in with greens and other shit like pots.
 

mkopec

<Gold Donor>
26,570
40,909
The iron stuff is actually as bad as it seems, if you know the mechanics of the game. You can double your yield from steel ingot crafting so you can turn every 1k iron into 2k iron etc etc.., but you need good skill and town bonus and some gear etc.
Thats fine, godspeed with your crafting BS. Ill do all that shit when I hit 60 and have nothing to do since most of my server is still in late 30s and early 40s. Also youre not going to double your yield. Maybe get a 1/3 more?
 
Last edited:

Xevy

Log Wizard
8,959
4,221
No, you can literally double it. I've gotten more than 50% increased yield so far with just green flux.
 
  • 1Like
Reactions: 1 user