Bondurant
Ahn'Qiraj Raider
New World's MMO combat gameplay is a class weapon archetype system, you can wear three different weapons but only equip one at once and you can switch between them in combat with talent trees for each weapon (sword and shield, throwing axe, warhammer, bow, musket, healer staff, dps staff, etc). You also have light / heavy attack, block and dodge (not an invuln frame). You choose your three weapon skills between four or five of them, some of them are clearly designed for siege so don't bother thinking you actually have a choice. There's passive (+10% damage) talents, active skills and stats distribution but it's just a MMO camouflage on a survival game.
If you've already played MMOs out there, you see where it's going: it's another "bro just switch weapon" Elder Scrolls Online-like combat gameplay only this time, it's like it was designed in a cave mural during the stone age. You spam your light / heavy attack and sometimes any of the three weapon skills you have when it's not on cooldown. That's all. There's block but why block when you can just dodge? And about dodge, it's not an invuln frame so you're gonna get out of that AoE and still get hit whether or not the game decides where your character really was at the time. Like, if you're alone you're not gonna get hit, but if there's 5-6 people around you, you will. Neither of doing any of that feels satisfying anyway, so you're in for a heavy -> heavy -> heavy -> light (or dodge?) -> loot repetitive experience with absolutely no joy or excitment at all. Maybe at some point your mind will remember the weapon skills, or maybe not because some of them are so forgetable and out of place during combat you're probably better off without most of them.
It's quite clear this combat system was never designed for MMO, PvE, let alone PvP. It's a survival game design where gathering and woodcutting animations are better made than waving a magic staff, and it suffers comparison so much with any of the existing MMOs out there, even the worst ones, than calling New World a "MMO" is like tieing two spaghetti together and call it a rope. This game is an industrial catastrophe and there's absolutely no way it will turn into anything else. Which is a disgrace because it's Amazon, they could have done something good but instead hired amateurs and spent money on shifting constantly what the game would be. Well, the wheel stopped on the "bad MMO" case and there's not a single chance this will turn good.
If you've already played MMOs out there, you see where it's going: it's another "bro just switch weapon" Elder Scrolls Online-like combat gameplay only this time, it's like it was designed in a cave mural during the stone age. You spam your light / heavy attack and sometimes any of the three weapon skills you have when it's not on cooldown. That's all. There's block but why block when you can just dodge? And about dodge, it's not an invuln frame so you're gonna get out of that AoE and still get hit whether or not the game decides where your character really was at the time. Like, if you're alone you're not gonna get hit, but if there's 5-6 people around you, you will. Neither of doing any of that feels satisfying anyway, so you're in for a heavy -> heavy -> heavy -> light (or dodge?) -> loot repetitive experience with absolutely no joy or excitment at all. Maybe at some point your mind will remember the weapon skills, or maybe not because some of them are so forgetable and out of place during combat you're probably better off without most of them.
It's quite clear this combat system was never designed for MMO, PvE, let alone PvP. It's a survival game design where gathering and woodcutting animations are better made than waving a magic staff, and it suffers comparison so much with any of the existing MMOs out there, even the worst ones, than calling New World a "MMO" is like tieing two spaghetti together and call it a rope. This game is an industrial catastrophe and there's absolutely no way it will turn into anything else. Which is a disgrace because it's Amazon, they could have done something good but instead hired amateurs and spent money on shifting constantly what the game would be. Well, the wheel stopped on the "bad MMO" case and there's not a single chance this will turn good.
Last edited:
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