ESO has pleasantly surprised me at higher levels. I feel like a few of you tried it, got to level 10-15 and quit the game without putting any thought into how you're playing versus an optimal play style. One of the faults ESO has right now is that you go through those first levels with very little guidance, for example, following the "recommended" build guide for your class. Picking what ever ability that sounds or looks cool. When I was around level 20-25, I felt like I was aimlessly putting points into shit so I looked up a some guides.. and low and behold, I was indeed playing the game in a casual noobie fashion. Not only did I need to respec, but I learned about weaving, spell stops etc. and after I was done revamping the character - NPC's that would take me 20-30 seconds were shaved down to around 10, maybe 15 seconds. Some of the Delve bosses would push my shit in before, and now, even if I miss a dodge or similar, I can recover. ESO's combat isnt top tier by any means, but it has more depth than what it leads you to believe.
Point being, most of us have not played TNW at a tier that matters in combat. We dont have good grasp of what item's will do to our combat abilities or if they will change them at all. A lot of people got the Path of Exiles/Diablo vibe from that video that was posted not too long ago. If that vibe has any weight to it, then even though we may only have 3-4 active abilities - what we play like at max level will be completely different than what we have access to right now. There is just too much "unknown" about TNW right now to put this much shade on the combat. Thats not to say that it isnt exactly as described right now, but I am suggesting that those of you that havent played the game, much less those of us that have access to it - we have so little to work with, that I think it's safe to reserve our shade until the game goes live.