jayrebb
Naxxramas 1.0 Raider
I just got my alpha invite and am downloading it. But now I'm wondering if I should even spend any time on it if it is so shitty.
But it's already in beta????
I just got my alpha invite and am downloading it. But now I'm wondering if I should even spend any time on it if it is so shitty.
They could have released the game awhile ago, imo. The game is already really well polished. My build just says " Test Build - Confidential ". It no longer says Alpha.But it's already in beta????
Email said Alpha. Maybe a mistake.But it's already in beta????
Never preorder. Period.Please wait for NDA lift before preordering, this game went to hell and never came back.
The game is already really well polished.
Maybe I just don't care enough to have noticed any of that. It plays fine, I haven't ran into any bugs, and it has never crashed. I'm not(anymore) an endgame type of person, someone who spends years playing the same game, or power gamer who rushes everything as soon as possible. I still think it is very polished for a modern mmo.I understand your opinion but as of current patch, it's very far from reality. Most animations are clunky, especially the ranged / magic ones, and some of them are so out of place, like the life staff drain life one, your character looks like it's trying to hook up a rabid snake on a Christmas tree. The melee skills feel very rigid too, there's no impact on most attacks, it's like your character hits ghosts.
About ranged combat, depending of whether your character is moving or not, shooting arrows with the bow feels like they're either floating in the air or being violently pulled in by a black hole. And every last of the testable mobs are just melee, which means if you hit them from distance, they just run at you and die, and sometimes get stuck in decor before running and dying. This AI behavior is an insult, even to animals.
And about core systems, the game seems pretty proud to have both block and dodge mechanics. Problem is, dodge feels like a huge lackluster because it's not an invulnerability frame. In New World, you're gonna end up dodging and still get damage most of the time because in a client / server environment there's always latency on some end. Even GW2 figured that, ten years ago now. Wanna accomplish the perfect dodge? Do it when there's no players around you.
Weapon skills don't really give much choice either, some of them are designed for sieges or group healing only. And their cooldowns are persistent, they still run whatever weapon you equip, which makes the whole "weapon swap" choice as interesting as checking your microwave to see if your plate is hot or not.
These are just examples but they're major issues. You can ignore them and love the game of course, but you can't state the game is really well polished, that's just not true. The graphics are decent, UI is okay and there's obviously competent people in their art team, but the combat gameplay is very, very bad and there's a lot of concern about the absence of endgame PvP or PvE two months from launch. It's kind of hard applying polish to a non-existent thing.
I still think it is very polished for a modern mmo.
Looks a lot like GW2. Wishy-washy pastel graphical effects, really limited skillsets w/weapon swaps (why, on PC?) and looooong arsed cooldowns. Hard to comment usefully about the combat (and I've not played it), but none of it looked or sounded particularly crisp, punchy or impactful. Whatever it was, that video didn't impress at all.
Looks a lot like GW2. Wishy-washy pastel graphical effects, really limited skillsets w/weapon swaps (why, on PC?) and looooong arsed cooldowns. Hard to comment usefully about the combat (and I've not played it), but none of it looked or sounded particularly crisp, punchy or impactful. Whatever it was, that video didn't impress at all.