I know you already responded, but
Mist
has my thoughts exactly. Valheim is a perfect example of where I hoped the MMO space would be in 20 years (Except in a massively, persistent way with more content), instead of hung up on this terrible theme park model. The only problem with Valheim is its not a
massively shared world, and its content is limited in certain ways. But that general feel of the
world being
important is there--and that's what nearly every modern MMO is missing.
They are not worlds anymore...They are 3d city lobbies where you sign up to play a minigame. Those mini-games are often significantly worse versions of stand-alone games. The only advantage of playing an MMO to do PvP, or Crafting or RPG character building (IE the 'attractions') is the fact that the character you do it with is persistent, and progresses in relation to other random people.
Except...here is the problem. When you take away "the world" aspect of your MMO...do those other people even matter? In most modern theme parks they do not. So what does being "massive" matter if I don't have to give a shit about any other person?
The answer: They don't, and you're better off playing random small scale games. Which is what everyone ended up doing and why the genre is dying. I've said it before, but social media designers understood what makes MMOs attractive more than MMO designers have.