xmod2
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I wonder how much streamers will act as a pressure release valve to the old 'designing content for the 1%' trope? A lot of people experience games largely through streaming / let's play now. Back in the day, raid strats were trade secrets and guilds were not apt to share them or post streams. Now Method/Limit/etc all livestream their WF progression with full comms. There's also something about a game needing enough challenge/content to attract streamers, so that has to come into consideration as well.
edit: The height of MMOs was in a time before social media, Youtube, Discord, Twitch. You don't need to be logged into the game to just interact with your friends in /gu anymore, so that takes away a lot of spontaneous pick up content.
edit: The height of MMOs was in a time before social media, Youtube, Discord, Twitch. You don't need to be logged into the game to just interact with your friends in /gu anymore, so that takes away a lot of spontaneous pick up content.