So instead of a Spear Throw and a Ground Slam with a Mallet, you would have.. what to differentiate weapons?
Uhhhh aesthetics, preference, stats/itemization, utility (slow hard hitting vs fast soft hitting). I mean the list goes on. Do you think WoW would've been better if Kidney shot was tied to maces? Mortal Strike to swords? Ultima Online was a skill based game and there was quite a bit of weapon diversity without tethering any sort of skills to the items. Seems extremely limiting to me. Oh look a new uber sword of X dropped and I'd be willing to swap from Maces to Swords to use it, but oh fuck I lose my primary attack that works awesome with my build so I'm stuck forever using maces.....
Don't get me wrong I will be trying this game regardless, but I've yet to see tethering skills/attacks to items work out in any game.
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