Vorph
Silver Baronet of the Realm
I really wanted to like this game in the betas because I love this sort of setting, but it feels squandered here with a story that is not even remotely in the same league as Secret World.
I haven't tried it in release because of First Descendant releasing more or less simultaneously, and because I played the final two betas and practically nothing had improved between the two. Shooting felt awful even for the survival genre where "bad" is about the highest bar attainable, and it wasn't just because of the poor optimization. The building reminded me of a watered down version of Fallout 4 (and I think Fallout 4's settlement system is an abomination to begin with) and about the thing I liked about it was that you could easily move your whole base to a new location easily + upgrading existing structure was simple. The survival 'needs' systems were more busywork than anything, especially prior to unlocking stuff like refrigeration. And progressing through the zones felt like hitting a reset button and doing the same exact thing over and over by about the third one I got to. I know that's something of a staple for the genre, but other games do a better job hiding it.
One thing I'm curious about because it was just so egregiously bad -- did they ever do anything to fix the motorcycle? I sent feedback like a dozen times in their various surveys about how the thing had so little torque and HP that it literally couldn't climb about more than about a 30 degree incline--even on a road--and the upgrades did little to improve it. In the last beta I just ran everywhere on foot unless I knew the road from A to B was completely flat.
I haven't tried it in release because of First Descendant releasing more or less simultaneously, and because I played the final two betas and practically nothing had improved between the two. Shooting felt awful even for the survival genre where "bad" is about the highest bar attainable, and it wasn't just because of the poor optimization. The building reminded me of a watered down version of Fallout 4 (and I think Fallout 4's settlement system is an abomination to begin with) and about the thing I liked about it was that you could easily move your whole base to a new location easily + upgrading existing structure was simple. The survival 'needs' systems were more busywork than anything, especially prior to unlocking stuff like refrigeration. And progressing through the zones felt like hitting a reset button and doing the same exact thing over and over by about the third one I got to. I know that's something of a staple for the genre, but other games do a better job hiding it.
One thing I'm curious about because it was just so egregiously bad -- did they ever do anything to fix the motorcycle? I sent feedback like a dozen times in their various surveys about how the thing had so little torque and HP that it literally couldn't climb about more than about a 30 degree incline--even on a road--and the upgrades did little to improve it. In the last beta I just ran everywhere on foot unless I knew the road from A to B was completely flat.