Overwatch

Hatorade

A nice asshole.
8,672
7,581
She's got a role but people are figuring out her "gimmick" now. I still like her a lot, but your better off w/ Rein/Roadhog on most of the maps
I play her on attack when there is a lot of turrets, she is also clutch on many point cap maps due to how hectic they can get.
 

Qhue

Tranny Chaser
7,658
4,634
I am a bit surprised that there isn't a CTF map variant since those seemed especially popular in Team Fortress 2 (capture the intelligence!!)
 

Noodleface

A Mod Real Quick
38,641
16,692
I hope they add in CTF, even if it's a really long game mode I'd enjoy it. Just make the exp comparable based on time spent (they already do this).

I was getting sniped out by a Hanzo last night and the netcode was really making me rage. Getting hit in the head when I had run behind cover really makes me mad.
 

Neph_sl

shitlord
1,635
0
They've looked into CTF, but didn't like it because there were only a few 'correct' heroes like Tracer and Genji. They didn't like hamstringing abilities / movement while holding the flag either. Who knows if they can come up with an elegant solution for CTF, but they've at least looked into it.
 

Qhue

Tranny Chaser
7,658
4,634
Its been awhile since I played, but TF2 didn't hamstring while holding the intelligence did they? I thought they just made use of careful geography to mitigate things. Then again it would be harder for Overwatch as they fully intend to expand the roster over time.
 

Morrow

Trakanon Raider
3,341
948
KoTH is the best mode.
It's the fairest, equally balanced since both sides are required to be Offense & Defense to win the round. Rewards adaption and teamwork.

Offense on Cap/Payload is the most braindead and probably highest win-rate mode. There's no way to "wander", so Offense can eventually get a push sync'd even by accident. Also can end rounds early by getting off 1 good push and capping which avoids dumb mistakes as the round drags on.

Being a Defender is worst, no matter if payload or capture points. Ease of players to wander around and leave the objective site are too high. Requires more teamwork and for longer duration. Easy to have a misplay since you're required to defend for so long.


I've narrowed down my SoloQ woes to having to be Defense as 1st game, practically always. New Strat is to dodge my 1st game if it's a defense round. After 1st game you get settled in with a team and also benefit from Consecutive Round XP, but as 1st game of the session I'm avoiding Defense now.
I like how the matchmaker seems to give both teams a chance at both offense and defense with payload maps though. Like if eveyone stays in the game, you should get 2 games with the same people, where in the first game, you are on Offense, in say, King's Row, and in the 2nd, you are on Defense. I like that a lot. I enjoy King of the Hill because Mei is my most played character and she really excells there, but a friend I sometimes play with is Tracer and he absolutely hates them. Obviously you can't just latch onto one hero though. I think Lucio is a god in all modes tbo. I feel crippled without a Lucio. I guarantee his ult will be nerfed one day.

Keep in mind that Black Hole thingy isn't real CC. I got hit with it on a final push as Reaper last night mid-ult and all it did was make me move super erratically while I gunned down their team :p

If the enemy team isn't offering up free damage or easy charge then Zarya just turns into a kinda lame support, so just like any character there are matchups where you really are going to suffer trying to wedge her in there.

Roadhog and D.Va are definitely my go-to fatties right now, because they fall into that same playstyle I love of just skirmishing and causing havok. Peek around corners, flank when you can (or just fly to crazy places), repeat. I can't accomplish anything with Rein or Winston for the life of me. Also pretty terrible and Junkrat which doesn't surprise me considering Demo was one of my worst classes in TF2
You might not be playing Junkrat as aggressively as you should be. Yes, there are plenty of times where it's best to lob grenades from relative safety, but I actually find myself going in midrange-close more often than not. Direct hit grenades are insane. I can chase down over half the classes in the game and kill them before they can react because if they do react I just throw a mine, detonate in mid air and send us flying in opposite directions. I consistently get gold medals for Junkrat on damage and objective kills and I am very aggressive. I've found a few golden spots on certain maps where I can lob grenades from safety and guarantee to do damage because the enemy team has to be where the grenades are landing or they are losing, but other than those spots, I am being very aggressive.

A good example of this is on Lijang Tower. The best part about being aggressive with Junkrat is that you get a lot of kills just from dying. So if you manage to go in close and kill 1 person, severely damage another, and then die and kill another, you've done your team a big favor. And yes, good players can usually avoid his deathnades, but not always, they blow up really fast after death and sometimes there is nothing they can do to avoid being hit by them So yeah, don't be afraid to be aggressive. Scrubs will tell you Junkrat takes no skill, they are very wrong. Practise the art of mid air mine detonations and you'll do great. And don't forget to utilise Junkrat's insane mobility via the concussion mine blast. If you jump over it and detonate it at the right time (e.g. not directly above it but a little further ahead) you will go flying. Doing that allows you to actually be a really good flanker as well.

Also, pro tip regarding his Rip Tire is to set it off directly against a wall, it reduces how loud the noise is that broadcasts to the enemy team that you are thowing a tire, and then just let it sit there stalling against that wall for a second or two (if you have the time), this will almost muffle it completely and allow you to take the enemy team unaware. Just like Tracer has routes on maps, so does Junkrat's tire. I've learned some really crazy, creative routes with the tire just by practising. I get triple and quad kills at least 33% of the time I use a Rip Tire. 2nd pro tip, go into options and select Junkrat and turn his tire auto climb walls on, makes it much easier. My tire is like a cracked out genji.
 

spronk

FPS noob
23,821
29,048
in many ways overwatch is an amazing personal training tool - if you are young you should solo q to build up that inner rage every time you lose, and your friends and family should encourage you to get insanely mad when your teammates let you down and build up that competitive spirit because fuck that whole "everyone is a winner" bullshit. Stoke those inner fires and unleash them in the real world.

but if you are older and past your prime (ie everyone here) its a great zennish tool to try and stop caring about winning, you have to mentally catch yourself and just say to yourself "its just a game... no one cares... stop getting butthurt..." and you definitely get numb after a while when you play game after game and see all those interesting plays where most of your team is solo chasing snipers while your payload sits in the middle of an empty lot.

i still really enjoy solo q'ing though, I feel like I'm not really good enough to play with other people and we'd lose because of me, but in solo Q i have no issues trying out new classes or just fucking around learning map points and its actually really funny when a 15 year old kid starts raging in chat at how shitty we all are
 

Hatorade

A nice asshole.
8,672
7,581
in many ways overwatch is an amazing personal training tool - if you are young you should solo q to build up that inner rage every time you lose, and your friends and family should encourage you to get insanely mad when your teammates let you down and build up that competitive spirit because fuck that whole "everyone is a winner" bullshit. Stoke those inner fires and unleash them in the real world.

but if you are older and past your prime (ie everyone here) its a great zennish tool to try and stop caring about winning, you have to mentally catch yourself and just say to yourself "its just a game... no one cares... stop getting butthurt..." and you definitely get numb after a while when you play game after game and see all those interesting plays where most of your team is solo chasing snipers while your payload sits in the middle of an empty lot.

i still really enjoy solo q'ing though, I feel like I'm not really good enough to play with other people and we'd lose because of me, but in solo Q i have no issues trying out new classes or just fucking around learning map points and its actually really funny when a 15 year old kid starts raging in chat at how shitty we all are
15? You mean 35 right?
 

Noodleface

A Mod Real Quick
38,641
16,692
I mean you can read in this very thread people raging about losing

Spronk I tried to invite you and you declined. I hope it was because you don't like me and not because you think you'd drag the team down. We all suck man.
 

Nija

<Silver Donator>
2,063
4,127
I find myself still getting mad when it's overtime or near overtime and people are strafing and peaking corners and shit 10 ft from the objective instead of contesting it.
 

spronk

FPS noob
23,821
29,048
I mean you can read in this very thread people raging about losing

Spronk I tried to invite you and you declined. I hope it was because you don't like me and not because you think you'd drag the team down. We all suck man.
its both! nah j/k, most of the time I'm playing my wife is watching TV in the room or i'm watching twitch so i tend to play without comms and go afk suddenly, i don't wanna do that to teams. also most of the time I just play 2-3 games then go do something else. but yeah when i play solo for a few hours i join up

also for those who are stats obsessed, play the weekly brawl mode it doesn't affect your stats so win/loss isn't tracked (or at least it won't show up on career profile). also I believe masteroverwatch / watcher.gg only tracks people who actually type in a battle.net ID at least once, so basically 95% of players aren't tracked - only those who go look themselves up. which to be fair are going to be the competitive people
 

Brahma

Obi-Bro Kenobi-X
12,932
48,451
I will be on all night till like 2am. Hit me up for a team invite. You need a Reinhardt. Everyone needs a Reinhardt. Stand behind the big fuckin shield! Kill McCree.
 

rad

Lord of Guk
1,174
2,597
Its been awhile since I played, but TF2 didn't hamstring while holding the intelligence did they? I thought they just made use of careful geography to mitigate things. Then again it would be harder for Overwatch as they fully intend to expand the roster over time.
Only four restrictions. Spy cannot invis, Medic cannot uber, Scout cannot bonk and nobody could teleport.