Nice to see a FPS master yi hehehe people are going to go crazy with that dude.genji is so sick holy moses.
killing somebody with deflect is too funny
Well he has a very large ranged component. His movement looks crazy good though, since he can both charge in any direction and climb walls/double jump as his trait.Nice to see a FPS master yi hehehe people are going to go crazy with that dude.
I've started to see this a lot more. The shield warrior guy just standing there protecting a Bastion and the turret is really hard to deal with on choke points with a little path to it first. It can be pretty grossI think he's perfectly fine, once people get smarter with map knowledge and your team starts realizing assisting your turret and protecting helps you win games you should be good.
The problem is building up to those ults at the start of a match when you're attacking and they can just defend with that. I do agree that you can bust it, it'll take a bit of time though.The thing is if you consider the turret being protected by a team effort, you have to consider the attacking team working together also. It's really not that hard to brute force through a turret path or kill it if you combine a bunch of ults together. Hanzo ult especially wrecks static defenses, combine with Zarya and/or Lucio ult, and you can run the entire team straight into the path of fire and kill everyone around the turret+the turret at the same time, and then you basically have to switch hero unless you die without using your ult(but if you don't use your ult, then your turret dies to hanzo ult alone for free).
And that's considering you're playing one of the few maps with an actual real chokepoint. I think Hanamura point A is the only one like this, every other maps(and point B) you can go around and stuff and if you don't put your turret to cover the capture point, then you don't even have to kill it! But if you put it to cover the capture point, it doesn't cover the choke.
At the very least Bastion can relocate at a decent speed if needed, but if the choke is breached at any point, you can't move your turret to the capture point or whatever. If you have your ult you can, but you won't be able to setup on the chokepoint again after you've cleared the capture point. The hero is super reliant on having his ult to do any sort of dynamic play unless it's a slow map like payload, which have very few/no actual chokepoints and have a moving objective that prevents your turret from firing at anyone hiding behind it, severely limiting your efficiency.
Actually would have guessed either Tracer, Widowmaker or ReaperPharrah most played hero, who could have guessed.
Well the one guy in the thread said make the flag drop on movement skills but that seems hamfisted and breaks much of the hero design since movement skills are a vital part of most heroes. So I agree with the dev team this game isn't CTF friendly.That's a really good answer about CTF. Things like what do you do about Tracer holding the flag with shit like blink for reasons they've had trouble going that route.
What I don't understand is people are upset that it is not free to play but are perfectly acceptable with paying $60 a year for a game like Call of Duty or Madden... This game looks really really polished and is well worth $40 in my opinion.Has nothing to do with entitlement people just think it's a superior business model for online games when done right.
I'm not thrilled with the handling of any of Blizzard's f2p games so I don't really mind the price of Overwatch. I'm surprised you can get it for just $40. My biggest concern is that it will probably suck
I think many (including myself) enjoy ftp models like League that let you evolve and specialize your account over time. While it's purely a psychological absurdity, some people just can't enjoy something where they aren't accruing long term "value" or more better via game-play.What I don't understand is people are upset that it is not free to play but are perfectly acceptable with paying $60 a year for a game like Call of Duty or Madden... This game looks really really polished and is well worth $40 in my opinion.
Well, there's not really much to dodge: How much? 40 dollars (or 60 for CE). What do you get for that? The entire game.That's a really good answer about CTF. Things like what do you do about Tracer holding the flag with shit like blink for reasons they've had trouble going that route.
Edit: They are still really dodging the cost type questions. Also it sounds like there aren't anymore heroes planned for the next 7 months or whatever before release, which feels weird to me.
That's actually dodging quite a lot. If the release heroes and maps do you have to buy them? Will you be able to play free and only buy heroes you want? Will skins be free or priced reasonable considering a box cost? What kind of pay walls are we looking at in the future? Is the game going to have more traditional styles of DLC/Expansions instead of just periodic updates that add heroes/maps?Well, there's not really much to dodge: How much? 40 dollars (or 60 for CE). What do you get for that? The entire game.
Seriously, the best thing about Overwatch right now is watching people freak out because it'snotF2P/P2W.