Overwatch

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Himeo

Vyemm Raider
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I feel like the map design just plain sucks.
No complaints after like 20~ hours or so playing the game. Maps felt pretty balanced.

The 2 maps I really dislike are the desert one (Temple of Anubis or w/e) since every game I have played on it ends in like a 4 minutes stomp for the attacking team
There's a Bastion placement on point B in the corner that allowed me to win 1v6 multiple games on that map as the defender. The only way to kill Bastion in that position is to have the archer guy ult, or use pharoh to hover and rocket you from above.

Although, in fairness it seems like that map always comes down to the wire on both sides with some overtime play as well.
Every payload game I was in felt really close. Great map designs.

Yeah that's exactly what i mean. It's such a backwards ass solution for a characters play style. Why not make Torbjorn see 'scrap packs' where all the health locations are, make it only visible to him? then he can actively upgrade shit without having to suicide early in the game to actually get a half functional turret setup.

More importantly it let's him recover his lost turrets way more efficiently.


Also, I think every character but him and symmetra are in good states so far. Those two still feel like they're in awkward places that need some reworking.
Soldier 76 doesn't fit the attacker mold very well. I guess with a coordinated team he's strong, but the other attackers can all basically solo and 76 is really not on the other attacking champions level in that regard.
 

Xexx

Vyemm Raider
7,742
1,810
Ive only been playing a day but i have no gripes over maps just yet, i've also likely not hit them all either.
 

Pyros

<Silver Donator>
11,217
2,364
Soldier 76 doesn't fit the attacker mold very well. I guess with a coordinated team he's strong, but the other attackers can all basically solo and 76 is really not on the other attacking champions level in that regard.
I disagree, 76 is great. He has high damage output, good accuracy at long range if you burst fire(almost as good as mccree, but without dmg fall off), self sustain so he doesn't need a pocket healer even if he goes deep and has high movement speed which reduce downtime between fights if you die or need to reposition quickly/flee from combat. His ult is also ridiculous damage output and lasts quite a long time. He's not Tracer/Genji when it comes to harass, but he does well in a straight attacker role and can duel pretty much any other hero if you're good enough. The big thing is not missing his Helix shot though. He's just kinda boring, but he's a very consistent strong hero pick atm. McCree is better at short/mid range, but way worse at long range, Pharrah damage output is lower but her mobility(especially vertical) is way better.
 

Mist

REEEEeyore
<Gold Donor>
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The only map that really sucks is the Egyptian map. The beginning is especially stupid.
 

Sutekh

Blackwing Lair Raider
7,489
106
WE GET IT YOU DONT LIKE THE EGYPT MAP. It's a good map, small enclosed, meant for small skirmishes. I really like it.
 

Himeo

Vyemm Raider
3,263
2,802
He's not Tracer/Genji when it comes to harass, but he does well in a straight attacker role and can duel pretty much any other hero if you're good enough.
Is what I disagree with. He goes even with defender and support champions in duels, and is a free kill 1v1 with the other attackers.
 

Pyros

<Silver Donator>
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Yeah when he switched to Hanzo it sounded like he thought it'd be terrible in comp, and he's been dismantling people left and right. Makes the hero actually looks OP as shit cause he's getting headshots after headshots at long range. Like he literally gets headshot streaks and kill half the enemy team within 5seconds. He was playing against Seagull's stack too so not like random people.
 

Sutekh

Blackwing Lair Raider
7,489
106
People don't understand the game is all about strengths and weaknesses and if the general population isn't educated they'll cry for nerfs and blizzard will listen.
 

Mist

REEEEeyore
<Gold Donor>
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Yeah, I decided Reaper sucks anytime there's a sniper. But if there's no sniper on the other team he's great.

I'm mostly back to Tracer now. There's very few good counters to a good Tracer. Turrets kind of wreck you if you're not paying attention, but once you know the maps it gets a lot easier.
 

Sutekh

Blackwing Lair Raider
7,489
106
Junkrat is really good against Tracer. Most tanks are good against her as well as she can't 1v1 them.
 

Pyros

<Silver Donator>
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2,364
I love running over Tracers with D-Va. You can chase her so hard with the movement boost and you rip her apart in a few seconds, meanwhile she literally can't kill you even if she ults you unless you aim like a terrible or you're getting sniped or something. In general, D-Va is great at 1vs1 all the annoying shitheads. Just need to make sure you go for flank routes with the flying around, try to surprise them so you reduce damage taken, destroy them at point blank then fly the fuck away to go heal up. She doesn't really feel like a great objective tank though, mostly just harass/flanking, and countering annoying ults with your defense matrix. Nothing like blocking both Reaper and Pharrah ults at the same time.

Most hated hero atm though would be Widowmaker. She's so fucking annoying with the super high damage, and so often my team picks like 4 squishy high DPS heroes so I have to go heal or tank and these fuckers NEVER kill the fucking widow, they're running around getting 1vs1 killed like retards or just funelling in the middle of the map even though they're playing fucking Genji and shit and getting destroyed by tanks, meanwhile everytime I peak to heal someone or go in to tank/deny objective, I get repeatedly sniped over and over.
 

Pyros

<Silver Donator>
11,217
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D-Va might just be a little too tanky.
I think it's balanced by how easy it is to headshot her in comparison to other heroes, because her head is basically right in the middle which is where you'd aim usually anyway. Like I've played against D-Va a lot and if you're chaining headshots right in there, she actually melts pretty quick. She can matrix obviously but she's also doing no damage during that time so you're not losing, and she has to face you for an extended time to actually do damage, so whoever she targets can always do good damage to her in returns. You also want to walk backwards at all times, because it'll put distance between you and her and her damage dropoff is terrible. Like at close range she does ridiculous damage(124 a second with no reloading, not counting headhsots), but as soon as you're even at mid range it drops to like half of that, potentially lower due to pellets not even hitting if you don't have perfect centering and since she moves slower when attacking, if you're walking backward attacking her you put distance naturally between the 2 of you.

Even the heroes that get fucked by armor usually can still do decent if they're aiming for headshots since doubling the damage on small hits makes armor meh. If you're firing in her back though you better have high damage per hit, and she's hard to chase if she runs away. I had a Genji chase me down on D-Va and I still managed to get 3 speed boosts(which is like 15seconds I think?) flying around and picking healthpacks, while he was attacking me the entire time, and obviously hitting since I wasn't dodging anything. He ended up right in the middle of my team by the time he killed my mech.

Killing her after she exits her mech is more difficult though, unless you're Genji or something so you can dash through the robots and kill her near instantly. I have the lowest amount of deaths on D-Va by far because a lot of the time I only lose the mechs, then get another and so on. This is especially true after I charge my first ulti, since I tend to often just ulti when I die(you can activate after you die for like 1sec), which often at least damage something, instantly charging a new mech.

I don't get many kills with the ult, but even using it offensively you rarely do, and this way I can constantly be in mech and never die. Only decent time to ult for kills is like when Mei or Zarya also ult, then you can get team wipes it's pretty hilarious. Also sometimes in certain positions it can be worth it, like if you're above the objective and the enemy team didn't notice you, you can boost upward and ult, assuming there's no roof, the mech will stay far and in the air a long time and a lot of people get confused on where to run/if they have to run at all cause the indicator is yellow instead of red since it's pretty far, and you don't have the massive glowing robot right there to know where to hide. Catch people offguard, but you need good positionning first and you tend to be in a shitty spot afterward(no mech and behind enemy lines).
 

Needless

Toe Sucker
<Silver Donator>
9,392
3,411
cracks me up whenever i get deflect kills, i love genji!
specially when its a widowmaker or pharah
 

Mist

REEEEeyore
<Gold Donor>
31,193
23,345
It would be hard for someone to make a character in a video game that is more perfectly suited for me than Tracer. I've absolutely dominated 17 of the last 20 matches I've played. I realize most of the people in the beta suck, but it's cool to think there might be an esport I could maybe actually be good at.