HERO UPDATES
Baptiste
Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.
- Biotic Launcher
- Increased heal ammo from 10 to 12.
- Amplification Matrix
- Ultimate duration increased from 8 seconds to 10 seconds.
D.Va
Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.
- Defense Matrix
- Reduced length of Defense Matrix from 15 meters to 10 meters.
McCree
Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.
- Peacekeeper
- Primary fire recovery reduced from 0.5 seconds to 0.4 seconds.
Orisa
Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.
- Protective Barrier
- Barrier can be deployed without interrupting reload.
Symmetra
Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.
- Teleporter
- Teleporter interact range increased from 1 meter to 1.5 meters.
Torbjörn
Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.
- Rivet Gun
- Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot).
GAME MODE UPDATES
Assault
Developer Comments: Assault match lengths are averaging higher than we’re happy with, particularly in Competitive where there are multiple rounds. We’re also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.
- Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes.
- Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds.
Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn’t punish players so harshly for wanting to defend Point A.
Can you guys recommend a sombra player to watch so I can grab some tips? I'm only averaging 6k damage per 10 minutes and 25 hacks but I feel useless sometimes to a team.
Can you guys recommend a sombra player to watch so I can grab some tips? I'm only averaging 6k damage per 10 minutes and 25 hacks but I feel useless sometimes to a team.
Yeah I hear ya guys it's just the only toon I'm actually good with. Tried my hand at competitive and I got gold damage and elims in 3 of them and still feel useless. Got blamed in one for not hacking bastion enough but he was pocketed with an Ana and I couldn't 1v2 both of them. No one rushed the hack.
Kotaku so take it with a grain of salt...
NEW Overwatch Game just got leaked by Blizzard!