Assuming a Rein isn't standing infront of the Bastion or the Bastion isn't tucked away in a fashion that makes hooking him really, really difficult. Sure if he's out in the open you can hook him but when he's out in the open you can just kill him as well. Seagull said on his stream if you hit Bastion's core (which I honestly am not sure where that is) that crits actually do triple versus Bastion.Roadhog is a good counter for Bastion, hook takes him out of siege mode so he loses all of his armor.
It downloaded for everyone that had gotten into the beta weekend too, both a friend and I thought, "Alright! Its patching, I'm in!" only to be met with disappointment .edit: 140mb patch, what could it beeeeee
Hits to the back of his core don't matter that much because if he sees the person get behind him or sees he's getting hit, he's able to whip around and kill most of the characters that are capable of getting behind him faster than they can kill him even with the core shots. He then heals up almost instantly and it's back to business.Assuming a Rein isn't standing infront of the Bastion or the Bastion isn't tucked away in a fashion that makes hooking him really, really difficult. Sure if he's out in the open you can hook him but when he's out in the open you can just kill him as well. Seagull said on his stream if you hit Bastion's core (which I honestly am not sure where that is) that crits actually do triple versus Bastion.
It feels like they should either leave his armor as-is but remove 360 rotation or if they want to keep 360 they should lower his armor
Core is behind him, it's basically triple damage headshots. New bastion seems fairly ok? I mean sure he's tankier kinda, but without his front shield, he's actually far less tankier than he was from the front, plus he doesn't avoid a bunch of mechanics like hook/earthshatter/pulse bomb damage(if it wasn't lobbed above the shield) and so on. I believe they nerfed his damage some too, so he's really a lot worse than before at doing the turret shit. I mean behind Reinhardt sure, but that's not different than before, and is actually weaker due to doing 33% less damage.Assuming a Rein isn't standing infront of the Bastion or the Bastion isn't tucked away in a fashion that makes hooking him really, really difficult. Sure if he's out in the open you can hook him but when he's out in the open you can just kill him as well. Seagull said on his stream if you hit Bastion's core (which I honestly am not sure where that is) that crits actually do triple versus Bastion.
It feels like they should either leave his armor as-is but remove 360 rotation or if they want to keep 360 they should lower his armor
Headshots do... I forget, double damage? 50% more? They do more damage for sure though. Every other part is the same damage. Exceptions to this are D-va whose head is in the center of the mech(basically, her head, not like the top of the mech) and Bastion whose "head" is in his back when he's in turret form. Also some stuff can't headshot, like rockets and melee.Does aiming in this game do anything? In the 5 or 6 hours I've played I honestly can't tell if headshots do more damage than just shooting every other body part
As of right now nothing. I kind of hope they just remove it because the system is somewhat stupid and if they did add rewards to it you'll just get people complaining that they didn't win and didn't get the extra 1k XP or whatever.What are the commendation awards for?
It's the competitive mindset carrying over from MOBAs and TF2 imo. Basically in those games, you average the best win rate by specializing a single role/hero.Its also amazing how in quick match people absoutely refuse to change off the hero they started on. Maybe they do it because it is easier to get a commendation card if you stick with one toon. But during different defense/offense objective points some heroes are great where others aren't quite so good.