Using the vertical sounds like a death trap for pals that will never do their job. Unless there's some way to coerce pals into rooms and never have them leave. Like a sweat shop.Finally got to 3rd base. Going to move main base finally from starter area, just not having the room.
Need to find somewhere I can build in a big flat space, i've scouted a few spots that have a sulfur node. I want the entire circle available to build. Probably move ore base to a spot in the north that had both ore + charcoal in one spot. Then have 3rd base in the quartz spots in the ice biome farther north.
I have seen bases, use the z-axis more. You can put the seed farms, production stuff on roof tiles. So just build floors with straight open stairs(too curvy and pals get stuck), and can get more vertical instead of sprawling outward.
Using the vertical sounds like a death trap for pals that will never do their job. Unless there's some way to coerce pals into rooms and never have them leave. Like a sweat shop.
Yeah not sure. Going to do some testing. just saw in a videos, people had multistory base. The pals would sleep on the middle floor but all the work stuff was up 3 stairs on big stone roof area, where plantations were kept, the assembly belts, all the crafting basically.
This video has the main example I saw, since I was looking up future base locations and this is a quartz spot :
Yeah I haven't looked anything up to find out what resources are like ore/wood/stone where you need a billion of them and what you could survive with a few hundred in any entire playthrough. I gotta imagine you could place 3 bases that are effective at gathering most resources.I'm almost wondering if its just better to have a carryweight crew and go farm yourself. lunaris/king alpaca. a fast mount.
No, I mean when you're not physically at the base, but still playing, it seems like a lot of the time the pals just stop doing anything. We have an iron base and unless you visit it every 5 minutes, they stop.I suppose its the difference between 24 dedicated server and solo play.
that afk farm going 24h/day when your offline adds up. while that afk farm just going for the 2-3hrs you are playing in a solo game is a world apart.
Yeah I'm on a 32? person server. Just me and two others. Feels like they do *something* when you're not there. It feels like they generally mine for ~15 minutes and then sit there idle while their health/sanity drop.I suppose its the difference between 24 dedicated server and solo play.
that afk farm going 24h/day when your offline adds up. while that afk farm just going for the 2-3hrs you are playing in a solo game is a world apart.
One of the things that really impresses me about this game is how rigidly the systems are defined.A trick for keeping pals on task is to create a room with the desired station, a bed, feeder, whatever they need in it, then lock the door with them in there. Gonna have stacked slave cargo containers galore when I build my next base.
What? Mine work as long as I am in the game. Since its not a dedicated server running 24/7. But I can go explore, craft do other things, then hop to the ore base , and have 1k ore sitting waiting for me to pick up. I never sit at one. The will mine the 7 or so ore and then do nothing as they wait for it to respawn. If you want them to always be doing something, could put a stone quarry there to have them do that between ore respawns.Only problem with these ore type bases is they seem to pause when you're not actively at them. Which kind of defeats the purpose.
Right, but how limited is the whole idea of building if the solution to bad pathing is, "just build in a giant ass 256x256x256 field"? Half the fun of survival games is building in interesting locations and building interesting things. In Palworld, you basically want to build a 4x4x4 house with a bed in it and literally everything else outside in a giant, open field.I haven't had much issue with pathing, as I spread stuff out a bit and left room to move around, especially for the big ones.
Absolutely. I think Palword is a great game with an awesome concept. Like I said, there's something about it that is damn fun.In fairness, it just released to early access.