if brad gives out just a little bit of info about this project, i will be so filled with holiday cheer i will shit candy canes!Well aren't you just full of holiday cheer and goodwill.
if brad gives out just a little bit of info about this project, i will be so filled with holiday cheer i will shit candy canes!Well aren't you just full of holiday cheer and goodwill.
How about the fact that most people have moved on and aren't in college or have the time to spend playing a mmo 12 hours a day anymore. How about the fact that most wow type mmo aren't as successful because many people if they wanted to play WoW just play WoW? The major point is getting the investing to make a game like EQ. Fuck man lighten the fuck up.people who think a game like EQ won't succeed are idiots. EQ at its peak had almost a half a million subs, and that was before 95% of the video game player base even knew what a MMO was. if you can comprehend basic logic you should be able to comprehend this: if the WoW model is so perfect, why has every single game that has been a WoW clone failed so hard? and now all the WoW tards will spout off a bunch of their usual diatribe of how awesome WoW is, even though they no longer play it, haven't played it for a long time (because they're so bored of it) but how another game just like it will succeed, even though they won't play that game either. and they will continue to post in this thread about a possible EQ clone, because posting in this thread about brad's new game is actually more fun than playing WoW...
This is a very good point. Can't be pure EQ - there has to be soloable content and every class has to have some soloability - just not the extreme soloability that is WoW. Can't be true old school hardcore fuck you no-soloing classes if you can't find a group when you login. So EQ-ish with VG classes/combat-ish and some grindable solo content (2/3 dot mob equivalents for VG) so if you login for an hour each night on the week and can't find a group you can do something to advance your character.How about the fact that most people have moved on and aren't in college or have the time to spend playing a mmo 12 hours a day anymore.
"Most" people also don't play WoW, since your arbitrary standard could be read to mean all of the planet's 7 billion people. So therefore, using your reasoning, there shouldn't be any more WoW clones made. And yet the gaming companies keep churning them out to "fail" over and over again.How about the fact that most people have moved on and aren't in college or have the time to spend playing a mmo 12 hours a day anymore. How about the fact that most wow type mmo aren't as successful because many people if they wanted to play WoW just play WoW? The major point is getting the investing to make a game like EQ. Fuck man lighten the fuck up.
Neither of them appears to be anything like an EQ or VG clone.There have been a couple 'hardcore' MMORPG kickstarters recently (Divergence: Online, Trials of Ascension). They were pretty miserable failures. Brad better be showing something legit.
Oh I agree... I'm not saying demand isn't there or anything.It's like people forget that teenagers still exist with all the time in the world to piss around on MMOs. Crazy as shit, but there were 30-year-old people with kids and wives and all that when I was the dude who had too much free time.
Pretty much. I was in my early 30's when I played EQ. Worked, took care of the family, etc. Was also in the top guild on our server. It was all about time management. You didn't need to play 24/7 to be in the best guild and play at a top level.It's like people forget that teenagers still exist with all the time in the world to piss around on MMOs. Crazy as shit, but there were 30-year-old people with kids and wives and all that when I was the dude who had too much free time.
Wasn't directed at you.Oh I agree... I'm not saying demand isn't there or anything.
I just keep hearing 'oh we're all old we don't have time any more', and when I add up how much time I'm just goofing off in the evening while the kid is asleep and the wife is doing whatever.... I just start to think maybe I COULD still hardcore raid
The success of the Dark/Demon's souls franchise says to me that people can love punishing gameplay, if it's not a giant heap of shit. I think MMOs in general have just been bad in general, and the success of wow isn't because of how 'casual' it was, but because it was a polished product followed by a decade of games that tried unsuccessfully to copy it, but did it worse.I don't see much future for hardcore or hard mmo's anymore. We are basically irrelevant. We grew up on games that were designed to make you fail when we were younger. Had to get us to keep feeding quarters in the machine. That type of mindset carried over to our console and pc games also from those who grew up playing them. Kids now can't even beat super mario bros. Wake up, we turned into our parents.
I'm wondering, do you have any expertise regarding the zones/seamless topic, or is that just conjecture? I'm largely clueless about it but would assume wether zoneless is little extra effort or an expensive undertaking depends on the engine he licenses. I dont think zones are a big issue or stigma anyway, it certainly wasnt an issue in GW2.EQ was built with 5 million-ish.
Zones are the key. Zones, no flying mount chrome, quests for items and gold, not xp. Etc. Think small, not Vanguard or WoW. Project Gorgon is pretty fun for the few levels you can play and was built with pretty much zero money because it's basically 4-5 zones with very limited, reused artwork. Imagine that with actual money, a decent artist and no AC1 bullshit.
I'm in favor of soloability (but then, all my classes in EQ could solo too), as long as it isnt the sole focus. But time requirements are a straw man, there are plenty of people with time on their hands playing video games. Just because I or you dont have the time doesnt mean he should move away from the EQ model.This is a very good point. Can't be pure EQ - there has to be soloable content and every class has to have some soloability - just not the extreme soloability that is WoW. Can't be true old school hardcore fuck you no-soloing classes if you can't find a group when you login. So EQ-ish with VG classes/combat-ish and some grindable solo content (2/3 dot mob equivalents for VG) so if you login for an hour each night on the week and can't find a group you can do something to advance your character.
I think the reception dark souls had doesnt really translate into the assumption it'll work for an EQ-style MMO. Alot of the "difficulty" of EQ was social in nature, and (correct me if I am wrong) but I think you can play until ragequit in Dark souls whenever you want without wasting your time at Seb zone-in because much of the game in engineered to favor multiplayer.The success of the Dark/Demon's souls franchise says to me that people can love punishing gameplay, if it's not a giant heap of shit. I think MMOs in general have just been bad in general, and the success of wow isn't because of how 'casual' it was, but because it was a polished product followed by a decade of games that tried unsuccessfully to copy it, but did it worse.
Seamless in general is challenging because of the technical logistics of moving things around, and the dual nature of online games. Having an MMO means you have two components, the client which would handle the graphic/asset streaming, and the server which would handle all of the game logic streaming. Those 2 things are very different and to make it worse they have to constantly communicate with one another.I'm wondering, do you have any expertise regarding the zones/seamless topic, or is that just conjecture? I'm largely clueless about it but would assume wether zoneless is little extra effort or an expensive undertaking depends on the engine he licenses. I dont think zones are a big issue or stigma anyway, it certainly wasnt an issue in GW2.
I think you really miss the allure of Dark/Demon Souls. It isn't because it has a steep learning curve, but more because of the nature of the game, world, and combat.The success of the Dark/Demon's souls franchise says to me that people can love punishing gameplay, if it's not a giant heap of shit. I think MMOs in general have just been bad in general, and the success of wow isn't because of how 'casual' it was, but because it was a polished product followed by a decade of games that tried unsuccessfully to copy it, but did it worse.
I think you really miss the allure of Dark/Demon Souls. It isn't because it has a steep learning curve, but more because of the nature of the game, world, and combat.
This is exactly what I was trying to say though. It's not that difficulty instantly turns everyone off, It's that there have to be solid gameplay mechanics behind it. I don't think people are allergic to challenge, they're just sick of stagnation. I don't want something just like EQ/wow, but I would like a game where there's interesting combat, consequences, and challenge.I think the reception dark souls had doesnt really translate into the assumption it'll work for an EQ-style MMO. Alot of the "difficulty" of EQ was social in nature, and (correct me if I am wrong) but I think you can play until ragequit in Dark souls whenever you want without wasting your time at Seb zone-in because much of the game in engineered to favor multiplayer.