sakkath
Trakanon Raider
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Link doesn't work for me, is there another place I can get this?Salim from last night. Starts around 2:37. Great listen
http://173.193.205.96:2197/ondemand/...021%202014.mp3
Link doesn't work for me, is there another place I can get this?Salim from last night. Starts around 2:37. Great listen
http://173.193.205.96:2197/ondemand/...021%202014.mp3
K-TAM RadioLink doesn't work for me, is there another place I can get this?
WTF is still unfolding? There is seriously nothing left other than maybe a video from Brad for his demo (lol will probably never happen). What could the possibly say in the "meeting" that we don't already know? It's a joke at this point. I'm pretty sure these meetings are just used to make whoever is on the edge believe there is still a chance so they send more money.that's not what I mean. I mean the discussion. Things are still unfolding and there will be more to talk about..
For instance, I'm pretty sure Brad, Tom and the some of the team are meeting this week.
You claim to know a lot but never really discuss exactly how, why or what this knowledge you have is. If they were working solely on this project why is there nothing to show? Either they are naive and incompetent, or they were working on other projects and barely paying attention to this one. I am speaking as a professional developer who is familiar with what can and can't be done in this timeframe. If they were devoting all their attention and wiles to this project it would have stood a chance, they weren't. They were bilking other people's money. All of them. It doesn't matter if that was their intention or not it's what was happening. They aren't hapless victims. These people were all industry veterans, they have no excuse for the lack of project documentation, game design documents or anything concrete.Wrong. 100% wrong. Most of the people on this team had been laid off from either SOE or Trion and their severance pay had run out. Don't speak authoritatively about things of which you know nothing.
Criticism about things which DID happen and are known as fact is fine. But don't make up shit just so you can look like a forum thug.
^^^Doug Cronkhite (ElidrothRenato) on TwitterYou claim to know a lot but never really discuss exactly how, why or what this knowledge you have is.
Sweet!
I know who he is, most people here do. We want to know what he knows about Pantheon and its team and their intentions. I doubt he'll offer anything concrete, mostly out of professional courtesy. But the skeptics here knew from the second the KS launched they were all blowing smoke up our ass. And all these doe eyed innocent team members had a professional responsibility to shed light on what was really happening to the people they were taking money from the second those paid forums went up, yet they waited until the money dried up to relay that knowledge. They knew what was going on and they didn't step away until they had their scapegoat. They gave information in interviews after the fact.
I'm not so sure there is an easy answer. I certainly don't feel the way you do about the team. They are perfectly capable under the right circumstances. They were more guilty for allowing Brad to exaggerate about where the game was in the process. It stumbled them out of the gate. I know there were private conversations, but it would force me to out Devs. I'll just say, not everyone agreed with the ks approach and gave solid advice that was later echoed here. When money came in, there was a 3 year development cycle that began and tasks were assigned with that timeline in mind. I won't pretend to know how all this works with mmo development.. I'll just say after all of the info.. Id support this core dev team. you guys really should listen to sal explain all this in the link I dropped a few posts back. It may not change your minds, but it's worth a listen and does provide insight to some of the questions raised.I know who he is, most people here do. We want to know what he knows about Pantheon and its team and their intentions. I doubt he'll offer anything concrete, mostly out of professional courtesy. But the skeptics here knew from the second the KS launched they were all blowing smoke up our ass. And all these doe eyed innocent team members had a professional responsibility to shed light on what was really happening to the people they were taking money from the second those paid forums went up, yet they waited until the money dried up to relay that knowledge. They knew what was going on and they didn't step away until they had their scapegoat. They gave information in interviews after the fact.
make as much money as possible while doing as little work as possible? that's the mother fucking american dream! i don't blame him one bit for that. had they done just the tiniest bit of work on the actual game, like making a demo for the kickstarter, this thing would probably have gotten over the $800,000 they were looking for and who knows what would have happened from there? maybe, just maybe, they would have actually gotten this thing off the ground. i will say this: if brad wants a job where he collects a steady paycheck and does next to nothing of actual work, i'm sure PENNDOT is hiring...Nailed it.
Did Brad have nothing but ill intent when coming into the project? Was it nothing more than a malicious plot? Probably not. However, he sought to make as much money as possible, as quickly as possibly, while simultaneously doing as little work as possible. I refuse to believe that a guy with 15+ years of industry experience is genuinely that "inept". Brad knowsexactlywhat he's doing.
fuck i mean the guy above me is basically doing that everyday... those jobs do exist brad just needs to find one he can keep.if brad wants a job where he collects a steady paycheck and does next to nothing of actual work, i'm sure PENNDOT is hiring...
The simplest answer is because I'm friends with almost everyone on the team, and I have information from them that wasn't public knowledge. But working for SOE, they couldn't go into a lot of detail with me, because that would represent a serious conflict of interest. The guys that were laid off from SOE that were on that team got a nice severance, but that wouldn't last forever, and was running out for sure.You claim to know a lot but never really discuss exactly how, why or what this knowledge you have is.
We were certainly misled during the ks. People might be saying these guys were innocent, but I know when given the opportunity, they certainly have took blame on themselves. Looking back, they probably do wish they could change some things, but I can't speak for them. All I can say is I'd fully support those guys going forward. I think they knew from the KS that things were not perfect by any stretch of the imagination. But I truly believe these guys had every intention of making a game. A great game. It's a tough spot to be in.. What do you do when you're unemployed and this project has the potential of some steady work? It's not an easy situation to be in. I'd imagine you'd look past certain things in the moment but when reality hits, probably kick yourself after. I'm betting some of them are.I don't know them so I don't if they are incompetent or were willing participants, but it's one or the other and I just don't see why they are getting a free pass and pity and sorrow for this fiasco. I mean, you just said that a true development cycle started after the KS and after they started getting funding from the forums.
How was that not started before the KS, or at least even during it when we were led to believe they were working hard the whole time?
I don't really see how the team is innocent. Regardless of what Brad did, the fact is that they only raised 150k. There is no way you can have a 3-year development cycle with that much money. I think everyone involved in the project is guilty by association, because they should have never pretended like it was possible to make an mmo with 150k. They had to know this was going to happen. The only difference is that if things had gone the deve team's way it would have happened a month or two later.I'm not so sure there is an easy answer. I certainly don't feel the way you do about the team. They are perfectly capable under the right circumstances. They were more guilty for allowing Brad to exaggerate about where the game was in the process. It stumbled them out of the gate. I know there were private conversations, but it would force me to out Devs. I'll just say, not everyone agreed with the ks approach and gave solid advice that was later echoed here. When money came in, there was a 3 year development cycle that began and tasks were assigned with that timeline in mind. I won't pretend to know how all this works with mmo development.. I'll just say after all of the info.. Id support this core dev team. you guys really should listen to sal explain all this in the link I dropped a few posts back. It may not change your minds, but it's worth a listen and does provide insight to some of the questions raised.
Again, I can't talk for the team. From the outside looking in.. The team felt the prototype needed at least another month before it was ready to be shopped to investors. Brad took the money that would have gotten them most likely 2 more months and back paid himself?! Nobody was expecting the plug to be pulled that soon.I don't really see how the team is innocent. Regardless of what Brad did, the fact is that they only raised 150k. There is no way you can have a 3-year development cycle with that much money. I think everyone involved in the project is guilty by association, because they should have never pretended like it was possible to make an mmo with 150k. They had to know this was going to happen. The only difference is that if things had gone the deve team's way it would have happened a month or two later.
When they saw how much money to be raised they should have just called it a day.
agreed... but cmon.. maybe these guys, who didnt have 15 years experience and the individual ego and self assuredness of a brad, believed a bit like some of the optimists that they would get an investor, or two, three, ten, that would bring their little project to life. nobody expects to have a 3 year dev cycle with 150k, or even 800k. I dont think anyone was that dumb.I don't really see how the team is innocent. Regardless of what Brad did, the fact is that they only raised 150k. There is no way you can have a 3-year development cycle with that much money. I think everyone involved in the project is guilty by association, because they should have never pretended like it was possible to make an mmo with 150k. They had to know this was going to happen. The only difference is that if things had gone the deve team's way it would have happened a month or two later.
When they saw how much money to be raised they should have just called it a day.
I'm not disagreeing with you, much of EQs charm, even that such a buggy game could be so successful are a product of a once in a life time event, but consider how much fun such a game would still be given the current MMO climate.That wonderment instilled within you wasn't due to the vast, open world of EQ. It was because you had never experienced anything like that before. It was likely your first foray into an online world(or at least one of that scale), maybe even your first foray into a 3D world.That'swhere your sense of awe and wonderment came from. The social element(like I said, graphical Facebook of its generation)was the cherry on top. Trust me, if another online game comes out, drops you in the middle of an area like GFay, gives you the basics, and says.."Now, explore!" - how quickly do you think you're going to figure it out? Probably in half the time(likely less)than it took in EQ. How quickly is your sense of awe and amazement going to evaporate? Pretty quickly. Why? Because you've seen this all before. You understand the basic concepts now of needing a light source, needing groupmates - the fundamental properties which govern MMOs are no longer foreign to you.