Dungeons are shared (public)? Like EQ?yes this is true only in town and in dungeons
Done.I will, if you hold me afterwards.
some are, the Kobold mine in the main town is. All kinds of folks running around there. they are adding more. some are instanced I have not seen anyone else in them, the clink for example is the town jail I have not seen anyone in there, but that's not to say I am for sure no one else could have zoned in. When I was there no one else was. But the Kobold mine is full of people. So in my experience they have more than one type of dungeon. full instance and shared world zone.Dungeons are shared (public)? Like EQ?
Well then it's probably just DumarThat's what I was asking as well. The towns are full of houses and people. And at least some dungeons are shared zones. I was in the mountains killing spiders (yes spiders) and ran into another person there so once you zone into overworld areas you're in a shared zone. So I do not see how it isn't an MMO
i'd actually like to try a MMO like this. i've never really been interested in PvP, but that's mainly because it's always been so bland in MMO's. if it was actually an integral part of the game, and not just some battleground or capture the flag bullshit, it would probably be really enjoyable.The only things I'd want an MMO for anymore is good PVP and world building. I can't really think of many games (possibly any games) where I thought that the PVP was worthwhile and actual worldbuilding on the scale I'd want seems to be well beyond current capabilities and that might never change. Even in MMOs where PVP isn't a battleground or arena, the PVP is rarely part of the gameworld itself and seems to exist in some parallel design schema that doesn't mesh well or at all with the PVE design. I have zero desire to fight for points, honor, tokens, keeps or RVR locations, rank...EVE might be the closest to what I'd like but EVE has a lot of issues that I think prevent players from getting into that part of the game.
i'd actually like to try a MMO like this. i've never really been interested in PvP, but that's mainly because it's always been so bland in MMO's. if it was actually an integral part of the game, and not just some battleground or capture the flag bullshit, it would probably be really enjoyable.The only things I'd want an MMO for anymore is good PVP and world building. I can't really think of many games (possibly any games) where I thought that the PVP was worthwhile and actual worldbuilding on the scale I'd want seems to be well beyond current capabilities and that might never change. Even in MMOs where PVP isn't a battleground or arena, the PVP is rarely part of the gameworld itself and seems to exist in some parallel design schema that doesn't mesh well or at all with the PVE design. I have zero desire to fight for points, honor, tokens, keeps or RVR locations, rank...EVE might be the closest to what I'd like but EVE has a lot of issues that I think prevent players from getting into that part of the game.
You are an unbearable faggot.But being delusional or not doesn't change its fraudulence any more than speaking to his "legacy" in the ameliorative modifies the reality of its being rather pejorative.
Permadeath in PVP is the only real answer.Keeps and RVR aren't the best implementation, but they were the best so far. And you could make the case that considering the context of Everquest and the tech they were working with/building they did a fairly good job.
Something Eve-like that isn't crazy fucking boring and somehow manages to avoid the one zerg to rule them all // offtime city ganks which that other pvp game (I can't even remember the name of it anymore... the one where you built towns and shit) very quickly and predictably degenerated into. It doesn't have to be elfs and orcs. God, it'd be better if it wasn't.
Eve does SOMETHING to stop that from happening. It's not just a happy accidental side effect of being boring. I think it's just an actual logistics game they've got going on. Supply lines matter. In most pvp games (maybe even all except for eve) they just don't. Which is kinda what DAoC was aiming for but missed the mark on with keeps/rvr. But I was never big into eve -- it just seems that way.
That's sort of the direction Star Citizen seems to be going with their set up.Permadeath in PVP is the only real answer.
The trick is to make Permadeath bearable.
so basically you can choose a race as long as its sold by the unity store?Did you hear that we were letting you guys, the players, choose the final race for the initial starting races for Pantheon? Now is your chance to vote! We have extended the deadline to 2:00 pm Pacific Time on Tuesday (July 15) to cast your vote. What will the final race be? Vote here!