idk I skimmed the last few pages and saw a ton of it so I figured I'd chime in with my bullshit.Ooh EQ vs WoW argument getting started again?
These assholes in here forgot what it was like to bonechip into an FBSS. Item value baby. Bronze Armor, Lockjaw Vest, these dudes will never remember the real struggle.idk I skimmed the last few pages and saw a ton of it so I figured I'd chime in with my bullshit.
These assholes in here forgot what it was like to bonechip into an FBSS. Item value baby. Bronze Armor, Lockjaw Vest, these dudes will never remember the real struggle.
What is this? The civil war? Shroud is pretty poop and Camelot isn't close to being out yet.Actually, the market supports what sells. Everyone can say the mechanics are sound and be perfectly correct or incorrect but those same mechanics aren't going to sell or they would have. EQ was left by most players as soon as something decent was available. WoW is not successful just because it caters to the masses of casuals. It is a well made game with a few very good hooks. Support the hell out of Shroud and Camelot if you hate the current market.
WoW is successful because it is the best product on the market. Real talk. No other game plays as well or as consistently as woahcraf. I can't wait until someone does it better, but so far every attempt has just been shit. Either too close to WoW, played poorly, or just a combination of the two. The only MMO in the last few years that really did something awesome was the secret world, and that still played like shit most of the time.What is this? The civil war? Shroud is pretty poop and Camelot isn't close to being out yet.
WoW is successful for the same reasons McDonalds is successful. It's the Fast Food of the genre.
I feel you on this one, although some of your statements are subject to opinion, I do enjoy WoW's ui and animation responsiveness and consider it top-tier. The actual game it interfaces with though leaves much to be desired for me. Doing things in WoW means absolutely nothing to me. Events/Achieves and gear (wows primary reward structure) have no weight for me.WoW is successful because it is the best product on the market. Real talk. No other game plays as well or as consistently as woahcraf. I can't wait until someone does it better, but so far every attempt has just been shit. Either too close to WoW, played poorly, or just a combination of the two. The only MMO in the last few years that really did something awesome was the secret world, and that still played like shit most of the time.
Lets not also forget what the fuck was wrong with Everquest by 2004. PoP was wrapping up with us big raid guilds dealing with about 3 months of cockblocking the Rathe Council by SoE before they tuned it to be killable. In Feb 2004, Gates of Discord launched which was possibly the biggest clusterfuck in the history of MMOs. This was the xpac that was supposed to have a level cap increase to 70, but it never happened. The entire xpac was broken as fuck and completely bug ridden.The fact is by the time 2004 rolled around, most EQ players were ready to jump ship as soon as something 'better' came around. That's not opinion as EQ subscription numbers take a nosedive at pretty much the same time that WoW/EQ2 launched.
http://users.telenet.be/mmodata/Charts/Subs-2.png
The sentiment that I remember at the time was that MMORPG players as a whole (most of which comprised of EQ players) were looking for something else. And last I checked, it's not like EQ players went back to EQ if they found out they didn't like WoW.
Yup. My point wasn't that WoW was good, it was that, once a valid alternative was available, the vast majority left and never came back. EQ went from 500k subs at end of 2004 to 200k subs at end of 2005. With an installed base (which is always resistant to change).The fact is by the time 2004 rolled around, most EQ players were ready to jump ship as soon as something 'better' came around. That's not opinion as EQ subscription numbers take a nosedive at pretty much the same time that WoW/EQ2 launched.
http://users.telenet.be/mmodata/Charts/Subs-2.png
What bixxby said is correct, WoW is successful because it is simply the best product on the market for what it does. This isn't any different when EQ was riding high, at the time (1999-2003) it was successful because it was the best product on the market. A better product came out in 2004 and the players never looked back. Vanilla WoW was exactly what EQ players were looking for, especially from a company not named SoE. The fact the Blizzard was behind it (at the time - Diablo 2 and WC III) gave you even more reason to jump ship.What is this? The civil war? Shroud is pretty poop and Camelot isn't close to being out yet.
WoW is successful for the same reasons McDonalds is successful. It's the Fast Food of the genre.
Is P99 not a fair benchmark for the eq classic market? 1k concurrent each day. Shrug. Seems niche to me, in the current market atleast.This isn't about WoW though, it's about if the market can support a game that captures the EQ 'essence' and I'm not so sure. It would have many things going against it right off the bat (small (likely unknown) team, unknown IP, smaller budget than a AAA MMORPG, etc). Something also to think about, is the team that's going to be behind it going to be strong and not cave in when they start seeing sub/player numbers going down. What I mean by 'cave' is start putting in casual friendly elements to which point it doesn't feel like the game that originally was conceived.
And that's at a cost of zero. I wonder how many unique persons have actually leveled a toon above, say, 50 though. I'm sure it's several thousands. But still, zero cost. Negatives of dealing with really old UI / graphics, and issues playing on modern PCs (I have to run it as admin, for example, to get push-to-talk to work in Ventrillo).Is P99 not a fair benchmark for the eq classic market? 1k concurrent each day. Shrug. Seems niche to me, in the current market atleast.
I think you are posting on the wrong forum.Would it be viable to have an MMO which was pay-per-hour? A lot of people don't want to pay a subscription and cash shop always seems to be a kludge or P2W. What if paying for game time worked like a pre-paid phone? You pre-pay a certain amount into your account and then game time is deducted at some rate (25 cents per hour?). There could be a maximum amount deducted per month ($15?), so if you play a lot it works just like a monthly subscription. But for people who are more casual, they would only pay for the time in game.