The graph I linked earlier bears this out. You'll notice that EQ subs actually spike in mid-2004 (GoD came out in Feb of 04) but like you said, it was such a shitpile and WoW was looking all that that there really wasn't a hard choice at that point. But it also proves that it wasn't simply GoD that made people leave. In my opinion if everything stayed the same with the exception of WoW existing in 2004, EQ subs still would of went down but it would of been a gentle decline, not off the cliff like the graph shows. In a lot of ways that's the case with WoW now. Subs have been declining but in a slower pace since there really instead anything else out there that's much better than it.For me I think it was a 50/50 split between WoW looking awesome (and having tried beta) and EQ1 sucking balls. But up until WoW there just wasn't anything that was good enough to see a mass exodus of players. Even EQ2 was meh to a lot of people and their release was terribad.
I honestly think that if WoW hadn't come out, if it hadn't existed, I might have kept playing EQ1 infrequently here and there with friends. EQ2 didn't seem like a very good alternative, nor did games like UO/AC/DaoC/etc. Even as bad as GoD was, people COULD have dealt with it. IMHO it took WoW looking badass and having SPECTACULAR beta reviews and first-hand accounts to spur so many EQ1 players to leave EQ1 like a sinking ship. And that has nothing to do with non-MMO players at all, as they were a separate outside group.
Or another way of looking at it: ask yourself why, if GoD was such a large factor, that there wasn't an exodus immediately or at any other time between the WoW release and the GoD release. What was it anyways, like 8 months? EQ2 released before WoW and while some people left I don't remember a 'mass exodus', and people I knew opted to play both EQ1 and EQ2 (mostly the "WoW looks too cartoony" crowd). If GoD was the reason EQ1 tanked, then why didn't we see a mass exodus in March, April, May, June, July, August, September or October? People sucked up the GoD release and dealt with it for a good, long time. Because people were waiting for WoW to come out and a lot of people had been playing the WoW beta that summer and knew without a doubt that as soon as WoW released that they'd be there.
WoW killed theSHITout of EQ1, and it had already done thatBEFOREit even released. I even want to say that I remember hearing and reading rave reviews about WoW before GoD even released and I want to say that people were already talking about the WoW release before GoD was even a thing.
The only chart I found has EQ in decline before and after a spike in early 2004. Looks to me like people that quit over PoP (it wasnt a great expansion for non-raiding casuals) checking out GoD and finding out that even the first zone is gating them with an impossible instance, and leaving again right away.The graph I linked earlier bears this out. You'll notice that EQ subs actually spike in mid-2004 (GoD came out in Feb of 04) but like you said, it was such a shitpile and WoW was looking all that that there really wasn't a hard choice at that point. But it also proves that it wasn't simply GoD that made people leave. In my opinion if everything stayed the same with the exception of WoW existing in 2004, EQ subs still would of went down but it would of been a gentle decline, not off the cliff like the graph shows. In a lot of ways that's the case with WoW now. Subs have been declining but in a slower pace since there really instead anything else out there that's much better than it.
SWG NGE was worse... SOE's creativity and quality left a long ass time ago.Exactly my point I made a couple pages back. WoW certainly had a very large impact, but you cannot discount the collossal fuckup that was GoD. Smedly himself admitted it was the biggest mistake in SoE history. I am fairly sure I had linked screenshots of my guild raiding GoD (on a live server, not beta) with a level 1 GM Dev in our raid. He was taking tuning notes and giving GM Rez on wipes.
Between the abysmal state of EQ, the Beta of EQ2 and WoW, then subsequent release of both is why EQ bombed in 2004.
I think eq was crushed by it's age, and buggyness, and graphical horribleness more than it's "tougher world, no instance, old school" design philosophy.The second is that EQ is a good niche game, but didn't really have a 500k-following potential. It had a 200k-following potential, and if it had launched along WoW, it would have gotten its 200k, plateaued, and then slowly dropped. It got to 550k peak because there was nothing else to play.
Indeed LOLYeah, that's the thing, though. We'll all try it out for a second or two, but even if it doesn't suck, we'll probably ditch it after that first "free" month. Just like every other MMO.
good, i didn't miss anything thenThread is on life support, WoW vs EQ. New Pantheon video pls.
if this thread is on life support, i wonder how things are going on over at Codeland