Fire BradI'm not sure what he can do to improve the perception of pantheon? Any ideas? Would be curious to hear ideas...
Eh. that sounds a bit wack but it was a PvP game. A little too generic: piercing for example might normally do less or much less damage than a mace (crushing) vs Plate but if you crit (indicating that you pierced through the armor) should have a much higher chance to crit.It wasn't quite so much Hib > Alb > Mid > Hib it was more around armor types versus weapon types. I don't remember everything but like Pierce did bonus to Chain, Negative to Plate and Neutral to others. Crush did bonus to Plate, Negative to Chain and Neutral to others. It was stuff like that. I imagine the plan was to make it so things like stealth characters (primarily pierce) wouldn't do bonus to tanks but it ended up that is only true based upon the realm they're fighting. Since I believe only the highest armor type differed based upon realm. So Hibernia's highest was scale armor, Mid's was Chain (which all realms had access to, Mid didn't have a high tier armor) and Alb's was plate. So the idea didn't exactly work as planned -- at least IMO.
This is all off memory that is over 15 years old now so some of it might be wildly incorrect.
Ooooh, gotcha. I read that as "two teams [of volunteers] working at the same time". My derps.Hah yea. Remember the real Devs? They left and then fuzzy troll mom took over with her whole family
Howdy! Maybe you'll make it past 10 posts before we run you off ;-). Can we pelt you with real, valid questions? Aka, not "Brad stealing money/drugs" questions.I agree.
Hey everyone.
Absolutely, I'll do my best to answer.Ooooh, gotcha. I read that as "two teams [of volunteers] working at the same time". My derps.
Howdy! Maybe you'll make it past 10 posts before we run you off ;-). Can we pelt you with real, valid questions? Aka, not "Brad stealing money/drugs" questions.
Nice avatar - I like the art direction.Joppa, how do you (and the team) feel knowing that some of us think Pantheon will actually launch unlike EQN?
Good questions:Cool, here's some questions!
-What type of cadence are you going to go for with the video updates? One every 2-3 months?
-Any luck on VC?
-How are things looking on the networking side? I believe Brad showed off it running as a real client/server setup a long time ago - have you tried any "stress" testing, to see if a zone can handle 50 people or more? How's the game feeling when connecting from a computer not on the same network as the server?
-What's up with the locked encounter sizes? I can understand a zone needing an upper limit, but hearing about 6/12/etc fights (which I assume would be done with instancing) is a very big sad face for all of us here.
-I assume you guys have some internal tracking of work to do - any idea based on past progress when you guys would have something ready for the public (as in, more like months or years)?
-50 zones, I think you all said you were shooting for. Do you have any that are "content complete"? How many do you have roughly started?
That's all I got at the moment! I like asking questions.
Way too many zones and effort into art.6) None content complete currently, when you factor in Lore/Quests, zone events and other scripted aspects. Currently we have 6 zones that are nearing completion according to the new workflow & tech. We're in the process of transitioning to Unity 5 currently which should be our final slow-down before we're able to pick up the production pace of world building considerably.
Cant believe I'm saying this... I'm rooting for you Joppa
This was answered on the latest Roundtable by Brad. The plan so far is to have items that are sold to vendors be viewable and purchasable by other players.-And of course the most important question - will vendors sell to others, what I sell to them?