Dullahan
Golden Knight of the Realm
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Nailed it.The difference comes down to a respect, almost a deference, to the consistency of the amount of hardship the world presents itself as. This level of hardship dictates almost completely by itself the immersion factor of the game. Frodo didn't click a menu and insta-port to Mordor - there was hardship involved, and through that hardship, whether reading or watching the story, you became immersed in Middle Earth. There's no middle ground with this fact of human experience -- you can't give someone the ability to port around via dungeon finder queues and expect them to have attachment to your world or the people in it. That's what we want back, and that's what this garbage industry, Blizzard especially, has taken from us.
That's the biggest difference for those wanting another EverQuest compared to wanting the shitfest WoW has become.
Not everyone wants a game that is hard, that takes time (sync); but for those who do, it offers a different experience that is palpable and compelling. Without some level of hardship, its just another game. Beyond immersion, shared adversity fosters community. Thats what mmorpgs were originally about, finding a way to survive and thrive in a dangerous and unforgiving world.
Whether Pantheon will ever give us this is unknown, but I don't feel like a moment of my time is wasted discussing it or commending them (or anyone else) for trying to create something that I'd like to play.