Skanda
I'm Amod too!
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Okay, I guess we can go back to shit flinging now since we're obviously done actually engaging.I didn't want to play with you anyway /pout
Faggot.
Okay, I guess we can go back to shit flinging now since we're obviously done actually engaging.I didn't want to play with you anyway /pout
CreepOkay, I guess we can go back to shit flinging now since we're obviously done actually engaging.
Faggot.
Is that because we're all alt-tabbed oom?I think we are all bored.
Waiting to find a necro to summon our corspes, but they are busy soloing raid bosses.........Is that because we're all alt-tabbed oom?
Well I hope you've got a good appetite!it'll basically take a direct act of god to prove me wrong.
I completely agree with you there. Like I've stated several times, I think there is a market for an old school MMO, but I am not naive enough to believe that Pantheon will be that game.I think some people are mistaking wanting a tough game with this piece of shit. Just as Etchazz/Dumar/whatever said, Pillars was a tough game that was well done and filled a niche. The difference is that it was a well done game created by e reputable company. None of that fits in this thread. I don't care how nice the community manager/whoever guy is, Brad is the one behind the scenes and he's a low talent hack and thief. Maybe someone will make the next game that fills this niche outside of the emulators. It won't happen here and Brad won't be involved. It's really pretty simple.
And I agree with your opinion as well. The problem is finding a group talented and realistic enough to make a throw-back MMO while knowing it has limited appeal(won't make triple A type money). We still haven't found that group but seeing start ups like the one for Crowfall gives hope that one might be found. One actual point of favor for this happening is the failure of the big studios to have another massive hit. Sure, they make solid money off TESO, Rift, etc but the benefit of trying to beat Blizzard at it's own game just isn't there. I think they have mainly realized that.I completely agree with you there. Like I've stated several times, I think there is a market for an old school MMO, but I am not naive enough to believe that Pantheon will be that game.
With the advent of games like DarkSouls, PoEternity, Wastland and such, there is proof that there is a market for a) more hardcore experiences b) old school RPGs . Also, PC revenues are beating consoles now. One of the reasons we have not seen another Vanguard or Eq is the fact that funding was going heavy into consoles and toward casual gaming.. With the points above, there is hopefully enough evidence to see the gap in the market and we get one, from Brad's group or otherwise as it seems it is almost time.And I agree with your opinion as well. The problem is finding a group talented and realistic enough to make a throw-back MMO while knowing it has limited appeal(won't make triple A type money). We still haven't found that group but seeing start ups like the one for Crowfall gives hope that one might be found. One actual point of favor for this happening is the failure of the big studios to have another massive hit. Sure, they make solid money off TESO, Rift, etc but the benefit of trying to beat Blizzard at it's own game just isn't there. I think they have mainly realized that.
Gestalt. Trying to break down games by picking and choosing individual aspects and parts of those games never works. The value of each individual aspect of a game can only truly be judged when viewed through the lens of how that feature contributed to the game as a greater whole. The question isn't was meditating (or slow travel, or harsh death penalties, or corpse runs) tedious. When viewed as an isolated feature, of course all of those things I mentioned are very tedious. The question is whether (and how) they contributed in a meaningful way to the entirety of the game that was EQ.Medding wasn't tedious? Sorry guys, alt-tab for ten minutes the cleric is oom.
Don't get me wrong. Obviously you're free to judge anything you'd like. I'm just saying in my opinion if your judgment ignores a feature's value to the overall gestalt then your judgment has limited usefulness as it relates to the game as a whole.That is the dumbest thing I have ever read. I can't judge individual mechanics? The fuck I can't.
That's awfully judgmental of you dismissing someone for a piece of their opinion without looking at their entire opinion first.I'm just saying in my opinion if your judgment ignores a feature's value to the overall gestalt then your judgment has limited usefulness as it relates to the game as a whole.
I'm not dismissing you, I'm just suggesting you look at some of those features in another light.That's awfully judgmental of you dismissing someone for a piece of their opinion without looking at their entire opinion first.
Depends what you mean by oldschool. There are certainly room for games that are difficult, punishing, high risk vs. reward. I would love to see an MMO that has a high risk vs. reward feature set. What I don't want to see is a game where the risk and reward are centered around tedious mechanics like grinding the same spot for 50 hours. Tedius has no place in any game design. Dropping loot on death, exploring, travel times and everything else have places in games. Just make the gameplay fun and you'll have players.I completely agree with you there. Like I've stated several times, I think there is a market for an old school MMO, but I am not naive enough to believe that Pantheon will be that game.